supertux.git
16 years agoYeti: Give the yeti five lives only.
Florian Forster [Sat, 27 Feb 2010 20:16:51 +0000 (20:16 +0000)]
Yeti: Give the yeti five lives only.

The stalactite patterns are now 5-3 lives and 2-1 lives.

SVN-Revision: 6428

16 years agoLevels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.
Florian Forster [Sat, 27 Feb 2010 19:39:43 +0000 (19:39 +0000)]
Levels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.

SVN-Revision: 6427

16 years agosupertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.
Florian Forster [Sat, 27 Feb 2010 19:29:21 +0000 (19:29 +0000)]
supertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.

This will account for a change in the hitbox when chaning the sprite. As a
result, the dead Crystallo no longer appears to be a few pixels within the tile
he was standing on.

SVN-Revision: 6426

16 years agotiles.strf: Make Crystal cave tiles non-solid.
Florian Forster [Sat, 27 Feb 2010 18:46:31 +0000 (18:46 +0000)]
tiles.strf: Make Crystal cave tiles non-solid.

The test level has also been changed to demonstrate the use of the tiles as
background. Hopefully third party level designers get the hint ;)

SVN-Revision: 6425

16 years agoChanged the Icy Island worldmap to a linear worldmap based on that from Milestone 1.
Florian Forster [Sat, 27 Feb 2010 18:31:28 +0000 (18:31 +0000)]
Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1.

The passage to the Forest and back has been removed. The Forest world is now
listed in "Contributed Levels".

SVN-Revision: 6424

16 years agoSnowman: Spawn the Snowball exactly where the Snowman's head was.
Florian Forster [Sat, 27 Feb 2010 14:32:56 +0000 (14:32 +0000)]
Snowman: Spawn the Snowball exactly where the Snowman's head was.

This feels a lot more natural.

SVN-Revision: 6420

16 years agoPossible new Milestone1-like worldmap
Mathnerd314 [Sat, 27 Feb 2010 13:50:15 +0000 (13:50 +0000)]
Possible new Milestone1-like worldmap

SVN-Revision: 6419

16 years agoSnowman turns into snowball when stomped.
Mathnerd314 [Sat, 27 Feb 2010 13:21:53 +0000 (13:21 +0000)]
Snowman turns into snowball when stomped.

SVN-Revision: 6418

16 years agoSome documentation for physic and what it does
Mathnerd314 [Sat, 27 Feb 2010 13:00:42 +0000 (13:00 +0000)]
Some documentation for physic and what it does

SVN-Revision: 6417

16 years agoSlightly more interesting yeti_stalactites.
Mathnerd314 [Sat, 27 Feb 2010 12:59:35 +0000 (12:59 +0000)]
Slightly more interesting yeti_stalactites.

SVN-Revision: 6416

16 years agoFix for Yeti killing you when he jumps. (probably won't affect other badguys)
Mathnerd314 [Sat, 27 Feb 2010 12:57:54 +0000 (12:57 +0000)]
Fix for Yeti killing you when he jumps. (probably won't affect other badguys)

SVN-Revision: 6415

16 years agoMr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.
Florian Forster [Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)]
Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.

The call to MovingSprite will change the bounding box, too, so the ice block
actually ends up lying on the ground (rather than hovering one foot high above
the ground when hit).

SVN-Revision: 6414

16 years agoCaptain Snowball: Change the offset so it walks *on* tiles rather than one pixel...
Florian Forster [Sat, 27 Feb 2010 10:58:46 +0000 (10:58 +0000)]
Captain Snowball: Change the offset so it walks *on* tiles rather than one pixel *in* tiles.

SVN-Revision: 6413

16 years agoRemove Mr. Rocket.
Florian Forster [Fri, 26 Feb 2010 20:49:54 +0000 (20:49 +0000)]
Remove Mr. Rocket.

Use Kamikaze Snowball instead.

SVN-Revision: 6408

16 years agoworld2/{christoph9,level2}.stl: Use Kamikaze Snowball rather than Mr. Rocket.
Florian Forster [Fri, 26 Feb 2010 20:46:21 +0000 (20:46 +0000)]
world2/{christoph9,level2}.stl: Use Kamikaze Snowball rather than Mr. Rocket.

Preparation for removing Mr. Rocket.

SVN-Revision: 6407

16 years agoLevel 1-14 "Entrance to the Cave": Added two IceCrushers.
Florian Forster [Fri, 26 Feb 2010 20:10:53 +0000 (20:10 +0000)]
Level 1-14 "Entrance to the Cave": Added two IceCrushers.

SVN-Revision: 6406

16 years agoIceCrusher: Implemented a cooldown timer.
Florian Forster [Fri, 26 Feb 2010 19:48:40 +0000 (19:48 +0000)]
IceCrusher: Implemented a cooldown timer.

The timing is probably awful, but the code is there and fine-tuning the timing
should be easy now.

SVN-Revision: 6405

16 years agoLevel 1-18 "Ice in the Hole": Replaced three jumpys by ice crushers.
Florian Forster [Fri, 26 Feb 2010 19:37:58 +0000 (19:37 +0000)]
Level 1-18 "Ice in the Hole": Replaced three jumpys by ice crushers.

SVN-Revision: 6404

16 years agoIceCrusher: Use gavitation rather than linear speed when "crushing".
Florian Forster [Fri, 26 Feb 2010 19:16:59 +0000 (19:16 +0000)]
IceCrusher: Use gavitation rather than linear speed when "crushing".

Moving up is still done using a linear speed because it felt better.

SVN-Revision: 6403

16 years agoWHATSNEW.txt: Added some information for version 0.3.3.
Florian Forster [Fri, 26 Feb 2010 17:38:14 +0000 (17:38 +0000)]
WHATSNEW.txt: Added some information for version 0.3.3.

SVN-Revision: 6402

16 years agoREADME: Added note about the development nature of the package.
Florian Forster [Fri, 26 Feb 2010 17:30:31 +0000 (17:30 +0000)]
README: Added note about the development nature of the package.

Especially point out that the fate of the Forest is up for discussion.

SVN-Revision: 6401

16 years agoLevel 1-11 "Night Chill": Added crumbling tiles.
Florian Forster [Fri, 26 Feb 2010 16:28:03 +0000 (16:28 +0000)]
Level 1-11 "Night Chill": Added crumbling tiles.

They are used twice: At a "save" position first, where Tux doesn't die if he
falls down, and at the end where proceeding fast it not an issue, because there
is no enemy to fear. So it shouldn't make the level (much) more complicated.

SVN-Revision: 6400

16 years agocastle/chain.png: Added tiles for chains.
Florian Forster [Fri, 26 Feb 2010 12:20:14 +0000 (12:20 +0000)]
castle/chain.png: Added tiles for chains.

Chains fit well into the overall appearance of castles. A test level is
included.

SVN-Revision: 6399

16 years agoForgot a file from r6396
Mathnerd314 [Mon, 22 Feb 2010 21:37:52 +0000 (21:37 +0000)]
Forgot a file from r6396

SVN-Revision: 6398

16 years agoChange version to 0.3.3 as agreed upon in IRC.
Mathnerd314 [Mon, 22 Feb 2010 21:30:54 +0000 (21:30 +0000)]
Change version to 0.3.3 as agreed upon in IRC.

SVN-Revision: 6397

16 years agoRevert API changes of findlocale
Mathnerd314 [Mon, 22 Feb 2010 21:26:44 +0000 (21:26 +0000)]
Revert API changes of findlocale

SVN-Revision: 6396

16 years agoCompiler warning fix
Ingo Ruhnke [Mon, 22 Feb 2010 20:10:50 +0000 (20:10 +0000)]
Compiler warning fix

SVN-Revision: 6395

16 years agoRegister snowman in ObjectFactory
Ingo Ruhnke [Mon, 22 Feb 2010 18:12:17 +0000 (18:12 +0000)]
Register snowman in ObjectFactory

SVN-Revision: 6394

16 years agoUse bright red instead of hard to see dark grey for debugging of collision
Ingo Ruhnke [Mon, 22 Feb 2010 18:11:57 +0000 (18:11 +0000)]
Use bright red instead of hard to see dark grey for debugging of collision

SVN-Revision: 6393

16 years agoAdded some code for a very basic snowman
Ingo Ruhnke [Mon, 22 Feb 2010 17:28:37 +0000 (17:28 +0000)]
Added some code for a very basic snowman

SVN-Revision: 6392

16 years agoSnowman walk animation
Ingo Ruhnke [Mon, 22 Feb 2010 17:11:21 +0000 (17:11 +0000)]
Snowman walk animation

SVN-Revision: 6391

16 years agosupertux/{collision.[ch]pp,sector.cpp}: Store velocities in the constraints.
Florian Forster [Mon, 22 Feb 2010 10:21:22 +0000 (10:21 +0000)]
supertux/{collision.[ch]pp,sector.cpp}: Store velocities in the constraints.

Assume Tux is falling down with speed 2 and onto a downward moving tilemap with
speed 1. With the current constraints, his vertical motion will be set to zero,
possibly resulting in a hopping motion.

With normal, solid tiles this reset cannot be observed due to the way ground
movement is handled. With unisolid tiles, this results in said hopping.

This commit should be a non-functional change, i.e. the implementation differs
but the overall functionality should be unchanged.

SVN-Revision: 6389

16 years agoobject/tilemap.hpp: Add an explanation to the boolean argument of ->get_movement().
Florian Forster [Mon, 22 Feb 2010 07:10:29 +0000 (07:10 +0000)]
object/tilemap.hpp: Add an explanation to the boolean argument of ->get_movement().

SVN-Revision: 6388

16 years agosupertux/sector.cpp: Make sure the boolean argument to TileMap->get_movement is used...
Florian Forster [Mon, 22 Feb 2010 07:06:44 +0000 (07:06 +0000)]
supertux/sector.cpp: Make sure the boolean argument to TileMap->get_movement is used everywhere.

Also added little comments to give the argument a name.

SVN-Revision: 6387

16 years agotest/crystalcave.stl: Added name for the level.
Florian Forster [Mon, 22 Feb 2010 06:54:19 +0000 (06:54 +0000)]
test/crystalcave.stl: Added name for the level.

SVN-Revision: 6386

16 years agoSimplify include/squirrel.h (from ohnobinki; patch submitted upstream and untested...
Mathnerd314 [Sun, 21 Feb 2010 23:23:51 +0000 (23:23 +0000)]
Simplify include/squirrel.h (from ohnobinki; patch submitted upstream and untested on MSVC)

SVN-Revision: 6384

16 years agoRemove domain from findlocale + some unused stuff under windows
Mathnerd314 [Sun, 21 Feb 2010 23:20:41 +0000 (23:20 +0000)]
Remove domain from findlocale + some unused stuff under windows

SVN-Revision: 6383

16 years ago* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom...
Mathnerd314 [Sun, 21 Feb 2010 23:18:32 +0000 (23:18 +0000)]
* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom (important things; shouldn't be used much)
* Camera doesn't move Tux around anymore
* Use assertions instead of NDEBUG
* Tilemap movement is reported correctly according to a boolean (still not perfect CD however)

SVN-Revision: 6382

16 years agoUse decal for forest worldmap.
Mathnerd314 [Sun, 21 Feb 2010 23:09:21 +0000 (23:09 +0000)]
Use decal for forest worldmap.

SVN-Revision: 6381

16 years agoAnother experimental tileset
Ingo Ruhnke [Sun, 21 Feb 2010 21:36:24 +0000 (21:36 +0000)]
Another experimental tileset

SVN-Revision: 6380

16 years agoUpdated tiles.strf
Ingo Ruhnke [Sun, 21 Feb 2010 18:57:37 +0000 (18:57 +0000)]
Updated tiles.strf

SVN-Revision: 6379

16 years agoLevel 1-20 "End of the Tunnel": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:44:18 +0000 (16:44 +0000)]
Level 1-20 "End of the Tunnel": Resize level to height 25 tiles.

SVN-Revision: 6378

16 years agoLevel 1-19 "Miyamoto Monument": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:40:49 +0000 (16:40 +0000)]
Level 1-19 "Miyamoto Monument": Resize level to height 25 tiles.

SVN-Revision: 6377

16 years agoLevel 1-18 "Ice in the Hole": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:34:21 +0000 (16:34 +0000)]
Level 1-18 "Ice in the Hole": Resize level to height 25 tiles.

Also added fading tilemaps for the secret areas.

SVN-Revision: 6376

16 years agoLevel 1-16 "Living in a Fridge": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:06:55 +0000 (16:06 +0000)]
Level 1-16 "Living in a Fridge": Resize level to height 25 tiles.

SVN-Revision: 6375

16 years agoLevel 1-25 "Arctic Ruins": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:58:15 +0000 (15:58 +0000)]
Level 1-25 "Arctic Ruins": Resize level to height 25 tiles.

SVN-Revision: 6374

16 years agoLimit max visible area to 1280x800
Ingo Ruhnke [Sun, 21 Feb 2010 15:53:14 +0000 (15:53 +0000)]
Limit max visible area to 1280x800

SVN-Revision: 6373

16 years agoLevel 1-23 "The Escape": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:53:05 +0000 (15:53 +0000)]
Level 1-23 "The Escape": Resize level to height 25 tiles.

SVN-Revision: 6372

16 years agoLevel 1-22 "A Mysterious House of Ice": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:42:59 +0000 (15:42 +0000)]
Level 1-22 "A Mysterious House of Ice": Resize level to height 25 tiles.

SVN-Revision: 6371

16 years agoLevel 1-09 "Grumbels Sense of Snow": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:35:45 +0000 (15:35 +0000)]
Level 1-09 "Grumbels Sense of Snow": Resize level to height 25 tiles.

SVN-Revision: 6370

16 years agoLevel 1-07 "Oh No More Snowballs": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:29:42 +0000 (15:29 +0000)]
Level 1-07 "Oh No More Snowballs": Resize level to height 25 tiles.

SVN-Revision: 6369

16 years agoLevel 1-06 "The Frosted Fields": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:17:59 +0000 (15:17 +0000)]
Level 1-06 "The Frosted Fields": Resize level to height 25 tiles.

Also added a couple of unisolid tiles where appropriate.

SVN-Revision: 6368

16 years agoMore crystal cave tiles
Ingo Ruhnke [Sun, 21 Feb 2010 15:17:02 +0000 (15:17 +0000)]
More crystal cave tiles

SVN-Revision: 6367

16 years agoLevel 1-05 "The Somewhat Smaller Bath": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 14:59:18 +0000 (14:59 +0000)]
Level 1-05 "The Somewhat Smaller Bath": Resize level to height 25 tiles.

Also removed auxiliary limiting blocks and replaced Snowballs with
Mrs. Snowballs.

SVN-Revision: 6366

16 years agoMore crystal cave tiles
Ingo Ruhnke [Sun, 21 Feb 2010 14:48:17 +0000 (14:48 +0000)]
More crystal cave tiles

SVN-Revision: 6365

16 years agoLevel 1-04 "Tobgle Road": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 14:45:13 +0000 (14:45 +0000)]
Level 1-04 "Tobgle Road": Resize level to height 25 tiles.

SVN-Revision: 6364

16 years agoLevel 1-02 "The Journey Begins": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 14:33:56 +0000 (14:33 +0000)]
Level 1-02 "The Journey Begins": Resize level to height 25 tiles.

SVN-Revision: 6363

16 years agoAdded crystal cave tiles, not very useful at this point
Ingo Ruhnke [Sun, 21 Feb 2010 14:32:57 +0000 (14:32 +0000)]
Added crystal cave tiles, not very useful at this point

SVN-Revision: 6362

16 years agoLevel 1-03 "Via Nostalgica": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 14:30:33 +0000 (14:30 +0000)]
Level 1-03 "Via Nostalgica": Resize level to height 25 tiles.

SVN-Revision: 6361

16 years agoLevel 1-21 "A Path in the Clouds": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 14:25:50 +0000 (14:25 +0000)]
Level 1-21 "A Path in the Clouds": Resize level to height 25 tiles.

SVN-Revision: 6360

16 years agoRemoved some confusing tiles at the end of the level
Ingo Ruhnke [Sun, 21 Feb 2010 11:48:51 +0000 (11:48 +0000)]
Removed some confusing tiles at the end of the level

SVN-Revision: 6359

16 years agoAddded some basic decal
Ingo Ruhnke [Sun, 21 Feb 2010 11:42:43 +0000 (11:42 +0000)]
Addded some basic decal

SVN-Revision: 6358

16 years agoLevel 1-17 "Or is it just me": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 11:16:32 +0000 (11:16 +0000)]
Level 1-17 "Or is it just me": Resize level to height 25 tiles.

SVN-Revision: 6357

16 years agoLevel 1-26 "The Castle of Nolok": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 10:55:15 +0000 (10:55 +0000)]
Level 1-26 "The Castle of Nolok": Resize level to height 25 tiles.

SVN-Revision: 6356

16 years agoLevel 1-24 "The Shattered Bridge": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 10:18:21 +0000 (10:18 +0000)]
Level 1-24 "The Shattered Bridge": Resize level to height 25 tiles.

SVN-Revision: 6355

16 years agoFixes issues in tilespec
Ingo Ruhnke [Sun, 21 Feb 2010 10:07:01 +0000 (10:07 +0000)]
Fixes issues in tilespec

SVN-Revision: 6354

16 years agoAdded some more slope documentation
Ingo Ruhnke [Sun, 21 Feb 2010 10:06:32 +0000 (10:06 +0000)]
Added some more slope documentation

SVN-Revision: 6353

16 years agoLevel 1-15 "Under the Ice": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 10:05:06 +0000 (10:05 +0000)]
Level 1-15 "Under the Ice": Resize level to height 25 tiles.

SVN-Revision: 6352

16 years agoLevel 1-14 "Entrance to the Cave": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 09:59:42 +0000 (09:59 +0000)]
Level 1-14 "Entrance to the Cave": Resize level to height 25 tiles.

SVN-Revision: 6351

16 years agoLevel 1-12 "Into the Stars": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 09:47:31 +0000 (09:47 +0000)]
Level 1-12 "Into the Stars": Resize level to height 25 tiles.

SVN-Revision: 6350

16 years agoLevel 1-11 "Night Chill": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 09:36:04 +0000 (09:36 +0000)]
Level 1-11 "Night Chill": Resize level to height 25 tiles.

Also added a fading tilemap for one of the secret areas.

SVN-Revision: 6349

16 years agoLevel 1-09 "Grumbels Sense of Snow": Remove auxiliary limiting blocks.
Florian Forster [Sun, 21 Feb 2010 09:22:00 +0000 (09:22 +0000)]
Level 1-09 "Grumbels Sense of Snow": Remove auxiliary limiting blocks.

Mrs. Snowball is used instead.

SVN-Revision: 6348

16 years agoLevel 1-08 "Stone Cold": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 09:18:02 +0000 (09:18 +0000)]
Level 1-08 "Stone Cold": Resize level to height 25 tiles.

SVN-Revision: 6347

16 years agoLevel 1-03 "Via Nostalgica": Create unisolid platform for Mr. Bomb.
Florian Forster [Sun, 21 Feb 2010 09:11:50 +0000 (09:11 +0000)]
Level 1-03 "Via Nostalgica": Create unisolid platform for Mr. Bomb.

SVN-Revision: 6346

16 years agoLevel 1-13 "Above the Arctic Skies": Remove auxiliary limiting blocks.
Florian Forster [Sun, 21 Feb 2010 09:00:01 +0000 (09:00 +0000)]
Level 1-13 "Above the Arctic Skies": Remove auxiliary limiting blocks.

Mrs. Snowball is used instead.

SVN-Revision: 6345

16 years agodata/images/tiles.strf: Added slope data for the nightcave tiles.
Florian Forster [Sun, 21 Feb 2010 08:43:07 +0000 (08:43 +0000)]
data/images/tiles.strf: Added slope data for the nightcave tiles.

SVN-Revision: 6344

16 years agoNightCave test level: Added level name.
Florian Forster [Sun, 21 Feb 2010 08:21:32 +0000 (08:21 +0000)]
NightCave test level: Added level name.

SVN-Revision: 6343

16 years agoBug 524: Fading TileMaps may change solidity of the TileMap.
Florian Forster [Sun, 21 Feb 2010 08:15:57 +0000 (08:15 +0000)]
Bug 524: Fading TileMaps may change solidity of the TileMap.

When the alpha value of a layer is changed to > .75, the solid flag will be
set. When the alpha value of a layer is changed to < .25, the solid flag is
cleared. This prevents hiding background / foreground layers at the beginning
of the level and display them as a result to some action of the player.

Resolves #524.

SVN-Revision: 6342

16 years agoAdded some more slopes for nightcave
Ingo Ruhnke [Sat, 20 Feb 2010 19:12:08 +0000 (19:12 +0000)]
Added some more slopes for nightcave

SVN-Revision: 6341

16 years agomakedist.sh: Include the external/ subdirectory in the distribution.
Florian Forster [Sat, 20 Feb 2010 18:22:10 +0000 (18:22 +0000)]
makedist.sh: Include the external/ subdirectory in the distribution.

SVN-Revision: 6340

16 years agomakedist.sh: Updated to current build system and available files.
Florian Forster [Sat, 20 Feb 2010 18:07:35 +0000 (18:07 +0000)]
makedist.sh: Updated to current build system and available files.

SVN-Revision: 6339

16 years agoAdded some basic slopes and a test level for nightcave
Ingo Ruhnke [Sat, 20 Feb 2010 14:38:28 +0000 (14:38 +0000)]
Added some basic slopes and a test level for nightcave

SVN-Revision: 6338

16 years agoAdded some new tiles (unfinished work in progress)
Ingo Ruhnke [Sat, 20 Feb 2010 11:49:04 +0000 (11:49 +0000)]
Added some new tiles (unfinished work in progress)

SVN-Revision: 6337

16 years agoMinor cleanup
Ingo Ruhnke [Wed, 17 Feb 2010 13:16:48 +0000 (13:16 +0000)]
Minor cleanup

SVN-Revision: 6335

16 years agoAdjust music definition files.
Matt McCutchen [Mon, 15 Feb 2010 05:41:35 +0000 (05:41 +0000)]
Adjust music definition files.

http://lists.lethargik.org/pipermail/supertux-devel-lethargik.org/2009-November/002508.html

SVN-Revision: 6334

16 years agoReplace data README with AUTHORS file. (based heavily off of [[DataFiles]])
Mathnerd314 [Mon, 15 Feb 2010 00:12:55 +0000 (00:12 +0000)]
Replace data README with AUTHORS file. (based heavily off of [[DataFiles]])

SVN-Revision: 6333

16 years agoNot everything is dual licensed. See [DataFiles] and svn log.
Wolfgang Becker [Sat, 13 Feb 2010 12:54:44 +0000 (12:54 +0000)]
Not everything is dual licensed. See [DataFiles] and svn log.

SVN-Revision: 6331

16 years agoSlope is essential for badguys to reach Tux when he respawns.
Wolfgang Becker [Sat, 13 Feb 2010 12:34:54 +0000 (12:34 +0000)]
Slope is essential for badguys to reach Tux when he respawns.

SVN-Revision: 6330

16 years agoAlign stalactites more precisely in Yeti level.
Mathnerd314 [Sat, 13 Feb 2010 04:06:42 +0000 (04:06 +0000)]
Align stalactites more precisely in Yeti level.

SVN-Revision: 6329

16 years agoSome Yeti boss work. Yes, you *can* beat it as small tux. (And the secret area *is...
Mathnerd314 [Sat, 13 Feb 2010 03:43:44 +0000 (03:43 +0000)]
Some Yeti boss work. Yes, you *can* beat it as small tux. (And the secret area *is* also reachable if you're inhumanly precise)

SVN-Revision: 6328

16 years ago{,data/}README: Document license of data files.
Florian Forster [Fri, 12 Feb 2010 07:15:50 +0000 (07:15 +0000)]
{,data/}README: Document license of data files.

Thanks to ohnobinki for the patch.
Resolves: #578.

SVN-Revision: 6327

16 years agoRemove SCons build system.
Mathnerd314 [Fri, 12 Feb 2010 05:38:12 +0000 (05:38 +0000)]
Remove SCons build system.

SVN-Revision: 6326

16 years agoPass Vector by value
Mathnerd314 [Fri, 12 Feb 2010 05:33:20 +0000 (05:33 +0000)]
Pass Vector by value

SVN-Revision: 6325

16 years agoCometParticleSystem include fix
Mathnerd314 [Fri, 12 Feb 2010 05:29:50 +0000 (05:29 +0000)]
CometParticleSystem include fix

SVN-Revision: 6324

16 years agoUpdate install file a bit.
Mathnerd314 [Thu, 11 Feb 2010 20:31:49 +0000 (20:31 +0000)]
Update install file a bit.

SVN-Revision: 6323

16 years agoBug 574: Check whether the Console instance still exists before accessing it.
Florian Forster [Thu, 11 Feb 2010 16:07:56 +0000 (16:07 +0000)]
Bug 574: Check whether the Console instance still exists before accessing it.

If the global Console instance doesn't exist anymore (or not yet), "std::cerr"
will be used instead.

Resolves: #574.

SVN-Revision: 6322

16 years agoVarious objects: Use "reader_get_layer" to parse the "z-pos" and "layer" options.
Florian Forster [Thu, 11 Feb 2010 14:55:39 +0000 (14:55 +0000)]
Various objects: Use "reader_get_layer" to parse the "z-pos" and "layer" options.

This should be a much more thorough fix for the bug described in #527 "Text and
backgrounds can overlap the menu".

References: #527.

SVN-Revision: 6321

16 years agosrc/util/reader.[ch]pp: Add "reader_get_layer" ...
Florian Forster [Thu, 11 Feb 2010 14:54:15 +0000 (14:54 +0000)]
src/util/reader.[ch]pp: Add "reader_get_layer" ...

... a utility function to read and sanitize the "layer" and "z-pos" options.

References: #527.

SVN-Revision: 6320

16 years agoLevel 1-23 "The Escape": Use "ice" background add unisolid tiles.
Florian Forster [Thu, 11 Feb 2010 10:27:18 +0000 (10:27 +0000)]
Level 1-23 "The Escape": Use "ice" background add unisolid tiles.

SVN-Revision: 6319

16 years agoBug 527: Limit tilemap and background layers to (LAYER_GUI - 100).
Florian Forster [Thu, 11 Feb 2010 09:25:36 +0000 (09:25 +0000)]
Bug 527: Limit tilemap and background layers to (LAYER_GUI - 100).

This way tilemaps and backgrounds can no longer overlap the menu.
Resolves #527.

SVN-Revision: 6318