Improved help and credits text
authorRicardo Cruz <rick2@aeiou.pt>
Sun, 7 Mar 2004 18:26:11 +0000 (18:26 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Sun, 7 Mar 2004 18:26:11 +0000 (18:26 +0000)
SVN-Revision: 187

AUTHORS [new file with mode: 0644]
data/CREDITS
src/leveleditor.c

diff --git a/AUTHORS b/AUTHORS
new file mode 100644 (file)
index 0000000..c1e778f
--- /dev/null
+++ b/AUTHORS
@@ -0,0 +1,90 @@
+CREDITS for Super Tux
+
+       Version 0.0.6 (in development)
+       January 1st, 2004
+
+by Bill Kendrick
+ <bill(at)newbreedsoftware.com>
+ http://www.newbreedsoftware.com/supertux/
+& Tobias Glaesser
+ <tobi.web(at)gmx.d>
+
+CREDITS
+-------
+
+Game Software:
+--------------
+
+Bill Kendrick
+ <bill(at)newbreedsoftware.com>
+ http://www.newbreedsoftware.com/bill/
+ Maintainer.
+Tobias Glaesser
+ <tobi.web(at)gmx.de>
+ Maintainer.
+
+Duong-Khang NGUYEN
+ <neoneurone(at)users.sf.net>
+
+Ricardo Cruz
+ <rick2(at)aeiou.pt>
+                     
+Graphics:
+---------
+Bill Kendrick
+ using The GIMP http://www.gimp.org/
+
+Original Tux created by Larry Ewing
+ <lewing(at)isc.tamu.edu>
+ http://www.isc.tamu.edu/~lewing/linux/
+
+Most Tux images for Super Tux
+created by Wesley Poole
+ <kokido(at)postmark.net>
+ http://members.xoom.com/kokido
+
+Titlescreen Composed by Eric Windisch
+ <raptor(at)bwbohh.net>
+
+Images for the darkstone theme &
+a icons for the level-editor.
+Tobias Glaesser
+ <tobi.web(at)gmx.de>
+                     
+Improved images for the shared folder
+Duong-Khang NGUYEN
+ <neoneurone(at)users.sf.net>
+                       
+Concept:
+--------
+Gown (Tux's Girlfriend) from
+"Tux: A Quest For Herring"
+ by Steve Baker <sjbaker1(at)airmail.net>
+ http://tuxaqfh.sourceforge.net/
+
+Originally from "xTux"
+by Dave Lawrence & James Andrews
+ http://xtux.sourceforge.net/
+
+Idea to play as Gown also
+from Steve Baker.
+
+"Mints" upgrade based
+on Penguin Mints.
+ http://powermint.safeshopper.com/1/3.htm?63
+
+Sound Effects:
+--------------
+ Royalty free sound effects CDROMs and FTP sites.
+
+Miscellaneous:
+ See CHANGES.txt for bug fixers, etc.
+ Also, comments, suggestions and praise from:
+
+James Harr
+ <jharr(at)mad.scientist.com>
+Robert S Dubinski
+ <dubinski(at)mscs.mu.edu>
+Brian Stentzel
+ <brian.stentzel(at)operamail.com>
index c1e778f..8088f10 100644 (file)
@@ -3,88 +3,87 @@ CREDITS for Super Tux
        Version 0.0.6 (in development)
        January 1st, 2004
 
-by Bill Kendrick
- <bill(at)newbreedsoftware.com>
- http://www.newbreedsoftware.com/supertux/
-& Tobias Glaesser
- <tobi.web(at)gmx.d>
 
-CREDITS
--------
+Developers
+----------
 
-Game Software:
---------------
+Tobias Glaesser
+ Maintainer and main developer
 
 Bill Kendrick
- <bill(at)newbreedsoftware.com>
- http://www.newbreedsoftware.com/bill/
- Maintainer.
-Tobias Glaesser
- <tobi.web(at)gmx.de>
- Maintainer.
+ Original author
 
 Duong-Khang NGUYEN
- <neoneurone(at)users.sf.net>
-
 Ricardo Cruz
- <rick2(at)aeiou.pt>
-                     
-Graphics:
----------
-Bill Kendrick
- using The GIMP http://www.gimp.org/
+ Contributors
+
+
+Artists
+-------
 
-Original Tux created by Larry Ewing
- <lewing(at)isc.tamu.edu>
- http://www.isc.tamu.edu/~lewing/linux/
+Bill Kendrick
+ Antartic/Geek theme
 
-Most Tux images for Super Tux
-created by Wesley Poole
- <kokido(at)postmark.net>
- http://members.xoom.com/kokido
+Wesley Poole
+ Most Tux images
 
-Titlescreen Composed by Eric Windisch
- <raptor(at)bwbohh.net>
+Eric Windisch
+ Title screen
 
-Images for the darkstone theme &
-a icons for the level-editor.
 Tobias Glaesser
- <tobi.web(at)gmx.de>
-                     
-Improved images for the shared folder
 Duong-Khang NGUYEN
- <neoneurone(at)users.sf.net>
-                       
-Concept:
---------
-Gown (Tux's Girlfriend) from
-"Tux: A Quest For Herring"
- by Steve Baker <sjbaker1(at)airmail.net>
- http://tuxaqfh.sourceforge.net/
-
-Originally from "xTux"
-by Dave Lawrence & James Andrews
- http://xtux.sourceforge.net/
-
-Idea to play as Gown also
-from Steve Baker.
-
-"Mints" upgrade based
-on Penguin Mints.
- http://powermint.safeshopper.com/1/3.htm?63
-
-Sound Effects:
---------------
- Royalty free sound effects CDROMs and FTP sites.
-
-Miscellaneous:
- See CHANGES.txt for bug fixers, etc.
- Also, comments, suggestions and praise from:
-
-James Harr
- <jharr(at)mad.scientist.com>
-Robert S Dubinski
- <dubinski(at)mscs.mu.edu>
-Brian Stentzel
- <brian.stentzel(at)operamail.com>
+ Graphics improvements
+
+
+Designing
+---------
+
+Ingo Ruhnke
+ This guy is a not ever end of ideas and
+ a good constructive criticist
+ Author and maintainer of the webpage
+ Basically he makes suggestions for everything from
+ the engine itself to the gameplay.
+
+Sound Effects
+-------------
+
+Royalty free sound effects
+ CDROMs and FTP sites
+
+
+Thanks to
+---------
+
+Larry Ewing
+ Creator of Tux, the Linux penguin
+
+SDL and OpenGL
+ For giving such a great gaming experience
+ possible in Linux
+
+
+We hope you enjoy this game! ,-)
+- SuperTux team
+
+
+Visit our webpage at
+ http://super-tux.sf.net
+
+Have a nice flaming with us at
+ #supertux at irc.freenode.net
+
+Comments, ideas and suggestions
+go to our mailing list
+ super-tux-devel(at)lists.sourceforge.net
+
+If you want to contribute;
+ graphics, sounds, levels,
+ coding and
+ even ideas are allways
+ appreciated!
+
+
+
+       I'm sure nobody will read
+       this until the end... !-)
index 5ec2e85..c8cd348 100644 (file)
@@ -1068,7 +1068,7 @@ void le_checkevents()
                   if(le_mouse_pressed[RIGHT] == YES)
                     {
                       fprintf(stderr, "mouse scrolling\n");
-                      pos_x += 1 * event.motion.xrel;
+                      pos_x += -1 * event.motion.xrel;
                     }
                 }
               break;
@@ -1456,37 +1456,33 @@ void le_showhelp()
   SDL_Event event;
   int i, done;
   char *text[] = {
-                   "X/x - Brick0",
-                   "Y/y - Brick1",
-                   "A/B/! - Box full",
-                   "a - Box empty",
-                   "C-F - Cloud0",
-                   "c-f - Cloud1",
-                   "G-J - Bkgd0",
-                   "g-j - Bkgd1",
-                   "# - Solid0",
-                   "[ - Solid1",
-                   "= - Solid2",
-                   "] - Solid3",
-                   "$ - Distro",
-                   "^ - Waves",
-                   "* - Poletop",
-                   "| - Pole",
-                   "\\ - Flag",
-                   "& - Water",
-                   "0-2 - BadGuys",
-                   "./Del - Remove tile",
-                   "F9 - Show/Hide Grid",
-                   "F3 - Change Selection Mode",
-                   "Esc - Menu"};
+                   "  - This is SuperTux's built-in level editor -",
+                   "The level editor was made to be light, as well as, easy from",
+                   "the start, so probabily i am just wasting my English ,-)",
+                   "",
+                   "At your right, you have the button bar, that allows you",
+                   "to select tiles, both background and foregrounds, as",
+                   "well as enemies. A-Z keys can be used as shortcuts.",
+                   "The button bar can be used also to do level actions,",
+                   "just as changing, save, setup and test the level. It",
+                   "also allows you to choose between two selection cursors.",
+                   "Scrolling the level is possible by pointing at the arrows",
+                   "buttons or by using the right-mouse button.",
+                   "Use the Esc key to go to the menu, in order to",
+                   "manage subsets or just quit the level editor.",
+                   "",
+                   "Have fun with it and don't forget to send your levels",
+                   "to us (using the mailing list) %-)",
+                   "- SuperTux team"
+                 };
 
 
   text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
 
   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
-    text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
+    text_draw(&white_small_text, text[i], 5, 80+(i*12), 1, NO_UPDATE);
 
-  text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+  text_drawf(&gold_text, "Press Any Key to Continue", 0, 440, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
 
   flipscreen();