"collection3" you'll end up with a responsive and fast system, up to date
graphs and basically a "backup" of your values every hour.
+=item B<RandomTimeout> I<Seconds>
+
+When set, the actual timeout for each value is chosen randomly between
+I<CacheTimeout>-I<RandomTimeout> and I<CacheTimeout>+I<RandomTimeout>. The
+intention is to avoid high load situations that appear when many values timeout
+at the same time. This is especially a problem shortly after the daemon starts,
+because all values were added to the internal cache at roughly the same time.
+
=back
=head2 Plugin C<sensors>
char **values;
time_t first_value;
time_t last_value;
+ int random_variation;
enum
{
FLAG_NONE = 0x00,
"RRARows",
"RRATimespan",
"XFF",
- "WritesPerSecond"
+ "WritesPerSecond",
+ "RandomTimeout"
};
static int config_keys_num = STATIC_ARRAY_SIZE (config_keys);
* ALWAYS lock `cache_lock' first! */
static int cache_timeout = 0;
static int cache_flush_timeout = 0;
+static int random_timeout = 1;
static time_t cache_flush_last;
static c_avl_tree_t *cache = NULL;
static pthread_mutex_t cache_lock = PTHREAD_MUTEX_INITIALIZER;
filename, rc->values_num,
(unsigned long)(rc->last_value - rc->first_value));
- if ((rc->last_value - rc->first_value) >= cache_timeout)
+ if ((rc->last_value + rc->random_variation - rc->first_value) >= cache_timeout)
{
/* XXX: If you need to lock both, cache_lock and queue_lock, at
* the same time, ALWAYS lock `cache_lock' first! */
status = rrd_queue_enqueue (filename, &queue_head, &queue_tail);
if (status == 0)
rc->flags = FLAG_QUEUED;
+
+ /* Update the jitter value. Negative values are
+ * slightly preferred. */
+ if (random_timeout > 0)
+ {
+ rc->random_variation = (rand () % (2 * random_timeout))
+ - random_timeout;
+ }
+ else
+ {
+ rc->random_variation = 0;
+ }
}
else
{
write_rate = 1.0 / wps;
}
}
+ else if (strcasecmp ("RandomTimeout", key) == 0)
+ {
+ int tmp;
+
+ tmp = atoi (value);
+ if (tmp < 0)
+ {
+ fprintf (stderr, "rrdtool: `RandomTimeout' must "
+ "be greater than or equal to zero.\n");
+ ERROR ("rrdtool: `RandomTimeout' must "
+ "be greater then or equal to zero.");
+ }
+ else
+ {
+ random_timeout = tmp;
+ }
+ }
else
{
return (-1);