From: Christoph Sommer Date: Sat, 5 Aug 2006 03:01:51 +0000 (+0000) Subject: Added code and placeholder graphics (selfmade, GPL/GFDL) of a pushbutton X-Git-Url: https://git.octo.it/?a=commitdiff_plain;h=28683a51903d573ac5b13eb1fc316faff44d7ac2;p=supertux.git Added code and placeholder graphics (selfmade, GPL/GFDL) of a pushbutton SVN-Revision: 4123 --- diff --git a/data/images/objects/pushbutton/pushbutton-0.png b/data/images/objects/pushbutton/pushbutton-0.png new file mode 100644 index 000000000..ada44882c Binary files /dev/null and b/data/images/objects/pushbutton/pushbutton-0.png differ diff --git a/data/images/objects/pushbutton/pushbutton-1.png b/data/images/objects/pushbutton/pushbutton-1.png new file mode 100644 index 000000000..a6e2530fd Binary files /dev/null and b/data/images/objects/pushbutton/pushbutton-1.png differ diff --git a/data/images/objects/pushbutton/pushbutton.sprite b/data/images/objects/pushbutton/pushbutton.sprite new file mode 100644 index 000000000..4ee84177a --- /dev/null +++ b/data/images/objects/pushbutton/pushbutton.sprite @@ -0,0 +1,12 @@ +(supertux-sprite + (action + (name "off") + (hitbox 1 2 30 14) + (images "pushbutton-0.png") + ) + (action + (name "on") + (hitbox 1 2 30 8) + (images "pushbutton-1.png") + ) +) diff --git a/data/images/objects/pushbutton/pushbutton.xcf b/data/images/objects/pushbutton/pushbutton.xcf new file mode 100644 index 000000000..5dc2c7523 Binary files /dev/null and b/data/images/objects/pushbutton/pushbutton.xcf differ diff --git a/data/levels/test/pushbutton.stl b/data/levels/test/pushbutton.stl new file mode 100644 index 000000000..6ee3e19aa --- /dev/null +++ b/data/levels/test/pushbutton.stl @@ -0,0 +1,70 @@ +(supertux-level + (version 2) + (name (_ "Flying Platform Test")) + (author "Marek") + (sector + (name "main") + (background + (speed 0.5) + (image "images/background/arctis.jpg") + ) + (tilemap + (z-pos -100) + (solid #f) + (speed 1) + (width 30) + (height 30) + (tiles 0 0 0 0 0 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(name "platform1") + (running #f) + (sprite "images/objects/platforms/vertical-wood.sprite") + (path + (mode "circular") + (node + (x 416) + (y 704) + ) + (node + (x 416) + (y 800) + ) + ) + ) + ) +) diff --git a/src/object/pushbutton.cpp b/src/object/pushbutton.cpp new file mode 100644 index 000000000..89ccb0e6c --- /dev/null +++ b/src/object/pushbutton.cpp @@ -0,0 +1,83 @@ +// $Id$ +// +// SuperTux - PushButton running a script +// Copyright (C) 2006 Christoph Sommer +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#include +#include + +#include "pushbutton.hpp" +#include "object_factory.hpp" +#include "player.hpp" +#include "audio/sound_manager.hpp" +#include "sprite/sprite_manager.hpp" +#include "sector.hpp" +#include "log.hpp" + +namespace { + const std::string BUTTON_SOUND = "sounds/switch.ogg"; + //14 -> 8 +} + +PushButton::PushButton(const lisp::Lisp& lisp) + : MovingSprite(lisp, "images/objects/pushbutton/pushbutton.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_MOVING), state(OFF) +{ + sound_manager->preload(BUTTON_SOUND); + set_action("off", -1); + bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); + + if (!lisp.get("script", script)) throw std::runtime_error("no script set"); +} + +void +PushButton::update(float elapsed_time) +{ +} + +HitResponse +PushButton::collision(GameObject& other, const CollisionHit& hit) +{ + Player* player = dynamic_cast(&other); + if (!player) return FORCE_MOVE; + float vy = player->physic.get_velocity_y(); + + //player->add_velocity(Vector(0, -150)); + player->physic.set_velocity_y(-150); + + if (state != OFF) return FORCE_MOVE; + if (!hit.top) return FORCE_MOVE; + if (vy <= 0) return FORCE_MOVE; + + // change appearance + state = ON; + float old_bbox_height = bbox.get_height(); + set_action("on", -1); + float new_bbox_height = bbox.get_height(); + set_pos(get_pos() + Vector(0, old_bbox_height - new_bbox_height)); + + // play sound + sound_manager->play(BUTTON_SOUND); + + // run script + std::istringstream stream(script); + Sector::current()->run_script(stream, "PushButton"); + + return FORCE_MOVE; +} + +IMPLEMENT_FACTORY(PushButton, "pushbutton"); + diff --git a/src/object/pushbutton.hpp b/src/object/pushbutton.hpp new file mode 100644 index 000000000..55f3fc792 --- /dev/null +++ b/src/object/pushbutton.hpp @@ -0,0 +1,47 @@ +// $Id$ +// +// SuperTux - PushButton running a script +// Copyright (C) 2006 Christoph Sommer +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#ifndef SUPERTUX_BUTTON_H +#define SUPERTUX_BUTTON_H + +#include "moving_sprite.hpp" +#include "lisp/lisp.hpp" + +/** + * PushButton - jump on it to run a script + */ +class PushButton : public MovingSprite +{ +public: + PushButton(const lisp::Lisp& reader); + + HitResponse collision(GameObject& other, const CollisionHit& hit); + void update(float elapsed_time); + +private: + enum PushButtonState { + OFF, + ON + }; + + std::string script; + PushButtonState state; +}; + +#endif