From: Matthias Braun Date: Sun, 2 Oct 2005 22:57:31 +0000 (+0000) Subject: - Allow custom leveldots X-Git-Url: https://git.octo.it/?a=commitdiff_plain;ds=sidebyside;h=efc61e9d05b077f13a76982590fb0bd6a9d8dc61;p=supertux.git - Allow custom leveldots - Fix some crashs (end of level, end of worldmap) - Commit the non finished lightmap stuff I tried at the meeting... SVN-Revision: 2800 --- diff --git a/configure.ac b/configure.ac index d6326805f..0affc1a37 100644 --- a/configure.ac +++ b/configure.ac @@ -89,12 +89,6 @@ AM_ICONV AC_SUBST([ICONV_LIBS], [$LIBICONV]) dnl =========================================================================== -dnl Check for OpenGL -AX_CHECK_GL -if test "$no_gl" = "yes"; then - AC_MSG_ERROR([Please install opengl libraries and headers]) -fi - dnl Check for SDL SDL_VERSION=1.2.4 AM_PATH_SDL($SDL_VERSION, @@ -130,6 +124,15 @@ NP_FINDLIB([OPENAL], [OpenAL], [OpenAL], [AC_MSG_ERROR([Please intall OpenAL])], [], []) +AX_CHECK_GL +if test "$no_gl" = "yes"; then + AC_MSG_ERROR([Please install opengl libraries and headers]) +fi +AX_CHECK_GLU +if test "$no_glu" = "yes"; then + AC_MSG_ERROR([Please install opengl utility libraries and headers]) +fi + dnl Checks for library functions. AC_CHECK_FUNCS(mkdir strdup strstr) diff --git a/data/images/sprites.strf b/data/images/sprites.strf index 336e28514..1e44e8dc0 100644 --- a/data/images/sprites.strf +++ b/data/images/sprites.strf @@ -1679,6 +1679,14 @@ (images "powerups/potions/blue-potion.png") ) ) + + (sprite + (name "lightmap_light") + (action + (name "default") + (images "effects/light_red.png") + ) + ) (sprite (name "eat-me") @@ -1754,7 +1762,7 @@ (name "default") (images "objects/keys/key_gold.png") ) - (action + (action (name "display") (images "objects/keys/display_gold.png") ) @@ -1763,5 +1771,20 @@ (images "objects/keys/outline_gold.png") ) ) + (sprite + (name "leveldot") + (action + (name "default") + (x-offset 16) + (y-offset 16) + (images "worldmap/common/leveldot_red.png") + ) + (action + (name "solved") + (x-offset 16) + (y-offset 16) + (images "worldmap/common/leveldot_green.png") + ) + ) ) diff --git a/data/levels/test/light.stl b/data/levels/test/light.stl new file mode 100644 index 000000000..c6cabc495 --- /dev/null +++ b/data/levels/test/light.stl @@ -0,0 +1,83 @@ +;SuperTux level made using the built-in leveleditor +(supertux-level + (version 1) + (name "One Block Fall-through / Spikes") + (author "") + (music "chipdisko.ogg") + (background "arctis.jpg") + (particle_system "") + (bkgd_speed 50) + (bkgd_red_top 50) + (bkgd_green_top 150) + (bkgd_blue_top 150) + (bkgd_red_bottom 150) + (bkgd_green_bottom 150) + (bkgd_blue_bottom 150) + (time 500) + (width 150) + (height 15) + (back_scrolling #f) + (hor_autoscroll_speed 0.0) + (gravity 10.0) + (background-tm 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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1180) (y 15) (stay-on-platform #f)) + (mriceblock (x 939) (y 22) (stay-on-platform #f)) + (mriceblock (x 703) (y 25) (stay-on-platform #f)) + (stalactite (x 322) (y 287) (stay-on-platform #f)) +) +) diff --git a/data/levels/test/wansti-level4.stl b/data/levels/test/wansti-level4.stl index 1746aef4d..4b43abd39 100644 --- a/data/levels/test/wansti-level4.stl +++ b/data/levels/test/wansti-level4.stl @@ -168,11 +168,6 @@ (powerup (sprite "red-potion") (script " -function wait(time) { - set_wakeup_time(time); - suspend(); -} - DisplayEffect.set_black(true); wait(0.1); DisplayEffect.set_black(false); diff --git a/src/Jamfile b/src/Jamfile index 38492e855..3b93511f4 100644 --- a/src/Jamfile +++ b/src/Jamfile @@ -24,7 +24,7 @@ TRANSLATABLE_SOURCES += [ SearchSource $(sources) ] ; Application supertux : $(sources) $(wrapper_objects) ; C++Flags supertux : -DAPPDATADIR='\"$(appdatadir)\"' ; LinkWith supertux : squirrel ; -ExternalLibs supertux : SDL SDLIMAGE GL OPENAL VORBIS VORBISFILE OGG ICONV PHYSFS BINRELOC ; +ExternalLibs supertux : SDL SDLIMAGE GL GLU OPENAL VORBIS VORBISFILE OGG ICONV PHYSFS BINRELOC ; Help supertux : "Build the supertux executable" ; IncludeDir supertux : squirrel/include ; diff --git a/src/control/joystickkeyboardcontroller.cpp b/src/control/joystickkeyboardcontroller.cpp index 0fb4d9ee9..c840019a4 100644 --- a/src/control/joystickkeyboardcontroller.cpp +++ b/src/control/joystickkeyboardcontroller.cpp @@ -253,7 +253,7 @@ JoystickKeyboardController::process_event(const SDL_Event& event) (event.key.keysym.unicode & 0xFF80) == 0) { memmove(last_keys, last_keys+1, sizeof(last_keys)-1); last_keys[sizeof(last_keys)-1] = event.key.keysym.unicode; - if(GameSession::current()) + if(GameSession::current() != NULL) GameSession::current()->try_cheats(); } diff --git a/src/game_session.cpp b/src/game_session.cpp index b7985bbb6..2aa30368a 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -147,6 +147,8 @@ GameSession::~GameSession() delete end_sequence_controller; delete level; delete context; + + current_ = NULL; } void diff --git a/src/gameconfig.hpp b/src/gameconfig.hpp index 8fdaff123..b4172210b 100644 --- a/src/gameconfig.hpp +++ b/src/gameconfig.hpp @@ -31,7 +31,8 @@ public: void save(); /** screen width in pixel (warning: this is the real screen width+height, - * supertux is using a logical width+height and not this one) + * you should use the logical SCREEN_WIDTH and SCREEN_HEIGHT for your + * rendering code.) */ int screenwidth; int screenheight; diff --git a/src/object/light.cpp b/src/object/light.cpp new file mode 100644 index 000000000..ebd8146ac --- /dev/null +++ b/src/object/light.cpp @@ -0,0 +1,37 @@ +#include + +#include "light.hpp" +#include "sprite/sprite_manager.hpp" +#include "resources.hpp" +#include "video/drawing_context.hpp" +#include "object_factory.hpp" +#include "player.hpp" +#include "sector.hpp" + +Light::Light(const lisp::Lisp& ) +{ + sprite = sprite_manager->create("lightmap_light"); +} + +Light::~Light() +{ + delete sprite; +} + +void +Light::update(float ) +{ +} + +void +Light::draw(DrawingContext& context) +{ + context.push_target(); + context.set_target(DrawingContext::LIGHTMAP); + + sprite->draw(context, Sector::current()->player->get_pos(), 0); + + context.pop_target(); +} + +IMPLEMENT_FACTORY(Light, "light"); diff --git a/src/object/light.hpp b/src/object/light.hpp new file mode 100644 index 000000000..4178034a1 --- /dev/null +++ b/src/object/light.hpp @@ -0,0 +1,41 @@ +// $Id$ +// +// SuperTux - A Jump'n Run +// Copyright (C) 2004 Matthias Braun #include "lisp/lisp.hpp" #include "timer.hpp" #include "serializable.hpp" @@ -58,6 +59,8 @@ public: int score_multiplier; int max_score_multiplier; + + void operator= (const PlayerStatus& other); enum { KEY_BRASS = 0x001, @@ -68,6 +71,9 @@ public: }; private: + // don't use this + PlayerStatus(const PlayerStatus& other); + int keys; Sprite* key_iron; Sprite* key_brass; diff --git a/src/sprite/sprite_data.hpp b/src/sprite/sprite_data.hpp index f9a87a3d2..3850141dd 100644 --- a/src/sprite/sprite_data.hpp +++ b/src/sprite/sprite_data.hpp @@ -59,10 +59,6 @@ private: /** Frames per second */ float fps; - /** Mirror is used to avoid duplicating left and right side - sprites */ - // bool mirror; - std::vector surfaces; }; diff --git a/src/video/drawing_context.cpp b/src/video/drawing_context.cpp index 7c8369527..48b9c9776 100644 --- a/src/video/drawing_context.cpp +++ b/src/video/drawing_context.cpp @@ -21,20 +21,44 @@ #include #include #include +#include +#include +#include #include "drawing_context.hpp" #include "surface.hpp" #include "font.hpp" #include "main.hpp" #include "gameconfig.hpp" +#include "glutil.hpp" +#include "texture.hpp" -DrawingContext::DrawingContext(SDL_Surface* targetsurface) +#define LIGHTMAP_DIV 4 + +static inline int next_po2(int val) { - if(targetsurface) { - screen = targetsurface; - } else { - screen = SDL_GetVideoSurface(); - } + int result = 1; + while(result < val) + result *= 2; + + return result; +} + +DrawingContext::DrawingContext() +{ + screen = SDL_GetVideoSurface(); + + lightmap_width = screen->w / LIGHTMAP_DIV; + lightmap_height = screen->h / LIGHTMAP_DIV; + int width = next_po2(lightmap_width); + int height = next_po2(lightmap_height); + + lightmap.reset(new Texture(width, height, GL_RGB)); + + lightmap_uv_right = static_cast(lightmap_width) / static_cast(width); + lightmap_uv_bottom = static_cast(lightmap_height) / static_cast(height); + + requests = &drawing_requests; } DrawingContext::~DrawingContext() @@ -62,7 +86,7 @@ DrawingContext::draw_surface(const Surface* surface, const Vector& position, request.alpha = transform.alpha; request.request_data = const_cast (surface); - drawingrequests.push_back(request); + requests->push_back(request); } void @@ -101,7 +125,7 @@ DrawingContext::draw_surface_part(const Surface* surface, const Vector& source, } request.request_data = surfacepartrequest; - drawingrequests.push_back(request); + requests->push_back(request); } void @@ -123,7 +147,7 @@ DrawingContext::draw_text(const Font* font, const std::string& text, textrequest->alignment = alignment; request.request_data = textrequest; - drawingrequests.push_back(request); + requests->push_back(request); } void @@ -152,7 +176,7 @@ DrawingContext::draw_gradient(Color top, Color bottom, int layer) gradientrequest->bottom = bottom; request.request_data = gradientrequest; - drawingrequests.push_back(request); + requests->push_back(request); } void @@ -177,7 +201,7 @@ DrawingContext::draw_filled_rect(const Vector& topleft, const Vector& size, * ((float) transform.alpha / 255.0)); request.request_data = fillrectrequest; - drawingrequests.push_back(request); + requests->push_back(request); } void @@ -256,13 +280,85 @@ DrawingContext::do_drawing() { #ifdef DEBUG assert(transformstack.empty()); + assert(target_stack.empty()); #endif transformstack.clear(); + target_stack.clear(); + + bool use_lightmap = lightmap_requests.size() != 0; + + // PART1: create lightmap + if(use_lightmap) { + glViewport(0, screen->h - lightmap_height, lightmap_width, lightmap_height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glClearColor(1, 1, 1, 1); + glClear(GL_COLOR_BUFFER_BIT); + handle_drawing_requests(lightmap_requests); + lightmap_requests.clear(); + + glDisable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, lightmap->handle); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, screen->h - lightmap_height, lightmap_width, lightmap_height); + + glViewport(0, 0, screen->w, screen->h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + } + + //glClear(GL_COLOR_BUFFER_BIT); + handle_drawing_requests(drawing_requests); + drawing_requests.clear(); + + if(use_lightmap) { + glEnable(GL_BLEND); + glBlendFunc(GL_DST_COLOR, GL_ZERO); + //glDisable(GL_BLEND); + //glColor4f((float) rand() / (float) RAND_MAX, .22, .88, 1.0f); + + glEnable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_ALPHA_TEST); + + glBindTexture(GL_TEXTURE_2D, lightmap->handle); + glBegin(GL_QUADS); + + glTexCoord2f(0, lightmap_uv_bottom); + glVertex2f(0, 0); + + glTexCoord2f(lightmap_uv_right, lightmap_uv_bottom); + glVertex2f(SCREEN_WIDTH, 0); + + glTexCoord2f(lightmap_uv_right, 0); + glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT); + + glTexCoord2f(0, 0); + glVertex2f(0, SCREEN_HEIGHT); - std::stable_sort(drawingrequests.begin(), drawingrequests.end()); + glEnd(); + } - for(DrawingRequests::iterator i = drawingrequests.begin(); - i != drawingrequests.end(); ++i) { + assert_gl("drawing"); + + SDL_GL_SwapBuffers(); +} + +void +DrawingContext::handle_drawing_requests(DrawingRequests& requests) +{ + std::stable_sort(requests.begin(), requests.end()); + + for(DrawingRequests::iterator i = requests.begin(); + i != requests.end(); ++i) { switch(i->type) { case SURFACE: { @@ -290,11 +386,6 @@ DrawingContext::do_drawing() break; } } - - drawingrequests.clear(); - - // update screen - SDL_GL_SwapBuffers(); } void @@ -341,3 +432,27 @@ DrawingContext::get_alpha() const { return transform.alpha; } + +void +DrawingContext::push_target() +{ + target_stack.push_back(target); +} + +void +DrawingContext::pop_target() +{ + set_target(target_stack.back()); + target_stack.pop_back(); +} + +void +DrawingContext::set_target(Target target) +{ + this->target = target; + if(target == LIGHTMAP) + requests = &lightmap_requests; + else + requests = &drawing_requests; +} + diff --git a/src/video/drawing_context.hpp b/src/video/drawing_context.hpp index f105ea125..b3b6d284f 100644 --- a/src/video/drawing_context.hpp +++ b/src/video/drawing_context.hpp @@ -25,6 +25,7 @@ #include #include +#include #include "math/vector.hpp" #include "video/screen.hpp" @@ -32,6 +33,7 @@ #include "video/font.hpp" class Surface; +class Texture; // some constants for predefined layer values enum { @@ -46,7 +48,6 @@ enum { LAYER_GUI = 500 }; -/// Handles drawing of things. /** * This class provides functions for drawing things on screen. It also * maintains a stack of transforms that are applied to graphics. @@ -54,7 +55,7 @@ enum { class DrawingContext { public: - DrawingContext(SDL_Surface* targetsurface = 0); + DrawingContext(); ~DrawingContext(); /// Adds a drawing request for a surface into the request list. @@ -100,6 +101,13 @@ public: void set_alpha(uint8_t alpha); /// return currently set alpha uint8_t get_alpha() const; + + enum Target { + NORMAL, LIGHTMAP + }; + void push_target(); + void pop_target(); + void set_target(Target target); private: class Transform @@ -124,6 +132,19 @@ private: std::vector transformstack; /// the currently active transform Transform transform; + + class Blend + { + public: + GLenum sfactor; + GLenum dfactor; + + Blend() + : sfactor(GL_SRC_ALPHA), dfactor(GL_ONE_MINUS_SRC_ALPHA) + {} + }; + std::vector blend_stack; + Blend blend_mode; enum RequestType { @@ -164,6 +185,7 @@ private: uint32_t drawing_effect; float zoom; int alpha; + Blend blend; void* request_data; @@ -172,17 +194,27 @@ private: return layer < other.layer; } }; + + typedef std::vector DrawingRequests; + void handle_drawing_requests(DrawingRequests& requests); void draw_surface_part(DrawingRequest& request); void draw_text(DrawingRequest& request); void draw_text_center(DrawingRequest& request); void draw_gradient(DrawingRequest& request); void draw_filled_rect(DrawingRequest& request); - typedef std::vector DrawingRequests; - DrawingRequests drawingrequests; + DrawingRequests drawing_requests; + DrawingRequests lightmap_requests; + + DrawingRequests* requests; SDL_Surface* screen; + Target target; + std::vector target_stack; + std::auto_ptr lightmap; + int lightmap_width, lightmap_height; + float lightmap_uv_right, lightmap_uv_bottom; }; #endif diff --git a/src/video/glutil.hpp b/src/video/glutil.hpp new file mode 100644 index 000000000..f7d43109c --- /dev/null +++ b/src/video/glutil.hpp @@ -0,0 +1,41 @@ +// $Id$ +// +// SuperTux - A Jump'n Run +// Copyright (C) 2004 Matthias Braun +#include +#include +#include + +static inline void assert_gl(const char* message) +{ +#ifdef DEBUG + GLenum error = glGetError(); + if(error != GL_NO_ERROR) { + std::ostringstream msg; + msg << "OpenGLError while '" << message << "': " + << gluErrorString(error); + throw std::runtime_error(msg.str()); + } +#endif +} + +#endif + diff --git a/src/video/screen.hpp b/src/video/screen.hpp index 2dd824a92..8f634982b 100644 --- a/src/video/screen.hpp +++ b/src/video/screen.hpp @@ -20,7 +20,7 @@ #define SUPERTUX_SCREEN_H #include -#include +#include #include #include diff --git a/src/video/surface.hpp b/src/video/surface.hpp index ea0b89b9b..bd0da7c0e 100644 --- a/src/video/surface.hpp +++ b/src/video/surface.hpp @@ -24,7 +24,7 @@ #include #include -#include +#include #include "math/vector.hpp" #include "video/screen.hpp" @@ -34,7 +34,6 @@ SDL_Surface* sdl_surface_from_sdl_surface(SDL_Surface* sdl_surf); SDL_Surface* sdl_surface_from_nothing(); class SurfaceImpl; -class SurfaceSDL; class SurfaceOpenGL; class DrawingContext; @@ -83,7 +82,6 @@ public: SurfaceData(Color top_gradient_, Color bottom_gradient_, int w_, int h_); ~SurfaceData(); - SurfaceSDL* create_SurfaceSDL(); SurfaceOpenGL* create_SurfaceOpenGL(); SurfaceImpl* create(); }; diff --git a/src/video/texture.cpp b/src/video/texture.cpp new file mode 100644 index 000000000..98bfc91d3 --- /dev/null +++ b/src/video/texture.cpp @@ -0,0 +1,116 @@ +// $Id$ +// +// SuperTux - A Jump'n Run +// Copyright (C) 2004 Matthias Braun + +#include "texture.hpp" + +#include +#include +#include "glutil.hpp" + +static inline bool is_power_of_2(int v) +{ + return (v & (v-1)) == 0; +} + +Texture::Texture(unsigned int w, unsigned int h, GLenum glformat) +{ + assert(is_power_of_2(w)); + assert(is_power_of_2(h)); + + this->width = w; + this->height = h; + + assert_gl("before creating texture"); + glGenTextures(1, &handle); + + try { + glBindTexture(GL_TEXTURE_2D, handle); + + glTexImage2D(GL_TEXTURE_2D, 0, glformat, width, height, 0, GL_RGBA, + GL_UNSIGNED_BYTE, 0); + + set_texture_params(); + } catch(...) { + glDeleteTextures(1, &handle); + throw; + } +} + +Texture::Texture(SDL_Surface* image, GLenum glformat) +{ + const SDL_PixelFormat* format = image->format; + if(!is_power_of_2(image->w) || !is_power_of_2(image->h)) + throw std::runtime_error("image has no power of 2 size"); + if(format->BitsPerPixel != 24 && format->BitsPerPixel != 32) + throw std::runtime_error("image has no 24 or 32 bit color depth"); + + this->width = image->w; + this->height = image->h; + + assert_gl("before creating texture"); + glGenTextures(1, &handle); + + try { + GLenum sdl_format; + if(format->BytesPerPixel == 3) + sdl_format = GL_RGB; + else if(format->BytesPerPixel == 4) + sdl_format = GL_RGBA; + else + assert(false); + + glBindTexture(GL_TEXTURE_2D, handle); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glPixelStorei(GL_UNPACK_ROW_LENGTH, image->pitch/format->BytesPerPixel); + glTexImage2D(GL_TEXTURE_2D, 0, glformat, width, height, 0, sdl_format, + GL_UNSIGNED_BYTE, image->pixels); + + assert_gl("creating texture"); + + set_texture_params(); + } catch(...) { + glDeleteTextures(1, &handle); + throw; + } +} + +Texture::~Texture() +{ + glDeleteTextures(1, &handle); +} + +void upload_texture(SDL_Surface* , int , int , int , int , int , int ) +{ + // TODO + assert(false); +} + +void +Texture::set_texture_params() +{ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP); + + assert_gl("set texture params"); +} + diff --git a/src/video/texture.hpp b/src/video/texture.hpp new file mode 100644 index 000000000..8322e3c7a --- /dev/null +++ b/src/video/texture.hpp @@ -0,0 +1,47 @@ +// $Id$ +// +// SuperTux - A Jump'n Run +// Copyright (C) 2004 Matthias Braun +#include + +/** + * This class is a very simple wrapper around a texture handle + */ +class Texture +{ +public: + GLuint handle; + unsigned int width; + unsigned int height; + + Texture(unsigned int width, unsigned int height, GLenum glformat); + Texture(SDL_Surface* surface, GLenum glformat); + ~Texture(); + + void upload_texture(SDL_Surface* image, int src_x, int src_y, int dst_x, int dst_y, + int width, int height); +private: + void set_texture_params(); +}; + + +#endif + diff --git a/src/worldmap.cpp b/src/worldmap.cpp index d31d4968f..37ef7598d 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -352,8 +352,6 @@ WorldMap::WorldMap() tux = new Tux(this); add_object(tux); - leveldot_green= new Surface("images/worldmap/common/leveldot_green.png", true); - leveldot_red = new Surface("images/worldmap/common/leveldot_red.png", true); messagedot = new Surface("images/worldmap/common/messagedot.png", true); teleporterdot = new Surface("images/worldmap/common/teleporterdot.png", true); @@ -371,11 +369,13 @@ WorldMap::~WorldMap() i != spawn_points.end(); ++i) { delete *i; } - + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { + Level& level = *i; + delete level.sprite; + } + delete tile_manager; - delete leveldot_green; - delete leveldot_red; delete messagedot; delete teleporterdot; } @@ -516,6 +516,10 @@ WorldMap::parse_level_tile(const lisp::Lisp* level_lisp) level.south = true; level.west = true; + std::string sprite = "leveldot"; + level_lisp->get("sprite", sprite); + level.sprite = sprite_manager->create(sprite); + level_lisp->get("extro-script", level.extro_script); level_lisp->get("next-worldmap", level.next_worldmap); @@ -735,7 +739,8 @@ WorldMap::update(float delta) if (level->pos == tux->get_tile_pos()) { sound_manager->stop_music(); - PlayerStatus old_player_status = *player_status; + PlayerStatus old_player_status; + old_player_status = *player_status; // do a shriking fade to the level shrink_fade(Vector((level->pos.x*32 + 16 + offset.x), @@ -750,6 +755,7 @@ WorldMap::update(float delta) level_finished = true; bool old_level_state = level->solved; level->solved = true; + level->sprite->set_action("solved"); // deal with statistics level->statistics.merge(global_stats); @@ -905,12 +911,8 @@ WorldMap::draw(DrawingContext& context) for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - if (i->solved) - context.draw_surface(leveldot_green, - Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); - else - context.draw_surface(leveldot_red, - Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); + const Level& level = *i; + level.sprite->draw(context, level.pos*32 + Vector(16, 16), LAYER_TILES+1); } for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) @@ -1162,6 +1164,7 @@ WorldMap::loadgame(const std::string& filename) if (name == i->name) { i->solved = solved; + i->sprite->set_action(solved ? "solved" : "default"); i->statistics.parse(*level); break; } diff --git a/src/worldmap.hpp b/src/worldmap.hpp index a6a1c6655..6333d34d4 100644 --- a/src/worldmap.hpp +++ b/src/worldmap.hpp @@ -149,6 +149,8 @@ public: std::string title; bool solved; + Sprite* sprite; + /** Statistics for level tiles */ Statistics statistics;