--- /dev/null
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2010 Florian Forster <supertux at octo.it>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "audio/sound_manager.hpp"
+#include "badguy/bomb.hpp"
+#include "badguy/haywire.hpp"
+#include "object/explosion.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
+
+#define TIME_EXPLOSION 5.0
+#define TIME_STUNNED   0.5
+
+Haywire::Haywire(const Reader& reader) :
+  WalkingBadguy(reader, "images/creatures/haywire/haywire.sprite", "left", "right"),
+  is_exploding(false),
+  is_stunned(false)
+{
+  walk_speed = 80;
+  max_drop_height = 16;
+
+  //Prevent stutter when Tux jumps on Mr Bomb
+  sound_manager->preload("sounds/explosion.wav");
+
+  //Check if we need another sprite
+  if( !reader.get( "sprite", sprite_name ) ){
+    return;
+  }
+  if( sprite_name == "" ){
+    sprite_name = "images/creatures/haywire/haywire.sprite";
+    return;
+  }
+  //Replace sprite
+  sprite = sprite_manager->create( sprite_name );
+}
+
+/* Haywire created by a dispenser always gets default sprite atm.*/
+Haywire::Haywire(const Vector& pos, Direction d) :
+  WalkingBadguy(pos, d, "images/creatures/haywire/haywire.sprite", "left", "right"),
+  is_exploding(false),
+  is_stunned(false)
+{
+  walk_speed = 80;
+  max_drop_height = 16;
+  sound_manager->preload("sounds/explosion.wav");
+}
+
+HitResponse
+Haywire::collision(GameObject& object, const CollisionHit& hit)
+{
+  return WalkingBadguy::collision(object, hit);
+}
+
+HitResponse
+Haywire::collision_player(Player& player, const CollisionHit& hit)
+{
+  return WalkingBadguy::collision_player(player, hit);
+}
+
+bool
+Haywire::collision_squished(GameObject& object)
+{
+  Player* player = dynamic_cast<Player*>(&object);
+  if (player && player->is_invincible()) {
+    player->bounce (*this);
+    kill_fall();
+    return true;
+  }
+
+  if (is_stunned) {
+    player->bounce (*this);
+    return true;
+  }
+
+  if (!is_exploding) {
+    set_action ((dir == LEFT) ? "ticking-left" : "ticking-right", /* loops = */ -1);
+    walk_left_action = "ticking-left";
+    walk_right_action = "ticking-right";
+    set_walk_speed (160);
+    time_until_explosion = TIME_EXPLOSION;
+    is_exploding = true;
+  }
+
+  time_stunned = TIME_STUNNED;
+  is_stunned = true;
+
+  player->bounce (*this);
+  return true;
+}
+
+void
+Haywire::active_update(float elapsed_time)
+{
+  if (is_exploding) {
+    if (elapsed_time >= time_until_explosion) {
+      kill_fall ();
+      return;
+    }
+    else
+      time_until_explosion -= elapsed_time;
+  }
+
+  if (is_stunned) {
+    if (time_stunned > elapsed_time) {
+      time_stunned -= elapsed_time;
+      return;
+    }
+    else { /* if (time_stunned <= elapsed_time) */
+      elapsed_time -= time_stunned;
+      time_stunned = 0.0;
+      is_stunned = false;
+    }
+  }
+
+  WalkingBadguy::active_update(elapsed_time);
+}
+
+void
+Haywire::kill_fall()
+{
+  if(is_valid()) {
+    remove_me();
+    Explosion* explosion = new Explosion(get_bbox().get_middle());
+    Sector::current()->add_object(explosion);
+  }
+
+  run_dead_script();
+}
+
+void
+Haywire::freeze()
+{
+  WalkingBadguy::freeze();
+  sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
+}
+
+bool
+Haywire::is_freezable() const
+{
+  return true;
+}
+
+/* vim: set sw=2 sts=2 et : */
+/* EOF */
 
--- /dev/null
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2010 Florian Forster <supertux at octo.it>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_BADGUY_HAYWIRE_HPP
+#define HEADER_SUPERTUX_BADGUY_HAYWIRE_HPP
+
+#include "badguy/walking_badguy.hpp"
+
+class Haywire : public WalkingBadguy
+{
+public:
+  Haywire(const Reader& reader);
+  Haywire(const Vector& pos, Direction d);
+
+  void kill_fall();
+  HitResponse collision(GameObject& object, const CollisionHit& hit);
+  HitResponse collision_player(Player& player, const CollisionHit& hit);
+
+  void active_update(float elapsed_time);
+
+  void freeze();
+  bool is_freezable() const;
+
+protected:
+  bool collision_squished(GameObject& object);
+
+private:
+  bool is_exploding;
+  float time_until_explosion;
+  bool is_stunned;
+  float time_stunned;
+};
+
+#endif /* HEADER_SUPERTUX_BADGUY_HAYWIRE_HPP */
+
+/* EOF */