fix badguy flipping for badguys that are already spawned
authorMatthias Braun <matze@braunis.de>
Sun, 22 May 2005 17:22:21 +0000 (17:22 +0000)
committerMatthias Braun <matze@braunis.de>
Sun, 22 May 2005 17:22:21 +0000 (17:22 +0000)
SVN-Revision: 2533

src/flip_level_transformer.cpp

index 7f8ef95..0ac4816 100644 (file)
@@ -51,9 +51,7 @@ FlipLevelTransformer::transform_sector(Sector* sector)
     BadGuy* badguy = dynamic_cast<BadGuy*> (object);
     if(badguy) {
       transform_badguy(height, badguy);
-      continue;
     }
-    
     MovingObject* mobject = dynamic_cast<MovingObject*> (object);
     if(mobject) {
       transform_moving_object(height, mobject);