supertux.git
14 years agoBug 566: Implement handling of unisolid slopes.
Florian Forster [Sun, 31 Jan 2010 22:20:16 +0000 (22:20 +0000)]
Bug 566: Implement handling of unisolid slopes.

The current code handling unisolid tiles only works correctly with normal,
quadratic tiles. The attached patch implements correct handling of unisolid
slopes.

Whether or not an unisolid tile is solid depends on two factors: The movement
of the player and the position of the player.

Checking the movement of the player is simple with quadratic tiles: If the
y-component is positive, the player is moving "down" and the tile should be
solid. Otherwise, the tile is non-solid. With slopes the check is more complex:
A player may move "up" and still move "against" a slope tile which should then
be solid. The patch introduces a new function "check_movement_unisolid" which
compares the tangent / gradient of the slope and the movement and decides based
on that.

Again, checking the position of the player is easy with quadratic tiles. If
(tile.top > player.bottom), the player is above the tile. Otherwise, the player
is below of in the tile (for example when the player jumped up through the tile
but not enough to reach the surface). With slopes, the check is more
complicated because the player may be already within the tile but still above
the surface. Especially with DEFORM1 the player may be more than 16 pixels into
the tile without reaching the surface. The new "check_position_unisolid"
function introduced by the patch handles these cases correctly.

Last but not least: With north-west and north-east slopes there are unisolid
tiles which can be passed from top to bottom but which are solid when moving
from the bottom up. The functions introduced by the patch handle these slopes
correctly, too.

Resolves: #566.

SVN-Revision: 6301

14 years agoBug 563: Reset backflipping when Tux spawns.
Florian Forster [Sat, 30 Jan 2010 17:40:25 +0000 (17:40 +0000)]
Bug 563: Reset backflipping when Tux spawns.

There is one player object per sector. If Tux backflips into a script trigger
and spawns in another sector, the player object in the first sector will still
have "backflipping = true", and Tux will be backflipping when he returns to the
first sector. This looks wrong and can get the user stuck in "Find the Bigger
Fish". The flag needs to be reset when Tux spawns.

Resolves #563. Thanks to Matt McCutchen for this patch.

SVN-Revision: 6300

14 years agoBug 562: Collision detection for unisolid tiles doesn't handle tilemap offset
Florian Forster [Sat, 30 Jan 2010 17:36:43 +0000 (17:36 +0000)]
Bug 562: Collision detection for unisolid tiles doesn't handle tilemap offset

- Use the new TileMap::get_tile_bbox function, which handles offset.

Cleanups:

- Get the bottom from the original MovingObject rather than subtracting
  movement from dest (an ugly kludge).

- Apply De Morgan's law so the test more clearly corresponds to the
  comment.

Resolves #562. Thanks to Matt McCutchen for updating the patch.

SVN-Revision: 6299

14 years agoBug 474: Flip bonus-block flowers and partial-size tilemaps properly.
Florian Forster [Sat, 30 Jan 2010 13:01:38 +0000 (13:01 +0000)]
Bug 474: Flip bonus-block flowers and partial-size tilemaps properly.

Resolves #474. Thanks to Matt McCutchen for this patch.

SVN-Revision: 6298

14 years agoCleanups related to tilemap positions:
Florian Forster [Sat, 30 Jan 2010 12:44:05 +0000 (12:44 +0000)]
Cleanups related to tilemap positions:

- Combine TileMap::{x,y}_offset into a vector TileMap::offset.

- Factor out some widely duplicated code into new TileMap methods
  get_tile_position, get_bbox, get_tile_bbox, get_tiles_overlapping.

- AATriangle contains a Rectf instead of two vectors.

- Some simplification to Sector::is_free_of_tiles.

- BadGuy::might_fall passed a zero-width rectangle to
  Sector::is_free_of_tiles.  With the new code, such a rectangle can slip
  between two tiles without overlapping either one, giving an incorrect
  result.  So change the BadGuy::might_fall rectangle to have width 1.

Thanks to Matt McCutchen for this patch.

SVN-Revision: 6297

14 years agoBug 565: Support "editor-images" within "tiles".
Florian Forster [Sat, 30 Jan 2010 11:53:43 +0000 (11:53 +0000)]
Bug 565: Support "editor-images" within "tiles".

Resolves #565.

SVN-Revision: 6295

14 years agoFurther cleanups to texture caching, from bug 523:
Florian Forster [Sat, 30 Jan 2010 11:13:25 +0000 (11:13 +0000)]
Further cleanups to texture caching, from bug 523:

- Texture::filename was used for only one purpose, so we might as well
  make that clear.

- Set the filename in just one place: before a texture is added to the
  cache.  This is intended to be obviously correct.

- Other minor adjustments.

Thanks to Matt McCutchen for this patch.

SVN-Revision: 6294

14 years agoBug 557: config.h misses INSTALL_SUBDIR_* variables on first cmake run
Florian Forster [Sat, 30 Jan 2010 11:08:04 +0000 (11:08 +0000)]
Bug 557: config.h misses INSTALL_SUBDIR_* variables on first cmake run

The first time cmake runs in a new supertux build tree, config.h is generated
before the INSTALL_SUBDIR_{BIN,SHARE} variables are set and thus contains empty
values for these variables. If the executable is built right away and run, it
crashes because it cannot find the data files.

Resolves #557. Thanks to Matt McCutchen for this patch.

SVN-Revision: 6293

14 years agoBug 560: Fix 1-pixel gaps between tiles near hidden areas.
Florian Forster [Sat, 30 Jan 2010 10:52:11 +0000 (10:52 +0000)]
Bug 560: Fix 1-pixel gaps between tiles near hidden areas.

Resolves #560. Thanks to Matt McCutchen for this patch.

SVN-Revision: 6292

14 years agoBug 541: Version-sort the level filenames.
Florian Forster [Sat, 30 Jan 2010 10:48:19 +0000 (10:48 +0000)]
Bug 541: Version-sort the level filenames.

Resolves #541. Thanks to Matt McCutchen for this patch.

SVN-Revision: 6291

14 years agoBug 507: Reset stuff upon player death
Florian Forster [Sat, 30 Jan 2010 10:43:02 +0000 (10:43 +0000)]
Bug 507: Reset stuff upon player death

If Tux dies while he is subject to increased gravity (jump_early_apex), he
retains this attribute during the dying sequence, which looks weird.

I will attach a patch that resets the safe_timer and gravity and, for
consistency, resets the invincibility upon death instead of checking !dying
when creating sparkles.

Resolves #507. Thanks to Matt McCutchen for this patch.

SVN-Revision: 6290

14 years agoBug 509: Omit "Best" stats in end sequence for non-worldmap level
Florian Forster [Sat, 30 Jan 2010 10:33:53 +0000 (10:33 +0000)]
Bug 509: Omit "Best" stats in end sequence for non-worldmap level

Resolves #509. Thanks to Matt McCutchen for this patch.

SVN-Revision: 6289

14 years agoBug 508: Make PlayerStatus::reset reset displayed_coins.
Florian Forster [Sat, 30 Jan 2010 10:21:26 +0000 (10:21 +0000)]
Bug 508: Make PlayerStatus::reset reset displayed_coins.

Resolves #508. Thanks to Matt McCutchen for this patch.

SVN-Revision: 6288

14 years agosrc/math/aatriangle.cpp: Added forgotten new file.
Florian Forster [Sat, 30 Jan 2010 10:13:20 +0000 (10:13 +0000)]
src/math/aatriangle.cpp: Added forgotten new file.

This file should have been part of the previous commit, but I forgot to add it.

SVN-Revision: 6287

14 years agoBug 100: Flip slopes properly.
Florian Forster [Sat, 30 Jan 2010 10:08:30 +0000 (10:08 +0000)]
Bug 100: Flip slopes properly.

Resolves #100. Thanks to Matt McCutchen for this patch.

SVN-Revision: 6286

14 years agoBug 471: Fix upward release of ice block, and grabbing cleanups.
Florian Forster [Sat, 30 Jan 2010 09:36:44 +0000 (09:36 +0000)]
Bug 471: Fix upward release of ice block, and grabbing cleanups.

Resolves #471. Thanks to Matt McCutchen for this patch.

SVN-Revision: 6285

14 years agoBug 456: Avoid hurting Tux in a ravine.
Florian Forster [Sat, 30 Jan 2010 09:23:14 +0000 (09:23 +0000)]
Bug 456: Avoid hurting Tux in a ravine.

- Fix blooper where slope constraints overwrote previously calculated
  constraints.
- Make static collision detection symmetrical left-right.

There are still a lot of things wrong with static collision detection,
which I hope to fix later.

SVN-Revision: 6284

14 years agosrc/video/sdl_renderer.cpp: Work around a segmentation fault in SDL.
Florian Forster [Sat, 30 Jan 2010 09:17:20 +0000 (09:17 +0000)]
src/video/sdl_renderer.cpp: Work around a segmentation fault in SDL.

This closes bug #512.

SVN-Revision: 6283

14 years agoFix spawnpoint in "Down the rabbit hole"
Mathnerd314 [Thu, 28 Jan 2010 05:07:28 +0000 (05:07 +0000)]
Fix spawnpoint in "Down the rabbit hole"

SVN-Revision: 6275

14 years agoShake camera on buttjump.
Mathnerd314 [Tue, 26 Jan 2010 02:42:10 +0000 (02:42 +0000)]
Shake camera on buttjump.

SVN-Revision: 6274

14 years agoUse supertux2 on Windows, zeekling squish animation fix.
Mathnerd314 [Mon, 25 Jan 2010 23:35:02 +0000 (23:35 +0000)]
Use supertux2 on Windows, zeekling squish animation fix.

SVN-Revision: 6273

14 years agoMrIceBlock stops after bouncing a lot.
Mathnerd314 [Mon, 25 Jan 2010 22:55:44 +0000 (22:55 +0000)]
MrIceBlock stops after bouncing a lot.
Snail can be kicked.
Player backflip/duck jump behavior change.

SVN-Revision: 6272

14 years agoConsole logging is now identical in all builds; warning and error show the console...
Mathnerd314 [Mon, 25 Jan 2010 02:01:14 +0000 (02:01 +0000)]
Console logging is now identical in all builds; warning and error show the console for 1.5-3 seconds.
Tile editor images are now scripted by debug_draw_editor_images
Change contrib_menu level subset warning to info.
Ignore "release" directory that holds release builds.

SVN-Revision: 6271

14 years agoUse NDEBUG a bit less.
Mathnerd314 [Sun, 24 Jan 2010 20:04:45 +0000 (20:04 +0000)]
Use NDEBUG a bit less.

SVN-Revision: 6270

14 years agoTile fixes.
Mathnerd314 [Sun, 24 Jan 2010 01:42:21 +0000 (01:42 +0000)]
Tile fixes.

SVN-Revision: 6269

14 years agoBadguy activation/deactivation (Matt's patch from bug 540)
Mathnerd314 [Thu, 21 Jan 2010 00:23:58 +0000 (00:23 +0000)]
Badguy activation/deactivation (Matt's patch from bug 540)

SVN-Revision: 6268

14 years agoMatt's patch for Stalactite shaking (bug 543)
Mathnerd314 [Thu, 21 Jan 2010 00:09:05 +0000 (00:09 +0000)]
Matt's patch for Stalactite shaking (bug 543)

SVN-Revision: 6267

14 years agoOcto's patch from bug 523.
Mathnerd314 [Wed, 20 Jan 2010 23:35:46 +0000 (23:35 +0000)]
Octo's patch from bug 523.

SVN-Revision: 6266

14 years agoBugs 454 (ice attribute) + 553 (Knee-deep in the Depth secret area) fixes
Mathnerd314 [Wed, 20 Jan 2010 23:24:05 +0000 (23:24 +0000)]
Bugs 454 (ice attribute) + 553 (Knee-deep in the Depth secret area) fixes

SVN-Revision: 6265

14 years agoRemove bonus-grow.png and make lava tiles hurt.
Mathnerd314 [Wed, 20 Jan 2010 23:02:18 +0000 (23:02 +0000)]
Remove bonus-grow.png and make lava tiles hurt.

SVN-Revision: 6264

14 years agoUpdated editor images from Some_Person/bug 481
Mathnerd314 [Tue, 19 Jan 2010 04:04:20 +0000 (04:04 +0000)]
Updated editor images from Some_Person/bug 481

SVN-Revision: 6263

14 years agoMrBomb, MrIceBlock, and Snail now die on invincibility rather than just being kicked...
Mathnerd314 [Tue, 19 Jan 2010 03:06:25 +0000 (03:06 +0000)]
MrBomb, MrIceBlock, and Snail now die on invincibility rather than just being kicked. (Also incorporates Matt's patch for bug 468)

SVN-Revision: 6262

14 years agoSnow ADSR (bug 221)
Mathnerd314 [Mon, 18 Jan 2010 23:27:55 +0000 (23:27 +0000)]
Snow ADSR (bug 221)

This has the same ideas as the patch but is implemented slightly differently. Tweaks to various constants/timings welcome.

SVN-Revision: 6261

14 years agoChange DELTA to .002 (wait for bugs...)
Mathnerd314 [Mon, 18 Jan 2010 22:41:35 +0000 (22:41 +0000)]
Change DELTA to .002 (wait for bugs...)

SVN-Revision: 6260

14 years agoMark "auto" as translatable
Mathnerd314 [Mon, 18 Jan 2010 16:06:51 +0000 (16:06 +0000)]
Mark "auto" as translatable

SVN-Revision: 6259

14 years agoTurkish translation from meczup
Mathnerd314 [Mon, 18 Jan 2010 15:01:39 +0000 (15:01 +0000)]
Turkish translation from meczup

SVN-Revision: 6258

14 years agoDoors can run scripts now.
Mathnerd314 [Mon, 18 Jan 2010 00:15:08 +0000 (00:15 +0000)]
Doors can run scripts now.

SVN-Revision: 6257

14 years agoUnstableTile and WeakBlock are affected by Explosions.
Mathnerd314 [Sun, 17 Jan 2010 21:11:16 +0000 (21:11 +0000)]
UnstableTile and WeakBlock are affected by Explosions.

SVN-Revision: 6256

14 years agoReplace igel with snail in dan_morial.stl + small nit in CMakeLists.txt
Mathnerd314 [Sun, 17 Jan 2010 19:53:26 +0000 (19:53 +0000)]
Replace igel with snail in dan_morial.stl + small nit in CMakeLists.txt

SVN-Revision: 6255

14 years agoFix for bug 544 and it's duplicates.
Miloš Klouček [Wed, 13 Jan 2010 18:46:25 +0000 (18:46 +0000)]
Fix for bug 544 and it's duplicates.
There are some minor chagnes to the patch to make it more readable, but the credit still belongs to octo

SVN-Revision: 6254

14 years agoFix right files to depend on version.h.
Arvid Norlander [Fri, 1 Jan 2010 22:52:49 +0000 (22:52 +0000)]
Fix right files to depend on version.h.

SVN-Revision: 6249

14 years agoMake Cmake rerun svnversion even when just building and not configuring. Unknown...
Arvid Norlander [Fri, 1 Jan 2010 21:58:42 +0000 (21:58 +0000)]
Make Cmake rerun svnversion even when just building and not configuring. Unknown if it works with MSVC as target. If not (and anyone cares) there are more complex ways to make it work. Will not cause recompilation if not required.

SVN-Revision: 6248

14 years agoMinor cosmetic fixes: data/levels/world2/christoph3.stl
Arvid Norlander [Fri, 1 Jan 2010 18:29:41 +0000 (18:29 +0000)]
Minor cosmetic fixes: data/levels/world2/christoph3.stl

SVN-Revision: 6246

14 years agoFix door position in data/levels/world2/dfk-level3.stl.
Arvid Norlander [Fri, 1 Jan 2010 17:25:26 +0000 (17:25 +0000)]
Fix door position in data/levels/world2/dfk-level3.stl.

SVN-Revision: 6245

14 years agoMake data/levels/world2/castle.stl completable (used wrong type of invisible solid...
Arvid Norlander [Fri, 1 Jan 2010 17:20:53 +0000 (17:20 +0000)]
Make data/levels/world2/castle.stl completable (used wrong type of invisible solid tiles in a few places.

SVN-Revision: 6244

14 years agoFix up broken tiles in christoph5 somewhat. It now looks passable at least. Seems...
Arvid Norlander [Fri, 1 Jan 2010 17:02:08 +0000 (17:02 +0000)]
Fix up broken tiles in christoph5 somewhat. It now looks passable at least. Seems like someone overwrote some existing tile id with something completely different (wall -> window!) some time ago.

SVN-Revision: 6243

14 years agoFix some visible feets due to missing tiles in fg near the end of the level
Arvid Norlander [Fri, 1 Jan 2010 11:58:41 +0000 (11:58 +0000)]
Fix some visible feets due to missing tiles in fg near the end of the level

SVN-Revision: 6238

14 years agoSmall cosmetic fixes to world2/level1.stl (hardly really matters for that level though).
Arvid Norlander [Fri, 1 Jan 2010 10:48:31 +0000 (10:48 +0000)]
Small cosmetic fixes to world2/level1.stl (hardly really matters for that level though).

SVN-Revision: 6237

14 years agoMake it build with -DCOMPILE_AMALGATION=ON. Still not certain how intern_draw/next_po...
Mathnerd314 [Fri, 1 Jan 2010 05:01:41 +0000 (05:01 +0000)]
Make it build with -DCOMPILE_AMALGATION=ON. Still not certain how intern_draw/next_po2 should be shared around the code.
Also remove loop for leveldone music

SVN-Revision: 6236

14 years agoFix broken dart traps in "Little Venice"
Arvid Norlander [Thu, 31 Dec 2009 03:02:27 +0000 (03:02 +0000)]
Fix broken dart traps in "Little Venice"

SVN-Revision: 6235

14 years agoAdd some tiles in the FG layer in light+magic to prevent feets showing through.
Arvid Norlander [Thu, 31 Dec 2009 02:43:33 +0000 (02:43 +0000)]
Add some tiles in the FG layer in light+magic to prevent feets showing through.

SVN-Revision: 6234

14 years agoUpdate Swedish translations for world1 and world2.
Arvid Norlander [Thu, 31 Dec 2009 02:32:11 +0000 (02:32 +0000)]
Update Swedish translations for world1 and world2.

SVN-Revision: 6233

14 years agoUpdate Swedish translation.
Arvid Norlander [Thu, 31 Dec 2009 01:53:44 +0000 (01:53 +0000)]
Update Swedish translation.

SVN-Revision: 6232

14 years agoAdded cast around GLEW_ARB_texture_non_power_of_two, as it might be a char and screw...
Ingo Ruhnke [Wed, 30 Dec 2009 13:46:13 +0000 (13:46 +0000)]
Added cast around GLEW_ARB_texture_non_power_of_two, as it might be a char and screw up output

SVN-Revision: 6231

14 years ago* Revert breaking changes from last revision
Mathnerd314 [Tue, 29 Dec 2009 18:01:42 +0000 (18:01 +0000)]
* Revert breaking changes from last revision
* Update CMakeLists.txt with a new option COMPILE_AMALGATION (still needs some more work with magic constants)
* TODO updates to make it clearer/more informative

SVN-Revision: 6230

14 years agoinclude fixes from ohnobinki, video_systems.cpp should fall back to SDL now if GL...
Mathnerd314 [Mon, 28 Dec 2009 05:19:55 +0000 (05:19 +0000)]
include fixes from ohnobinki, video_systems.cpp should fall back to SDL now if GL fails.

SVN-Revision: 6229

14 years agoAdd a constant for how long electrify lasts
Mathnerd314 [Fri, 25 Dec 2009 22:10:39 +0000 (22:10 +0000)]
Add a constant for how long electrify lasts

SVN-Revision: 6226

14 years agoThunderstorm sounds (from Auria and Some_Person)
Mathnerd314 [Fri, 25 Dec 2009 18:11:43 +0000 (18:11 +0000)]
Thunderstorm sounds (from Auria and Some_Person)

SVN-Revision: 6225

14 years agoChange anim_fps to fps in snail (fixes sprite; frames could use some work maybe)...
Mathnerd314 [Thu, 24 Dec 2009 17:35:49 +0000 (17:35 +0000)]
Change anim_fps to fps in snail (fixes sprite; frames could use some work maybe) and tileset.

SVN-Revision: 6224

14 years ago- sounds are on both channels
Mathnerd314 [Thu, 24 Dec 2009 16:26:47 +0000 (16:26 +0000)]
- sounds are on both channels
- break snail to make SpriteData::Action const
- player_status is local
- optimized tilemap::draw a bit (might do some more later)

SVN-Revision: 6223

14 years agosvn:eol-style native + comment fixes
Mathnerd314 [Wed, 23 Dec 2009 19:35:43 +0000 (19:35 +0000)]
svn:eol-style native + comment fixes

SVN-Revision: 6222

14 years agoSome more sounds from Some_Person
Mathnerd314 [Wed, 23 Dec 2009 18:46:28 +0000 (18:46 +0000)]
Some more sounds from Some_Person

SVN-Revision: 6221

14 years agoStuff from Some_Person.
Mathnerd314 [Wed, 23 Dec 2009 05:30:16 +0000 (05:30 +0000)]
Stuff from Some_Person.
- new worldmap, key level, keys in existing levels
- revert sound changes from 6009 and copy hurt.wav to kill.wav until we get new sounds

SVN-Revision: 6220

14 years agoPlay kill.wav when Tux is killed, hurt.wav when he can keep on playing.
Wolfgang Becker [Wed, 16 Dec 2009 21:03:21 +0000 (21:03 +0000)]
Play kill.wav when Tux is killed, hurt.wav when he can keep on playing.

SVN-Revision: 6219

14 years agotypo
Wolfgang Becker [Wed, 16 Dec 2009 21:00:50 +0000 (21:00 +0000)]
typo

SVN-Revision: 6218

14 years agoAdded TexturePtr
Ingo Ruhnke [Mon, 14 Dec 2009 10:26:09 +0000 (10:26 +0000)]
Added TexturePtr

SVN-Revision: 6217

14 years agoAdded FontPtr
Ingo Ruhnke [Mon, 14 Dec 2009 09:05:15 +0000 (09:05 +0000)]
Added FontPtr

SVN-Revision: 6216

14 years agoAdded SpritePtr
Ingo Ruhnke [Mon, 14 Dec 2009 05:59:31 +0000 (05:59 +0000)]
Added SpritePtr

SVN-Revision: 6215

14 years agoAdded Surface::clone() method
Ingo Ruhnke [Mon, 14 Dec 2009 05:01:53 +0000 (05:01 +0000)]
Added Surface::clone() method

SVN-Revision: 6214

14 years agoRemoved some unused code
Ingo Ruhnke [Mon, 14 Dec 2009 04:50:24 +0000 (04:50 +0000)]
Removed some unused code

SVN-Revision: 6213

14 years agoTODO updates
Ingo Ruhnke [Mon, 14 Dec 2009 04:45:06 +0000 (04:45 +0000)]
TODO updates

SVN-Revision: 6212

14 years agoMore use of SurfacePtr
Ingo Ruhnke [Sun, 13 Dec 2009 23:51:40 +0000 (23:51 +0000)]
More use of SurfacePtr

SVN-Revision: 6211

14 years agoadd Boost to CMake
Tim Goya [Sun, 13 Dec 2009 23:38:28 +0000 (23:38 +0000)]
add Boost to CMake

SVN-Revision: 6210

14 years agoAdded SurfacePtr
Ingo Ruhnke [Sun, 13 Dec 2009 23:30:55 +0000 (23:30 +0000)]
Added SurfacePtr

SVN-Revision: 6209

14 years agochange some LAYER_GUI to LAYER_HUD, update tinygettext, fix a warning in miniswig
Mathnerd314 [Sun, 13 Dec 2009 23:23:21 +0000 (23:23 +0000)]
change some LAYER_GUI to LAYER_HUD, update tinygettext, fix a warning in miniswig

SVN-Revision: 6208

14 years agoMore use of SurfacePtr
Ingo Ruhnke [Sun, 13 Dec 2009 22:20:32 +0000 (22:20 +0000)]
More use of SurfacePtr

SVN-Revision: 6207

14 years agoUse boost::shared_ptr<Surface> instead of std::auto_ptr<Surface>
Ingo Ruhnke [Sun, 13 Dec 2009 22:11:09 +0000 (22:11 +0000)]
Use boost::shared_ptr<Surface> instead of std::auto_ptr<Surface>

SVN-Revision: 6206

14 years agoRemoved Unicode byte-order mark, which confuses the parser
Ingo Ruhnke [Mon, 7 Dec 2009 20:18:22 +0000 (20:18 +0000)]
Removed Unicode byte-order mark, which confuses the parser

SVN-Revision: 6199

14 years agoSwitched from GL_CLAMP to GL_CLAMP_TO_EDGE, fixes some blending artifacts on older...
Ingo Ruhnke [Mon, 7 Dec 2009 19:06:56 +0000 (19:06 +0000)]
Switched from GL_CLAMP to GL_CLAMP_TO_EDGE, fixes some blending artifacts on older graphics cards

SVN-Revision: 6198

14 years agoChanged Font code to use glyph.offset, instead of Rect() for variable width fonts...
Ingo Ruhnke [Mon, 7 Dec 2009 18:17:43 +0000 (18:17 +0000)]
Changed Font code to use glyph.offset, instead of Rect() for variable width fonts, as using Rect leads to shadows being cut off

SVN-Revision: 6197

14 years agoTODO updates
Ingo Ruhnke [Mon, 7 Dec 2009 18:10:10 +0000 (18:10 +0000)]
TODO updates

SVN-Revision: 6196

14 years agoAdded reset() and empty constructor to SDLSurfacePtr
Ingo Ruhnke [Mon, 7 Dec 2009 18:01:55 +0000 (18:01 +0000)]
Added reset() and empty constructor to SDLSurfacePtr

SVN-Revision: 6195

14 years agoDisabled debugging output on video mode switch
Ingo Ruhnke [Mon, 7 Dec 2009 18:01:07 +0000 (18:01 +0000)]
Disabled debugging output on video mode switch

SVN-Revision: 6194

14 years agominor tweaks for the extra warnings so the giant list isn't repeated
Tim Goya [Mon, 7 Dec 2009 16:00:10 +0000 (16:00 +0000)]
minor tweaks for the extra warnings so the giant list isn't repeated

SVN-Revision: 6193

14 years agomake SDL texture optimization less aggressive and generally stupider
Tim Goya [Mon, 7 Dec 2009 05:43:32 +0000 (05:43 +0000)]
make SDL texture optimization less aggressive and generally stupider

SVN-Revision: 6192

14 years agoAdded some notes about supported resolutions
Ingo Ruhnke [Mon, 7 Dec 2009 04:36:29 +0000 (04:36 +0000)]
Added some notes about supported resolutions

SVN-Revision: 6191

14 years agoTODO updates
Ingo Ruhnke [Mon, 7 Dec 2009 01:39:22 +0000 (01:39 +0000)]
TODO updates

SVN-Revision: 6190

14 years agoReplaced GL_ARB_texture_non_power_of_two with proper GLEW_ARB_texture_non_power_of_two
Ingo Ruhnke [Sun, 6 Dec 2009 22:44:50 +0000 (22:44 +0000)]
Replaced GL_ARB_texture_non_power_of_two with proper GLEW_ARB_texture_non_power_of_two

SVN-Revision: 6189

14 years agoAdded mipmapping, but disabled it, as it leads to some unwanted blurriness
Ingo Ruhnke [Sun, 6 Dec 2009 22:35:11 +0000 (22:35 +0000)]
Added mipmapping, but disabled it, as it leads to some unwanted blurriness

SVN-Revision: 6188

14 years agoCopy the palette of indexed images, fixes issue with the boats worldmap path which...
Ingo Ruhnke [Sun, 6 Dec 2009 21:40:01 +0000 (21:40 +0000)]
Copy the palette of indexed images, fixes issue with the boats worldmap path which didn't show up

SVN-Revision: 6187

14 years agoUse a new Texture for each Surface, this should fix blending artifacts caused by...
Ingo Ruhnke [Sun, 6 Dec 2009 12:44:11 +0000 (12:44 +0000)]
Use a new Texture for each Surface, this should fix blending artifacts caused by shared Textures (code is not bug free right now, the ship path on the Worldmap doesn't show up)

SVN-Revision: 6186

14 years agoSplitted TextureManager::create_image_texture() into multiple functions
Ingo Ruhnke [Sun, 6 Dec 2009 12:09:24 +0000 (12:09 +0000)]
Splitted TextureManager::create_image_texture() into multiple functions
Added SDLSurfacePtr class that handles the SDL_FreeSurface() call in an exception safe manner

SVN-Revision: 6185

14 years agoAdded empty SurfaceData class so we don't have to pass around void* pointers and...
Ingo Ruhnke [Sun, 6 Dec 2009 09:41:00 +0000 (09:41 +0000)]
Added empty SurfaceData class so we don't have to pass around void* pointers and break destruction

SVN-Revision: 6184

14 years agoTurned functions in video_systems.?pp into class VideoSystem
Ingo Ruhnke [Sun, 6 Dec 2009 09:11:12 +0000 (09:11 +0000)]
Turned functions in video_systems.?pp into class VideoSystem

SVN-Revision: 6183

14 years agoFixed Rect a bit and started to use Rect in Surface class
Ingo Ruhnke [Sun, 6 Dec 2009 08:45:57 +0000 (08:45 +0000)]
Fixed Rect a bit and started to use Rect in Surface class

SVN-Revision: 6182

14 years agoAdded basic integer rectangle class
Ingo Ruhnke [Sun, 6 Dec 2009 05:38:03 +0000 (05:38 +0000)]
Added basic integer rectangle class

SVN-Revision: 6181

14 years agoRenamed Rect to Rectf
Ingo Ruhnke [Sun, 6 Dec 2009 05:26:23 +0000 (05:26 +0000)]
Renamed Rect to Rectf

SVN-Revision: 6180

14 years agoUse data instead of throwaway_data for slope and short-circuit || instead of if(...
Mathnerd314 [Sun, 6 Dec 2009 04:29:17 +0000 (04:29 +0000)]
Use data instead of throwaway_data for slope and short-circuit || instead of if(!) in TileSetParser

SVN-Revision: 6179

14 years agoRemoved friendship between TileSetParser and Tile, use proper constructor instead
Ingo Ruhnke [Sun, 6 Dec 2009 02:49:12 +0000 (02:49 +0000)]
Removed friendship between TileSetParser and Tile, use proper constructor instead

SVN-Revision: 6178

14 years agoMoved parsing of "tiles" section into separate function
Ingo Ruhnke [Sun, 6 Dec 2009 01:51:58 +0000 (01:51 +0000)]
Moved parsing of "tiles" section into separate function

SVN-Revision: 6177