supertux.git
19 years agoadded new music, a second forest tune
Marek Moeckel [Fri, 9 Jul 2004 18:53:11 +0000 (18:53 +0000)]
added new music, a second forest tune
sounds very similar to the first one, because i used the same instruments.
the tune might need some more work, so i guess i'll change that some time
happy listening :)

SVN-Revision: 1558

19 years agoAdded title.
Ricardo Cruz [Fri, 9 Jul 2004 18:18:45 +0000 (18:18 +0000)]
Added title.

SVN-Revision: 1557

19 years agoShows map's title, not filename, in menu.
Ricardo Cruz [Fri, 9 Jul 2004 18:18:11 +0000 (18:18 +0000)]
Shows map's title, not filename, in menu.

SVN-Revision: 1556

19 years agoAdded worldmap choosing from command-line and menu.
Ricardo Cruz [Fri, 9 Jul 2004 14:43:44 +0000 (14:43 +0000)]
Added worldmap choosing from command-line and menu.
Contributed maps must be in data/levels/worldmap, included the ones run from the command-line.
It is possible to feed maps with absolute path, but it is just a hack that converts them to relative paths to the worldmap folder. I did this, in order to make it possible for someone to add a mime-type for Konqueror as 'supertux --worldmap' and press a .stwt file from worldmap dir.

About the Contrib Worlds menu, we might consider just making one Contrib menu, and make levels from different folders to create dynamically a map.
Till that day, let's keep this menu.

SVN-Revision: 1555

19 years agoFixed an "invalid tile" bug in one of the bonus levels
Marek Moeckel [Fri, 9 Jul 2004 12:04:41 +0000 (12:04 +0000)]
Fixed an "invalid tile" bug in one of the bonus levels

SVN-Revision: 1554

19 years agoOoops, looks like I removed a line.
Ricardo Cruz [Fri, 9 Jul 2004 11:07:41 +0000 (11:07 +0000)]
Ooops, looks like I removed a line.

SVN-Revision: 1553

19 years agoUpdated LEVELDESIGN to reflect the new level format.
Ricardo Cruz [Fri, 9 Jul 2004 10:58:41 +0000 (10:58 +0000)]
Updated LEVELDESIGN to reflect the new level format.

SVN-Revision: 1552

19 years agoResized extro.jpg to 800x600, otherwise end screen has problems.
Ricardo Cruz [Fri, 9 Jul 2004 10:40:21 +0000 (10:40 +0000)]
Resized extro.jpg to 800x600, otherwise end screen has problems.
Kept the other as extro640.jpg.

SVN-Revision: 1551

19 years agoFixed aborting behavior.
Ricardo Cruz [Fri, 9 Jul 2004 10:38:58 +0000 (10:38 +0000)]
Fixed aborting behavior.

SVN-Revision: 1550

19 years agoAdded a couple of lines to TRANSLATORS.
Ricardo Cruz [Thu, 8 Jul 2004 15:05:01 +0000 (15:05 +0000)]
Added a couple of lines to TRANSLATORS.

SVN-Revision: 1549

19 years agoTranlated test subset.
Ricardo Cruz [Thu, 8 Jul 2004 11:41:03 +0000 (11:41 +0000)]
Tranlated test subset.

SVN-Revision: 1548

19 years agoLet title and description of subsets to be translatable.
Ricardo Cruz [Thu, 8 Jul 2004 11:40:40 +0000 (11:40 +0000)]
Let title and description of subsets to be translatable.

By the way, is description field really needed? Why not just get rid of it?

SVN-Revision: 1547

19 years agoChanged Marek's translations de_DE to de.
Ricardo Cruz [Thu, 8 Jul 2004 10:31:27 +0000 (10:31 +0000)]
Changed Marek's translations de_DE to de.
German is country independent, right?

SVN-Revision: 1546

19 years agoJust down-cased a word.
Ricardo Cruz [Thu, 8 Jul 2004 10:11:59 +0000 (10:11 +0000)]
Just down-cased a word.

SVN-Revision: 1545

19 years agoI18N:
Ricardo Cruz [Thu, 8 Jul 2004 10:11:08 +0000 (10:11 +0000)]
I18N:
- Also check without country code. ie. Germany is the same for German and Austria.
- Only check for translation when the code asks for. (translatable flag)

SVN-Revision: 1544

19 years agoTranslated level titles to German
Marek Moeckel [Thu, 8 Jul 2004 08:35:14 +0000 (08:35 +0000)]
Translated level titles to German
Some more work on the bonus castle

SVN-Revision: 1543

19 years agoTranslated Icyland world name to Portuguese (European).
Ricardo Cruz [Wed, 7 Jul 2004 23:45:47 +0000 (23:45 +0000)]
Translated Icyland world name to Portuguese (European).

SVN-Revision: 1542

19 years agoTranslated level's titles to Portuguese (European).
Ricardo Cruz [Wed, 7 Jul 2004 23:44:54 +0000 (23:44 +0000)]
Translated level's titles to Portuguese (European).

SVN-Revision: 1541

19 years agoJust translated level's title of the first 4 levels.
Ricardo Cruz [Wed, 7 Jul 2004 22:48:48 +0000 (22:48 +0000)]
Just translated level's title of the first 4 levels.

SVN-Revision: 1540

19 years agoFormatted files in the right order.
Ricardo Cruz [Wed, 7 Jul 2004 22:47:52 +0000 (22:47 +0000)]
Formatted files in the right order.
Included European Portuguese translation.

SVN-Revision: 1539

19 years agoFixed the translating of the shown text files.
Ricardo Cruz [Wed, 7 Jul 2004 22:47:06 +0000 (22:47 +0000)]
Fixed the translating of the shown text files.

SVN-Revision: 1538

19 years agoAdded support for data files internationalization by a simple 3 lines code in lisprea...
Ricardo Cruz [Wed, 7 Jul 2004 19:19:19 +0000 (19:19 +0000)]
Added support for data files internationalization by a simple 3 lines code in lispreader's read_string().
To translate a level's title to European Portuguese, I would look at:
(title "Hello World!")
and add:
(title-pt_PT "Ol� Mundo!")

Also, made display_text_file() using lispreader (to make it i18n too). Unfortunately, there is a crash of lisp_reader in my system (not related), so I wasn't able to give it a try.
data/*.txt files also need updating to work. Else, it should just skip it, without crashing.

SVN-Revision: 1537

19 years agoChanged --debug-mode for --debug.
Ricardo Cruz [Wed, 7 Jul 2004 17:56:47 +0000 (17:56 +0000)]
Changed --debug-mode for --debug.

SVN-Revision: 1536

19 years agoInstead of setting the level to be flipped from the level file, it is now passed...
Ricardo Cruz [Wed, 7 Jul 2004 17:56:01 +0000 (17:56 +0000)]
Instead of setting the level to be flipped from the level file, it is now passed through the world.
This way we can make a level designed to be played the two ways, and then the put them in the world map one after the other.
I have played the castle level flipped, and I've to say it is soo damn cool! It is like you were playing a completely different level.

It is also possible to set levels to be flipped by using --debug (this will be temporary).

SVN-Revision: 1535

19 years agoStarted work on the bonus island castle
Marek Moeckel [Wed, 7 Jul 2004 17:39:14 +0000 (17:39 +0000)]
Started work on the bonus island castle
It's not yet finished, and it's _huge_ :)
(It uses vertical and full horizontal scrolling, so it's not playable with 0.1.1)

SVN-Revision: 1534

19 years agoTest level for the vertical flip. Castle level (26).
Ricardo Cruz [Wed, 7 Jul 2004 15:01:46 +0000 (15:01 +0000)]
Test level for the vertical flip. Castle level (26).

SVN-Revision: 1533

19 years agoAdded vertical flipping to levels!
Ricardo Cruz [Wed, 7 Jul 2004 11:39:35 +0000 (11:39 +0000)]
Added vertical flipping to levels!
To enable it, add to the level file (flip #t) .

SVN-Revision: 1532

19 years agoAdded (experimental) world map for the bonus pack
Marek Moeckel [Tue, 6 Jul 2004 22:42:29 +0000 (22:42 +0000)]
Added (experimental) world map for the bonus pack

SVN-Revision: 1531

19 years agoFound some more contrib levels I missed before
Marek Moeckel [Tue, 6 Jul 2004 20:28:45 +0000 (20:28 +0000)]
Found some more contrib levels I missed before

SVN-Revision: 1530

19 years agoRemoved obsolete level directories
Marek Moeckel [Tue, 6 Jul 2004 20:01:09 +0000 (20:01 +0000)]
Removed obsolete level directories
Added the bonus pack directory, containing 12 levels for the bonus level pack

SVN-Revision: 1529

19 years agoAllow creation of Tilemap and Door objects by feeding them with info.
Ricardo Cruz [Fri, 2 Jul 2004 15:14:48 +0000 (15:14 +0000)]
Allow creation of Tilemap and Door objects by feeding them with info.

SVN-Revision: 1528

19 years agosave spawnpoints
Matthias Braun [Fri, 2 Jul 2004 15:12:48 +0000 (15:12 +0000)]
save spawnpoints

SVN-Revision: 1527

19 years agoFound the evil bug that was causing the tilemap to not differ interactive, foreground...
Ricardo Cruz [Thu, 1 Jul 2004 15:25:02 +0000 (15:25 +0000)]
Found the evil bug that was causing the tilemap to not differ interactive, foreground or background tiles, in the new level format.
It was really simple: there were two variables with the same name! A local string in parse() and an integer in the Tilemap class, both called layer.
Dunno why g++ didn't report any warning...

I think spawn points are not being saved. Matze, could you do that? :)

SVN-Revision: 1526

19 years agoChanges:
Ricardo Cruz [Thu, 1 Jul 2004 13:39:26 +0000 (13:39 +0000)]
Changes:
- testing for existing sector in badguy;
- made flying object and trampoline's gfx accessible;
- added sprite and badguys surface pointer return func.

SVN-Revision: 1525

19 years agoAdded hidden state to mouse cursor.
Ricardo Cruz [Tue, 29 Jun 2004 17:47:36 +0000 (17:47 +0000)]
Added hidden state to mouse cursor.
Also forgot to free gray text when added it. Shame on me! :)

SVN-Revision: 1522

19 years ago- added specfile from Peter Astakhov
Ryan Flegel [Tue, 29 Jun 2004 17:31:30 +0000 (17:31 +0000)]
- added specfile from Peter Astakhov

SVN-Revision: 1521

19 years agoChanges:
Ricardo Cruz [Tue, 29 Jun 2004 13:00:43 +0000 (13:00 +0000)]
Changes:
- Font now supports drawing effect;
- Level saving now works. Still has flaws:
 o Spawn points are not saved;
 o Tilemaps do not know differ foreground/background. Matze, Can you have a look at this?
- Other minor stuff.

SVN-Revision: 1520

19 years agouse a more efficient datastructure in lisp_free
Matthias Braun [Tue, 29 Jun 2004 12:12:24 +0000 (12:12 +0000)]
use a more efficient datastructure in lisp_free

SVN-Revision: 1519

19 years agochanged lisp_free to an iterative algorithm
Matthias Braun [Mon, 28 Jun 2004 22:01:29 +0000 (22:01 +0000)]
changed lisp_free to an iterative algorithm

SVN-Revision: 1517

19 years agoWhen a menu is disabled, it now uses Benjamin's gray fonts!
Ricardo Cruz [Mon, 28 Jun 2004 17:12:34 +0000 (17:12 +0000)]
When a menu is disabled, it now uses Benjamin's gray fonts!

SVN-Revision: 1516

19 years agoAdded a gray font (for disabled menu entries).
Benjamin P. Jung [Mon, 28 Jun 2004 12:43:02 +0000 (12:43 +0000)]
Added a gray font (for disabled menu entries).

SVN-Revision: 1515

19 years agoA few changes to make the code ready for the new level editor.
Ricardo Cruz [Mon, 28 Jun 2004 11:30:27 +0000 (11:30 +0000)]
A few changes to make the code ready for the new level editor.
Major changes:
- Level's save() works. Still doesn't save the game properly.
- added a set_drawing_effect() for DrawingContext. Will apply it to the following drawings. Works with pop/push_transform.

SVN-Revision: 1514

19 years agoMoved drawing line code from drawing_context back to screen.
Ricardo Cruz [Fri, 25 Jun 2004 11:54:37 +0000 (11:54 +0000)]
Moved drawing line code from drawing_context back to screen.
The SDL code has the following issues:
- it writes right away to the screen. Not waiting for the updating screen call.
- it is extremly slow, since our screen is a hardware surface.

Would be neat to have a draw_line func in drawing_context, but looks like it will have to wait.

SVN-Revision: 1513

20 years agoMoved line drawing from screen to drawing_context.
Ricardo Cruz [Wed, 23 Jun 2004 10:18:00 +0000 (10:18 +0000)]
Moved line drawing from screen to drawing_context.

SVN-Revision: 1512

20 years agoMissing include. Was only included, cause it was on leveleditor.h.
Ricardo Cruz [Wed, 23 Jun 2004 10:17:25 +0000 (10:17 +0000)]
Missing include. Was only included, cause it was on leveleditor.h.

SVN-Revision: 1511

20 years agoShould fix the joystick bug, when the user changes joystick port or something.
Ricardo Cruz [Tue, 22 Jun 2004 12:43:42 +0000 (12:43 +0000)]
Should fix the joystick bug, when the user changes joystick port or something.

SVN-Revision: 1510

20 years agoAdded two slopes to test level 7.
Ricardo Cruz [Tue, 22 Jun 2004 12:35:23 +0000 (12:35 +0000)]
Added two slopes to test level 7.

SVN-Revision: 1509

20 years agoAdded slope graphics.
Ricardo Cruz [Tue, 22 Jun 2004 12:34:55 +0000 (12:34 +0000)]
Added slope graphics.

SVN-Revision: 1508

20 years agoAdded slope tiles.
Ricardo Cruz [Tue, 22 Jun 2004 12:34:14 +0000 (12:34 +0000)]
Added slope tiles.
Doesn't work that well, maybe they shouldn't have the solid attribute.

SVN-Revision: 1507

20 years agoDon't show "by", in case the author name is blank.
Ricardo Cruz [Tue, 22 Jun 2004 12:20:22 +0000 (12:20 +0000)]
Don't show "by", in case the author name is blank.

SVN-Revision: 1506

20 years ago- 'typo' fix
Ryan Flegel [Mon, 21 Jun 2004 21:21:01 +0000 (21:21 +0000)]
- 'typo' fix

SVN-Revision: 1505

20 years agoActivate key was not been saved.
Ricardo Cruz [Sun, 20 Jun 2004 17:43:26 +0000 (17:43 +0000)]
Activate key was not been saved.

SVN-Revision: 1504

20 years agoA couple of fixes on Door class:
Ricardo Cruz [Sun, 20 Jun 2004 14:50:21 +0000 (14:50 +0000)]
A couple of fixes on Door class:
- door images were being stored for each object (IMO door game object, should be putted together with the others. This way, wouldn't be needed to add stuff into resources.cpp directly, but to load_objects_gfx() func);
- animation was not working properly (could be added to Sprite one time animations).

SVN-Revision: 1503

20 years ago- moved level subsets into their own file
Ingo Ruhnke [Wed, 16 Jun 2004 00:40:42 +0000 (00:40 +0000)]
- moved level subsets into their own file
- changed level subsets so that they do a readdir() instead of iterating ovre level1, level2,.. until error, this should also allow abitary level file names

SVN-Revision: 1502

20 years ago- moved levelsubset into an own file
Ingo Ruhnke [Tue, 15 Jun 2004 22:56:42 +0000 (22:56 +0000)]
- moved levelsubset into an own file

SVN-Revision: 1501

20 years ago- added option to start in window mode
Ingo Ruhnke [Tue, 15 Jun 2004 22:38:52 +0000 (22:38 +0000)]
- added option to start in window mode

SVN-Revision: 1500

20 years ago- make use of new bgtiles
Ingo Ruhnke [Tue, 15 Jun 2004 16:29:44 +0000 (16:29 +0000)]
- make use of new bgtiles

SVN-Revision: 1499

20 years ago- added second paralax tiles
Ingo Ruhnke [Tue, 15 Jun 2004 16:16:46 +0000 (16:16 +0000)]
- added second paralax tiles

SVN-Revision: 1498

20 years agoparalax scrolling test level
Ingo Ruhnke [Tue, 15 Jun 2004 14:29:32 +0000 (14:29 +0000)]
paralax scrolling test level

SVN-Revision: 1497

20 years ago- fixed background tiles
Ingo Ruhnke [Tue, 15 Jun 2004 14:28:44 +0000 (14:28 +0000)]
- fixed background tiles

SVN-Revision: 1496

20 years ago- quick&dirty fix for paralax scrolling tilemap layers
Ingo Ruhnke [Tue, 15 Jun 2004 14:27:34 +0000 (14:27 +0000)]
- quick&dirty fix for paralax scrolling tilemap layers

SVN-Revision: 1495

20 years agoAdded Dutch translation file written by Frank van der Loo
Marek Moeckel [Tue, 15 Jun 2004 14:21:21 +0000 (14:21 +0000)]
Added Dutch translation file written by Frank van der Loo

SVN-Revision: 1494

20 years ago- added background tiles for snow
Ingo Ruhnke [Tue, 15 Jun 2004 12:20:53 +0000 (12:20 +0000)]
- added background tiles for snow

SVN-Revision: 1493

20 years ago- change subimage loading syntax to be more usefull, ie. now its (images "somefile...
Ingo Ruhnke [Tue, 15 Jun 2004 12:18:59 +0000 (12:18 +0000)]
- change subimage loading syntax to be more usefull, ie. now its (images "somefile" (region "somefile" 0 0 32 32") "someotherfile")

SVN-Revision: 1492

20 years ago- moved gradient fix over into surface.h, removed texture.h
Ingo Ruhnke [Mon, 14 Jun 2004 22:56:17 +0000 (22:56 +0000)]
- moved gradient fix over into surface.h, removed texture.h

SVN-Revision: 1491

20 years ago- moved tilemanager into its own class
Ingo Ruhnke [Mon, 14 Jun 2004 22:45:24 +0000 (22:45 +0000)]
- moved tilemanager into its own class
- renamed texture.h to surface.h

SVN-Revision: 1490

20 years ago- fixed gradient crash bug
Ryan Flegel [Mon, 14 Jun 2004 22:13:50 +0000 (22:13 +0000)]
- fixed gradient crash bug

SVN-Revision: 1489

20 years ago- fixed the bouncybrick artifact bug
Ingo Ruhnke [Mon, 14 Jun 2004 22:08:01 +0000 (22:08 +0000)]
- fixed the bouncybrick artifact bug
- replaced plain tile-id integer with a hopefully lightwight struct
- replaced a few Tile* with Tile& to make it more clear that Tilemap::get() always returns a valid tile
- added support for (grid x y width height) for the .stgt file format, can be used to load multiple tiles from a single image

SVN-Revision: 1488

20 years ago- fixed bounce code a bit, should now be useable, bounce high might still need tuning
Ingo Ruhnke [Mon, 14 Jun 2004 21:39:58 +0000 (21:39 +0000)]
- fixed bounce code a bit, should now be useable, bounce high might still need tuning

SVN-Revision: 1487

20 years ago- added jumping from badguys (hold jump pressed while jumping on one)
Ingo Ruhnke [Mon, 14 Jun 2004 18:34:25 +0000 (18:34 +0000)]
- added jumping from badguys (hold jump pressed while jumping on one)

SVN-Revision: 1486

20 years ago- fixed indention and some variables that crossed switch-statements and lead to warnings
Ingo Ruhnke [Mon, 14 Jun 2004 18:10:37 +0000 (18:10 +0000)]
- fixed indention and some variables that crossed switch-statements and lead to warnings

SVN-Revision: 1485

20 years ago- fixed argument-shadowing issue 'this->w vs w'
Ingo Ruhnke [Sun, 13 Jun 2004 22:42:13 +0000 (22:42 +0000)]
- fixed argument-shadowing issue 'this->w vs w'

SVN-Revision: 1484

20 years agoremoved obsolete AM_CONFIG_HEADER
Duong-Khang Nguyen [Sun, 13 Jun 2004 22:24:06 +0000 (22:24 +0000)]
removed obsolete AM_CONFIG_HEADER

SVN-Revision: 1483

20 years ago- fixed configure.ac's AM_CONFIG_HEADER issue
Ingo Ruhnke [Sun, 13 Jun 2004 22:05:22 +0000 (22:05 +0000)]
- fixed configure.ac's AM_CONFIG_HEADER issue

SVN-Revision: 1482

20 years agodummy makefile to ease compilation under emacs a bit
Ingo Ruhnke [Sun, 13 Jun 2004 21:57:08 +0000 (21:57 +0000)]
dummy makefile to ease compilation under emacs a bit

SVN-Revision: 1481

20 years agoadded CONFIG_HEADER and fixed minorest bugs :)
Duong-Khang Nguyen [Sun, 13 Jun 2004 21:48:16 +0000 (21:48 +0000)]
added CONFIG_HEADER and fixed minorest bugs :)

SVN-Revision: 1480

20 years ago- some code to figure out the internal format for opengl mode, makes 16bit color...
Ingo Ruhnke [Sun, 13 Jun 2004 18:31:37 +0000 (18:31 +0000)]
- some code to figure out the internal format for opengl mode, makes 16bit color mode look much better

SVN-Revision: 1479

20 years ago- Ooops! After having b0rked supertux.stgt: fixed it again.
Benjamin P. Jung [Sun, 13 Jun 2004 17:56:43 +0000 (17:56 +0000)]
- Ooops! After having b0rked supertux.stgt: fixed it again.

SVN-Revision: 1478

20 years ago- read gravity has real, instead of int
Ingo Ruhnke [Sun, 13 Jun 2004 17:54:28 +0000 (17:54 +0000)]
- read gravity has real, instead of int

SVN-Revision: 1477

20 years ago*** empty log message ***
Benjamin P. Jung [Sun, 13 Jun 2004 17:50:26 +0000 (17:50 +0000)]
*** empty log message ***

SVN-Revision: 1476

20 years ago- Added jungle12-{1..4}.png
Benjamin P. Jung [Sun, 13 Jun 2004 17:47:17 +0000 (17:47 +0000)]
- Added jungle12-{1..4}.png

SVN-Revision: 1475

20 years ago- Added a 2nd trampoline (to be used as a non carryable, thus having 'fixed' position)
Benjamin P. Jung [Sun, 13 Jun 2004 17:40:41 +0000 (17:40 +0000)]
- Added a 2nd trampoline (to be used as a non carryable, thus having 'fixed' position)

SVN-Revision: 1474

20 years agoImproved (?) ice bullet physics
Marek Moeckel [Sat, 12 Jun 2004 21:13:34 +0000 (21:13 +0000)]
Improved (?) ice bullet physics
Fixed design bug in level 11: tux could jump over the ending sequence which then wouldn't be played - code should be changed to generally prevent that from happening

SVN-Revision: 1473

20 years agoOptimized gradient when top color is the same as the bottom one.
Ricardo Cruz [Sat, 12 Jun 2004 16:07:12 +0000 (16:07 +0000)]
Optimized gradient when top color is the same as the bottom one.

SVN-Revision: 1472

20 years agoFixed the scrolling issue. Forgot that the DrawingContext used by gradient was global...
Ricardo Cruz [Sat, 12 Jun 2004 15:48:50 +0000 (15:48 +0000)]
Fixed the scrolling issue. Forgot that the DrawingContext used by gradient was global and so keep the translation point with the scrolling.
Gradient caching should work just fine now.

SVN-Revision: 1471

20 years agoPassed color mask from screen SDL_Surface to the gradients cache one. This fixes...
Ricardo Cruz [Sat, 12 Jun 2004 15:42:24 +0000 (15:42 +0000)]
Passed color mask from screen SDL_Surface to the gradients cache one. This fixes the slowness.

Still, there are problems when scrolling. This looks like some background issue, but dunno where.

SVN-Revision: 1470

20 years agoAdded new music - a remix of the fortress tune we can use for boss levels in world 2.
Marek Moeckel [Fri, 11 Jun 2004 22:55:56 +0000 (22:55 +0000)]
Added new music - a remix of the fortress tune we can use for boss levels in world 2.
It's work in progress; I think it sounds strangely bizarre, but somehow cool.
I'd really appreciate feedback on this one, so please listen in and tell me what you think.

SVN-Revision: 1469

20 years ago- added 2 new "temporary jungle" tiles and changed jungle{1..3}.png
Benjamin P. Jung [Fri, 11 Jun 2004 17:57:09 +0000 (17:57 +0000)]
- added 2 new "temporary jungle" tiles and changed jungle{1..3}.png

SVN-Revision: 1468

20 years agoFixed translation.
Ricardo Cruz [Thu, 10 Jun 2004 18:28:11 +0000 (18:28 +0000)]
Fixed translation.

SVN-Revision: 1467

20 years ago- fixed the size of jungle2.png and jungle3.png (it's now 32*32px as supposed to!)
Benjamin P. Jung [Thu, 10 Jun 2004 18:14:42 +0000 (18:14 +0000)]
- fixed the size of jungle2.png and jungle3.png (it's now 32*32px as supposed to!)

SVN-Revision: 1466

20 years ago- Added (temporary) jungle tiles
Benjamin P. Jung [Thu, 10 Jun 2004 17:58:09 +0000 (17:58 +0000)]
- Added (temporary) jungle tiles

SVN-Revision: 1465

20 years agoDoor animation implemented - doors now open when activated
Marek Moeckel [Thu, 10 Jun 2004 16:03:17 +0000 (16:03 +0000)]
Door animation implemented - doors now open when activated
It still has bugs and it's coded rather dirty. Someone please have a look at it - see door.cpp for details.

SVN-Revision: 1464

20 years agoIgnore the gradient Surface (cache) when in OpenGL (as asked by Ryan).
Ricardo Cruz [Thu, 10 Jun 2004 15:50:01 +0000 (15:50 +0000)]
Ignore the gradient Surface (cache) when in OpenGL (as asked by Ryan).

SVN-Revision: 1463

20 years agoThis is an implementation that creates a gradient Surface, in order to speed up the...
Ricardo Cruz [Thu, 10 Jun 2004 14:09:49 +0000 (14:09 +0000)]
This is an implementation that creates a gradient Surface, in order to speed up the gradient drawing.

But it is working even slower in SDL, and doesn't work at all in OpenGL.
Just committed, in the hope that someone finds the problem.

SVN-Revision: 1462

20 years agoTweaked pause level name text.
Ricardo Cruz [Thu, 10 Jun 2004 13:54:20 +0000 (13:54 +0000)]
Tweaked pause level name text.

Would be neat if the draw_text() at DrawingContext would allow formatted text. Would just need a parser, and would avoid all these hacks.

SVN-Revision: 1461

20 years ago- updated es.po
Ryan Flegel [Wed, 9 Jun 2004 21:36:03 +0000 (21:36 +0000)]
- updated es.po

SVN-Revision: 1460

20 years ago- fixed memory leak
Ryan Flegel [Wed, 9 Jun 2004 19:56:00 +0000 (19:56 +0000)]
- fixed memory leak

SVN-Revision: 1459

20 years ago- fixed memory leak
Ryan Flegel [Wed, 9 Jun 2004 19:15:22 +0000 (19:15 +0000)]
- fixed memory leak

SVN-Revision: 1458

20 years agoAdded level's name when in pause.
Ricardo Cruz [Wed, 9 Jun 2004 17:32:49 +0000 (17:32 +0000)]
Added level's name when in pause.

SVN-Revision: 1457

20 years agoImproved the door tile (see test/level11 for demo)
Marek Moeckel [Wed, 9 Jun 2004 17:04:13 +0000 (17:04 +0000)]
Improved the door tile (see test/level11 for demo)
added an animated door (sprite name is "openingdoor"), needs to be added to the code

SVN-Revision: 1456