2014-08-11 |
Ingo Ruhnke | Merge branch 'feature/argparse' |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Fixed compiler warnings due to new loglevel aware log... |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Updated email address, grumbel@gmx.de -> grumbel@gmail.com |
tree | commitdiff |
2014-08-10 |
Ingo Ruhnke | Made WARNING build option usable again |
tree | commitdiff |
2014-08-07 |
Ingo Ruhnke | Fixed missing SDL_WINDOW_RESIZABLE flag in GLRenderer |
tree | commitdiff |
2014-08-06 |
Ingo Ruhnke | Merge branch 'feature/gamecontroller' |
tree | commitdiff |
2014-08-06 |
Tobias Markus | Better fix. Keeping values intact |
tree | commitdiff |
2014-08-06 |
Tobias Markus | Fix for wrong lightmap size in fullscreen |
tree | commitdiff |
2014-08-04 |
Ingo Ruhnke | Added 1-pixel transparent border around glyphs to avoid... |
tree | commitdiff |
2014-08-04 |
Ingo Ruhnke | Added support for desktop-fullscreen mode |
tree | commitdiff |
2014-08-04 |
Ingo Ruhnke | Merge branch 'feature/c++11' |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Fixed some std::unique_ptr<> issues |
tree | commitdiff |
2014-08-03 |
Mathnerd314 | Merge branch 'master' of https://code.google.com/p... |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Merge branch 'master' of https://code.google.com/p... |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Exit loop when font definition contains more characters... |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Replaced old SDL1 surface flags with 0 |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Merge branch 'feature/sdl2' |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Moved some aspect ratio calculations into video/util.cpp |
tree | commitdiff |
2014-08-02 |
Ingo Ruhnke | Reimplemented magnification and aspect ratio handling |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Fixed surfaces not getting properly converted to textur... |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Replaced SDL_RenderSetLogicalSize(), removed PHYSICAL_S... |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Removed foobar from Renderer::to_logical(), it's no... |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Added fullscreen switching to SDLRenderer |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Minor cleanup |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Use better filtering for scaling in SDL |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Clear the screen to avoid garbage in unreachable areas... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Cleaned up coordinate translation a little, SDL mouse... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented window scaling in SDLRenderer, mouse input... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Use SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented support for different blend modes in SDL |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented sprite rotations for SDLRenderer |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Merged drawing code from SDLLightmap and SDLRenderer... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Removed pointless check for screen mode change, as... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented desktop_size discovery in GLRenderer |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented fullscreen mode selection, OpenGL only... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Reenabled vsync and some other OpenGL attributes |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Fixed window resize in OpenGL and added window resize... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Fixed window title and icon, removed Renderer and Light... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented Texture color modification |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented SDLLightmap::get_light(), haven't tested it |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented basic lightmap rendering, still a bit of... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Print some debug info for the created SDL_Renderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented set_gamma() |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Use fullscreen and resolution config in SDLRenderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed OLD_SDL1 software rendering code from SDL_Renderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed lots of OLD_SDL1 software rendering code from... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed some OLD_SDL1 code |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed black borders in GL renderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed unused SDL_Surface* screen; from GLLightmap |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed radius calculation for rounded rectangles |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed OpenGL renderer, starts now up and game seems... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented support for rounded rectangles |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::do_take_screenshot() |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented horizontal flipping in SDLRenderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::draw_inverse_ellipse() |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented basic rendering operations, game is now... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed unused "void Renderer::draw_text(const DrawingR... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Disabled some more code, game now starts up and plays... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Made code compile, not work, with SDL2, old code that... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed SDL2 include, should just be SDL.h |
tree | commitdiff |
2014-05-12 |
Tobias Markus | More fixes, down to 4 errors |
tree | commitdiff |
2014-05-12 |
Tobias Markus | More fixes, SetAlpha problems remaining |
tree | commitdiff |
2014-05-12 |
Tobias Markus | More fixes |
tree | commitdiff |
2014-05-12 |
Tobias Markus | More SDL2 fixes |
tree | commitdiff |
2014-05-12 |
Tobias Markus | Fixing a few compiler errors, thanks to bluescreen_aven... |
tree | commitdiff |
2014-03-03 |
Tobias Markus | Try to use hardware surfaces instead of software ones |
tree | commitdiff |
2014-03-03 |
Tobias Markus | Fixing OpenGL compiler warning since Mavericks |
tree | commitdiff |
2014-02-02 |
Tobias Markus | Possibly fixing Valgrind issue |
tree | commitdiff |
2014-01-30 |
Tobias Markus | Adding another null check to prevent another crash |
tree | commitdiff |
2014-01-30 |
Tobias Markus | Adding another null check to prevent another crash |
tree | commitdiff |
2013-10-26 |
Tobias Markus | Issue 1015: Adding null-checks to GLRenderer::draw_surface |
tree | commitdiff |
2013-09-12 |
Tobias Markus | Issue 1015: Adding null-checks to GLRenderer::draw_surface |
tree | commitdiff |
2013-08-24 |
Benjamin Leduc | modified: CMakeLists.txt |
tree | commitdiff |
2013-07-19 |
LMH | Merge branch 'glow_effects' |
tree | commitdiff |
2013-05-21 |
Jann Horn | Same PNG file no longer decoded multiple times for... |
tree | commitdiff |
2013-03-19 |
Tobias Markus | Fixed several compiler warnings from bug 955 |
tree | commitdiff |
2013-02-20 |
LMH | Merge branch 'icyworld' new worldmap graphics for Icy... |
tree | commitdiff |
2013-02-20 |
LMH | Temporary fix to redundant glBlindTexture calls, see... |
tree | commitdiff |
2012-01-21 |
LMH | bug fix to lighting and hitbox for mriceblock (bug... |
tree | commitdiff |
2011-01-10 |
Christoph Sommer | committed stpatch20110110.diff by Jonas Kümmerlin |
tree | commitdiff |
2010-03-04 |
Mathnerd314 | Use static casts in GL::Renderer |
tree | commitdiff |
2010-03-01 |
Florian Forster | sdl_texture.cpp: Rewrite the optimize() function. |
tree | commitdiff |
2010-03-01 |
Ingo Ruhnke | Added DrawingContext::get_cliprect() |
tree | commitdiff |
2010-02-21 |
Mathnerd314 | * Split systemRandom into graphicsRandom (particles... |
tree | commitdiff |
2010-02-21 |
Ingo Ruhnke | Limit max visible area to 1280x800 |
tree | commitdiff |
2010-01-30 |
Florian Forster | Further cleanups to texture caching, from bug 523: |
tree | commitdiff |
2010-01-30 |
Florian Forster | src/video/sdl_renderer.cpp: Work around a segmentation... |
tree | commitdiff |
2010-01-24 |
Mathnerd314 | Use NDEBUG a bit less. |
tree | commitdiff |
2010-01-20 |
Mathnerd314 | Octo's patch from bug 523. |
tree | commitdiff |
2010-01-01 |
Mathnerd314 | Make it build with -DCOMPILE_AMALGATION=ON. Still not... |
tree | commitdiff |
2009-12-30 |
Ingo Ruhnke | Added cast around GLEW_ARB_texture_non_power_of_two... |
tree | commitdiff |
2009-12-28 |
Mathnerd314 | include fixes from ohnobinki, video_systems.cpp should... |
tree | commitdiff |
2009-12-25 |
Mathnerd314 | Thunderstorm sounds (from Auria and Some_Person) |
tree | commitdiff |
2009-12-14 |
Ingo Ruhnke | Added TexturePtr |
tree | commitdiff |
2009-12-14 |
Ingo Ruhnke | Added FontPtr |
tree | commitdiff |
2009-12-14 |
Ingo Ruhnke | Added Surface::clone() method |
tree | commitdiff |
2009-12-13 |
Ingo Ruhnke | More use of SurfacePtr |
tree | commitdiff |
2009-12-13 |
Ingo Ruhnke | Added SurfacePtr |
tree | commitdiff |
2009-12-13 |
Mathnerd314 | change some LAYER_GUI to LAYER_HUD, update tinygettext... |
tree | commitdiff |
2009-12-13 |
Ingo Ruhnke | More use of SurfacePtr |
tree | commitdiff |
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