supertux.git
19 years agoFixed crashes at tiles that are not defined in supertux.stgt - throwing a warning...
Marek Moeckel [Tue, 8 Jun 2004 17:44:29 +0000 (17:44 +0000)]
Fixed crashes at tiles that are not defined in supertux.stgt - throwing a warning instead
Removed all undefined tiles from the world1 levels
Renamed "Level Done" music

SVN-Revision: 1434

19 years agoChanged map location.
Ricardo Cruz [Tue, 8 Jun 2004 15:03:02 +0000 (15:03 +0000)]
Changed map location.
Remove yours slot files from $HOME/save/ or add this to them:
(map    "icyisland.stwm")
in the main group (where is the version, title, lives...).

SVN-Revision: 1433

19 years agoSave worldmap filename to slot.
Ricardo Cruz [Tue, 8 Jun 2004 14:59:50 +0000 (14:59 +0000)]
Save worldmap filename to slot.
This is a first step to make worldmap more flexible in loading more maps.

SVN-Revision: 1432

19 years agoIce bullets now bump off walls
Marek Moeckel [Tue, 8 Jun 2004 13:23:17 +0000 (13:23 +0000)]
Ice bullets now bump off walls
Fixed typo in scene.cpp

SVN-Revision: 1431

19 years agoconverted ocean background to jpg
Marek Moeckel [Tue, 8 Jun 2004 12:09:08 +0000 (12:09 +0000)]
converted ocean background to jpg
updated one more level
explicitly added background image "arctis.jpg" to test levels to prevent the game from crashing when choosing test collection from the menu - didn't work :-(

SVN-Revision: 1430

19 years agoResized ocean background to 800x600
Marek Moeckel [Tue, 8 Jun 2004 11:10:38 +0000 (11:10 +0000)]
Resized ocean background to 800x600

SVN-Revision: 1429

19 years agoPrepared more levels for 800x600, fixed some level design flaws
Marek Moeckel [Tue, 8 Jun 2004 09:38:41 +0000 (09:38 +0000)]
Prepared more levels for 800x600, fixed some level design flaws

SVN-Revision: 1428

19 years agoStomp sprite stays in place now (i.e. doesn't follow Tux around anymore)
Marek Moeckel [Tue, 8 Jun 2004 07:12:37 +0000 (07:12 +0000)]
Stomp sprite stays in place now (i.e. doesn't follow Tux around anymore)

SVN-Revision: 1427

19 years agoGettext wasn't working for the bottom copyright text.
Ricardo Cruz [Mon, 7 Jun 2004 22:43:24 +0000 (22:43 +0000)]
Gettext wasn't working for the bottom copyright text.

We need Latin letters for the small white font!

SVN-Revision: 1426

19 years ago- fixed type warning on OS X
Ryan Flegel [Mon, 7 Jun 2004 22:06:14 +0000 (22:06 +0000)]
- fixed type warning on OS X

SVN-Revision: 1425

19 years ago- fixed type warning on OS X
Ryan Flegel [Mon, 7 Jun 2004 21:46:26 +0000 (21:46 +0000)]
- fixed type warning on OS X

SVN-Revision: 1424

19 years ago- updated TODO
Ryan Flegel [Mon, 7 Jun 2004 20:53:35 +0000 (20:53 +0000)]
- updated TODO

SVN-Revision: 1423

19 years agoDust clouds are now drawn around Tux' feet whenever he does a butt stomp.
Marek Moeckel [Mon, 7 Jun 2004 19:52:46 +0000 (19:52 +0000)]
Dust clouds are now drawn around Tux' feet whenever he does a butt stomp.
Someone please improve the sprite! :-)

SVN-Revision: 1422

19 years agoadded missing 'exceptions.h' and 'gettext.h' to Makefile.am
Duong-Khang Nguyen [Mon, 7 Jun 2004 19:21:18 +0000 (19:21 +0000)]
added missing 'exceptions.h' and 'gettext.h' to Makefile.am

SVN-Revision: 1421

19 years agoadded AUTOMAKE_OPTIONS
Duong-Khang Nguyen [Mon, 7 Jun 2004 18:11:11 +0000 (18:11 +0000)]
added AUTOMAKE_OPTIONS

SVN-Revision: 1420

19 years agoTweaked the buttstomp range - now it kills only enemies that are close to Tux on...
Marek Moeckel [Mon, 7 Jun 2004 15:32:58 +0000 (15:32 +0000)]
Tweaked the buttstomp range - now it kills only enemies that are close to Tux on the same height level.

SVN-Revision: 1419

19 years agoJust a small fix to prevent Tux from butt-jumping when ducked.
Marek Moeckel [Mon, 7 Jun 2004 15:13:52 +0000 (15:13 +0000)]
Just a small fix to prevent Tux from butt-jumping when ducked.

SVN-Revision: 1418

19 years agothis hopefully fixes macosx problems
Matthias Braun [Mon, 7 Jun 2004 12:52:57 +0000 (12:52 +0000)]
this hopefully fixes macosx problems

SVN-Revision: 1417

19 years agoformat this file in a sane way and correct some information
Ricardo Cruz [Mon, 7 Jun 2004 12:06:57 +0000 (12:06 +0000)]
format this file in a sane way and correct some information

SVN-Revision: 1416

19 years agoformat this file in a sane way and correct some information
Matthias Braun [Fri, 4 Jun 2004 19:42:10 +0000 (19:42 +0000)]
format this file in a sane way and correct some information

SVN-Revision: 1415

19 years agoFixed bullet position.
Ricardo Cruz [Fri, 4 Jun 2004 14:14:59 +0000 (14:14 +0000)]
Fixed bullet position.

SVN-Revision: 1414

19 years agoA file to aid translators.
Ricardo Cruz [Fri, 4 Jun 2004 14:04:37 +0000 (14:04 +0000)]
A file to aid translators.

It also has our policy regarding what strings should be translatable. Developers, please read it. If you disagree with something or want to add anything, send the comment to the mailing list, in order to be discussed by everyone.

SVN-Revision: 1413

19 years agoNow the growings animation looks pretty cool :)
Ricardo Cruz [Fri, 4 Jun 2004 14:03:06 +0000 (14:03 +0000)]
Now the growings animation looks pretty cool :)
You can tweak its speed in the GROWING_TIME define on player.h (in ms).

It's strange, but I have to pass 'false' for the use_alpha parameter in Surface. Else, it wouldn't use alpha... Something is definitively wrong.

SVN-Revision: 1412

20 years ago- updated TODO
Ryan Flegel [Thu, 3 Jun 2004 23:26:41 +0000 (23:26 +0000)]
- updated TODO

SVN-Revision: 1411

20 years agoFixed lives positon.
Ricardo Cruz [Thu, 3 Jun 2004 22:17:57 +0000 (22:17 +0000)]
Fixed lives positon.

SVN-Revision: 1410

20 years agoUpdated POs.
Ricardo Cruz [Thu, 3 Jun 2004 22:10:32 +0000 (22:10 +0000)]
Updated POs.

SVN-Revision: 1409

20 years agoMore strings set as translatable.
Ricardo Cruz [Thu, 3 Jun 2004 22:09:31 +0000 (22:09 +0000)]
More strings set as translatable.
Didn't made level editor translatable. Would be just waste of time for translators, since it will have to be submitted for a few clean-ups.

SVN-Revision: 1408

20 years ago- added spanish translation
Ryan Flegel [Thu, 3 Jun 2004 20:48:36 +0000 (20:48 +0000)]
- added spanish translation

SVN-Revision: 1407

20 years agoFixed a couple of evil spaces.
Ricardo Cruz [Thu, 3 Jun 2004 17:49:54 +0000 (17:49 +0000)]
Fixed a couple of evil spaces.

SVN-Revision: 1406

20 years agoUpdated POs.
Ricardo Cruz [Thu, 3 Jun 2004 17:42:10 +0000 (17:42 +0000)]
Updated POs.

SVN-Revision: 1405

20 years agoAdded more strings to be translated.
Ricardo Cruz [Thu, 3 Jun 2004 17:41:22 +0000 (17:41 +0000)]
Added more strings to be translated.
In some places for doing the aligment spaces were used. I fixed a couple of places, but there are more there. This is a good time to remove this hacks.

We have to define some policy about what should be translatable.
IMO, error messages should not be translated. Only if they are telling the user what should he do.
Warnings maybe should be translated.

SVN-Revision: 1404

20 years agoRemoved not existing files from the list.
Ricardo Cruz [Thu, 3 Jun 2004 16:56:37 +0000 (16:56 +0000)]
Removed not existing files from the list.
After this the gmo generating works fine for me.

SVN-Revision: 1403

20 years agoFixed scrolling.
Ricardo Cruz [Thu, 3 Jun 2004 16:30:35 +0000 (16:30 +0000)]
Fixed scrolling.
The GUI is full of problems, I guess the best solution is to rewrite button.* stuff. The level editor also needs a redesign. I will take care of this, can take awhile.

SVN-Revision: 1402

20 years agoFixed PO file.
Ricardo Cruz [Thu, 3 Jun 2004 11:31:51 +0000 (11:31 +0000)]
Fixed PO file.
How can we tell SuperTux to make use of it?

SVN-Revision: 1401

20 years agoanother small fix
Matthias Braun [Thu, 3 Jun 2004 11:29:28 +0000 (11:29 +0000)]
another small fix

SVN-Revision: 1400

20 years agohopefully fixed all configure problems now
Matthias Braun [Thu, 3 Jun 2004 11:27:20 +0000 (11:27 +0000)]
hopefully fixed all configure problems now

SVN-Revision: 1399

20 years agoChanged level editor to a class.
Ricardo Cruz [Thu, 3 Jun 2004 11:26:12 +0000 (11:26 +0000)]
Changed level editor to a class.

SVN-Revision: 1398

20 years agothere should only be Makefile.am in cvs, never a Makefile.in
Matthias Braun [Thu, 3 Jun 2004 11:23:39 +0000 (11:23 +0000)]
there should only be Makefile.am in cvs, never a Makefile.in

SVN-Revision: 1397

20 years agopt.po is broken, please fix this first before readding it:
Matthias Braun [Thu, 3 Jun 2004 11:21:50 +0000 (11:21 +0000)]
pt.po is broken, please fix this first before readding it:

make[2]: Entering directory `/home/matze/projects/supertux/po'
make[2]: `de.gmo' is up to date.
rm -f pt.gmo && /usr/bin/msgfmt -c --statistics -o pt.gmo pt.po
/usr/bin/msgfmt: pt.po: warning: Charset "CHARSET" is not a portable encoding name.
                                 Message conversion to user's charset might not work.
/usr/bin/msgfmt: pt.po: some header fields still have the initial default value
/usr/bin/msgfmt: pt.po: warning: PO file header fuzzy
                        warning: older versions of msgfmt will give an error on this
/usr/bin/msgfmt: found 1 fatal error
make[2]: *** [pt.gmo] Error 1

SVN-Revision: 1396

20 years agofixed warnings in leveleditor
Matthias Braun [Thu, 3 Jun 2004 11:19:24 +0000 (11:19 +0000)]
fixed warnings in leveleditor

SVN-Revision: 1395

20 years agoforgot to add Makefile.am
Matthias Braun [Thu, 3 Jun 2004 11:09:54 +0000 (11:09 +0000)]
forgot to add Makefile.am

SVN-Revision: 1394

20 years agoMade these two compilable. Were accessing text's w and h variables.
Ricardo Cruz [Thu, 3 Jun 2004 10:41:07 +0000 (10:41 +0000)]
Made these two compilable. Were accessing text's w and h variables.

SVN-Revision: 1393

20 years ago- added empty m4/Makefile.in so we can at least compile :)
Ryan Flegel [Thu, 3 Jun 2004 00:30:15 +0000 (00:30 +0000)]
- added empty m4/Makefile.in so we can at least compile :)

SVN-Revision: 1392

20 years agoIs it enough to edit LINGUAS to add a new translation?
Ricardo Cruz [Wed, 2 Jun 2004 23:44:23 +0000 (23:44 +0000)]
Is it enough to edit LINGUAS to add a new translation?

SVN-Revision: 1391

20 years agoManaged to update the level editor to the new drawing context code and stuff.
Ricardo Cruz [Wed, 2 Jun 2004 23:33:35 +0000 (23:33 +0000)]
Managed to update the level editor to the new drawing context code and stuff.
But it has a lot of issues. Scrolling is not being respected, buttons are not working well, and lots of crashing.
Time to rescue the level editor! :)

SVN-Revision: 1390

20 years agoforgot a file
Matthias Braun [Wed, 2 Jun 2004 23:05:06 +0000 (23:05 +0000)]
forgot a file

SVN-Revision: 1389

20 years agoTODO update
Matthias Braun [Wed, 2 Jun 2004 23:01:46 +0000 (23:01 +0000)]
TODO update

SVN-Revision: 1388

20 years agoadded gettext support to autoconf&others and translated the main menu to german
Matthias Braun [Wed, 2 Jun 2004 23:00:39 +0000 (23:00 +0000)]
added gettext support to autoconf&others and translated the main menu to german

SVN-Revision: 1387

20 years agonew versions of all fonts
Matthias Braun [Wed, 2 Jun 2004 21:00:40 +0000 (21:00 +0000)]
new versions of all fonts

SVN-Revision: 1386

20 years agonew versions of all fonts
Matthias Braun [Wed, 2 Jun 2004 20:54:46 +0000 (20:54 +0000)]
new versions of all fonts

SVN-Revision: 1385

20 years agoadded new latin1 font of litespeed
Matthias Braun [Wed, 2 Jun 2004 20:08:59 +0000 (20:08 +0000)]
added new latin1 font of litespeed

SVN-Revision: 1384

20 years agocleaned up font drawing code and added support for latin1 font of litespeed
Matthias Braun [Wed, 2 Jun 2004 20:06:56 +0000 (20:06 +0000)]
cleaned up font drawing code and added support for latin1 font of litespeed

SVN-Revision: 1383

20 years ago- updated TODO
Ryan Flegel [Tue, 1 Jun 2004 21:29:54 +0000 (21:29 +0000)]
- updated TODO

SVN-Revision: 1382

20 years ago- updated TODO
Ryan Flegel [Tue, 1 Jun 2004 21:12:29 +0000 (21:12 +0000)]
- updated TODO

SVN-Revision: 1381

20 years ago- fixed some crashes where there was an invalid tile number
Ryan Flegel [Tue, 1 Jun 2004 21:09:37 +0000 (21:09 +0000)]
- fixed some crashes where there was an invalid tile number
- some tiles need to be fixed (ie, there is no tile 6 but level5 and others contain it)

SVN-Revision: 1380

20 years agoDraw player above enemies in the dying sequence.
Ricardo Cruz [Tue, 1 Jun 2004 14:47:31 +0000 (14:47 +0000)]
Draw player above enemies in the dying sequence.

SVN-Revision: 1379

20 years ago- a couple small fixes
Ryan Flegel [Tue, 1 Jun 2004 06:58:34 +0000 (06:58 +0000)]
- a couple small fixes

SVN-Revision: 1378

20 years agoconfirm_dialog now accepts a background, instead of doing the screen capture hack.
Ricardo Cruz [Mon, 31 May 2004 23:47:05 +0000 (23:47 +0000)]
confirm_dialog now accepts a background, instead of doing the screen capture hack.

SVN-Revision: 1377

20 years agointroduce a new SoundManager class and merged MusicManager with it. Using this class...
Matthias Braun [Mon, 31 May 2004 22:13:15 +0000 (22:13 +0000)]
introduce a new SoundManager class and merged MusicManager with it. Using this class we can create real stereo effects based on player position, without adding strange hacks to badguy.cpp

SVN-Revision: 1376

20 years agoforgot to checkin sprite changes
Matthias Braun [Mon, 31 May 2004 14:10:27 +0000 (14:10 +0000)]
forgot to checkin sprite changes

SVN-Revision: 1375

20 years agoDo a black fade-in when selecting slot.
Ricardo Cruz [Mon, 31 May 2004 14:08:11 +0000 (14:08 +0000)]
Do a black fade-in when selecting slot.
To make it really looking good, we would had to have access to the screen. Dunno how we can do this with OpenGL.

SVN-Revision: 1374

20 years agoa first implementation of doors to switch between sectors
Matthias Braun [Mon, 31 May 2004 13:43:31 +0000 (13:43 +0000)]
a first implementation of doors to switch between sectors

SVN-Revision: 1373

20 years agoAdded support for drawing effects again.
Ricardo Cruz [Mon, 31 May 2004 13:02:21 +0000 (13:02 +0000)]
Added support for drawing effects again.

We really need a include.h file with major includes, or we could just put the includes into the defines.h.

SVN-Revision: 1372

20 years agobig refactoring of level and world class. A level is now basically a set of
Matthias Braun [Mon, 31 May 2004 02:40:30 +0000 (02:40 +0000)]
big refactoring of level and world class. A level is now basically a set of
sectors (or sublevels). The Sector class has been merged with the old world
class. Also I've rewritten some parts of the load/save code and changed the
fileformat a bit to support several sectors.
On the way I fixed some bugs (and maybe introduce new ones...)

SVN-Revision: 1371

20 years ago- butt jump now kills nearby badguys
Ryan Flegel [Sun, 30 May 2004 23:00:00 +0000 (23:00 +0000)]
- butt jump now kills nearby badguys

SVN-Revision: 1370

20 years agotry to fix opengl warnings
Matthias Braun [Sun, 30 May 2004 20:42:24 +0000 (20:42 +0000)]
try to fix opengl warnings

SVN-Revision: 1369

20 years agoforgot stdint.h
Matthias Braun [Sun, 30 May 2004 17:54:23 +0000 (17:54 +0000)]
forgot stdint.h

SVN-Revision: 1367

20 years agoreplaced std::sort with stable_sort to avoid sorting errors with objects in the same...
Ingo Ruhnke [Sun, 30 May 2004 15:25:01 +0000 (15:25 +0000)]
replaced std::sort with stable_sort to avoid sorting errors with objects in the same layer

SVN-Revision: 1366

20 years agofix so that pause text is displayed correctly
Matthias Braun [Sun, 30 May 2004 13:55:28 +0000 (13:55 +0000)]
fix so that pause text is displayed correctly

SVN-Revision: 1365

20 years agofix tiles being 1 pixel off their correct position
Matthias Braun [Sun, 30 May 2004 13:54:40 +0000 (13:54 +0000)]
fix tiles being 1 pixel off their correct position

SVN-Revision: 1364

20 years ago- added missing assert header
Ingo Ruhnke [Sun, 30 May 2004 13:35:56 +0000 (13:35 +0000)]
- added missing assert header

SVN-Revision: 1363

20 years agodon't include polygon code yet
Matthias Braun [Sun, 30 May 2004 12:57:56 +0000 (12:57 +0000)]
don't include polygon code yet

SVN-Revision: 1362

20 years ago-Changed drawing model. Everything is handled through DrawingContext now and
Matthias Braun [Sun, 30 May 2004 01:08:50 +0000 (01:08 +0000)]
-Changed drawing model. Everything is handled through DrawingContext now and
 has an additional layer argument. So now you can paint into
 background/foreground as you like. The DrawingContext will queue app all
 commands, sort them and execute them in 1 go.

SVN-Revision: 1361

20 years ago- small eq'n fixes
Ryan Flegel [Sat, 29 May 2004 01:29:00 +0000 (01:29 +0000)]
- small eq'n fixes

SVN-Revision: 1360

20 years ago- fixed level editor crash (a hack)
Ryan Flegel [Sat, 29 May 2004 00:38:15 +0000 (00:38 +0000)]
- fixed level editor crash (a hack)

SVN-Revision: 1359

20 years agoAdded the 16 margin to the camera move checking as suggested by Ryan.
Ricardo Cruz [Fri, 28 May 2004 23:09:37 +0000 (23:09 +0000)]
Added the 16 margin to the camera move checking as suggested by Ryan.
I still prefer no value, but at least it is not as bad as 32.

SVN-Revision: 1358

20 years agoJust retified the solution for the space issue.
Ricardo Cruz [Fri, 28 May 2004 22:57:31 +0000 (22:57 +0000)]
Just retified the solution for the space issue.

SVN-Revision: 1357

20 years agoMinor fix for shrink fade.
Ricardo Cruz [Fri, 28 May 2004 22:37:48 +0000 (22:37 +0000)]
Minor fix for shrink fade.
Removed not working fade in (i'll work on that).

SVN-Revision: 1356

20 years ago- fixed some resolution related leveditor bugs
Ryan Flegel [Fri, 28 May 2004 22:35:05 +0000 (22:35 +0000)]
- fixed some resolution related leveditor bugs

SVN-Revision: 1355

20 years ago- fixed 'When you jump into the roof or a bonus and fall back down you collide with...
Ryan Flegel [Fri, 28 May 2004 20:33:37 +0000 (20:33 +0000)]
- fixed 'When you jump into the roof or a bonus and fall back down you collide with badguys twice'

SVN-Revision: 1354

20 years ago- made bombs explode instantly when they run into an exploding bomb (from Ricardo)
Ryan Flegel [Fri, 28 May 2004 19:47:16 +0000 (19:47 +0000)]
- made bombs explode instantly when they run into an exploding bomb (from Ricardo)
- only flip death animations when y-velocity is negative

SVN-Revision: 1353

20 years agoJust removed a part of the applied patch. IMO it is so much better when player change...
Ricardo Cruz [Fri, 28 May 2004 18:41:58 +0000 (18:41 +0000)]
Just removed a part of the applied patch. IMO it is so much better when player changes direction.
Didn't touch the speed.

SVN-Revision: 1352

20 years agoJust reduced fading time when slot is chosen.
Ricardo Cruz [Fri, 28 May 2004 18:35:20 +0000 (18:35 +0000)]
Just reduced fading time when slot is chosen.

SVN-Revision: 1351

20 years agoFixed the fade func problem. Just a simple mistake.
Ricardo Cruz [Fri, 28 May 2004 18:32:58 +0000 (18:32 +0000)]
Fixed the fade func problem. Just a simple mistake.
Also applied fade when choosing a slot.

SVN-Revision: 1350

20 years agoFade when entering a level.
Ricardo Cruz [Fri, 28 May 2004 18:13:17 +0000 (18:13 +0000)]
Fade when entering a level.
Sometimes doesn't work, i'll have a look at the fade func later.

SVN-Revision: 1349

20 years agoJust removed upside down thing. Done.
Ricardo Cruz [Fri, 28 May 2004 14:57:58 +0000 (14:57 +0000)]
Just removed upside down thing. Done.

SVN-Revision: 1348

20 years agoRemoved vertical flipping drawing hacks.
Ricardo Cruz [Fri, 28 May 2004 14:51:56 +0000 (14:51 +0000)]
Removed vertical flipping drawing hacks.

Anyway, can we remove the update argument from the drawing functions? It is not used anywhere and OpenGL doesn't support it.

SVN-Revision: 1347

20 years agomention how to configure sound&video in SDL
Matthias Braun [Fri, 28 May 2004 14:46:16 +0000 (14:46 +0000)]
mention how to configure sound&video in SDL

SVN-Revision: 1346

20 years agoadded inheritance diagram for the gameobjects
Matthias Braun [Fri, 28 May 2004 09:41:45 +0000 (09:41 +0000)]
added inheritance diagram for the gameobjects

SVN-Revision: 1345

20 years ago- added unisolid patch from Upsilon
Ryan Flegel [Fri, 28 May 2004 07:31:25 +0000 (07:31 +0000)]
- added unisolid patch from Upsilon

SVN-Revision: 1344

20 years ago- walking tree tweaks
Ryan Flegel [Thu, 27 May 2004 23:54:31 +0000 (23:54 +0000)]
- walking tree tweaks

SVN-Revision: 1343

20 years agoResized level to 19 height tiles.
Ricardo Cruz [Thu, 27 May 2004 19:48:24 +0000 (19:48 +0000)]
Resized level to 19 height tiles.
This makes 1-13 levels done! Another 13 to go!

SVN-Revision: 1342

20 years agoImplemented Tux growing animation.
Ricardo Cruz [Thu, 27 May 2004 17:01:28 +0000 (17:01 +0000)]
Implemented Tux growing animation.
Bug: since the Sprite does not respect the frames order, it may not animate correctly. I think the best fix is to make Player object to take care of that using Surfaces.

SVN-Revision: 1341

20 years agoAdded growing Tux entries.
Ricardo Cruz [Thu, 27 May 2004 16:58:16 +0000 (16:58 +0000)]
Added growing Tux entries.

SVN-Revision: 1340

20 years agoTux growing animation by Benjamin!
Ricardo Cruz [Thu, 27 May 2004 16:57:47 +0000 (16:57 +0000)]
Tux growing animation by Benjamin!

SVN-Revision: 1339

20 years agoDraw enemies upside down when falling.
Ricardo Cruz [Thu, 27 May 2004 14:18:00 +0000 (14:18 +0000)]
Draw enemies upside down when falling.

The drawing code in texture.cpp is just a hack. Not sure how we can flip surfaces in SDL. The OpenGL should be easily done, I will take care of it later.

SVN-Revision: 1338

20 years ago- updated TODO
Ryan Flegel [Thu, 27 May 2004 03:04:12 +0000 (03:04 +0000)]
- updated TODO

SVN-Revision: 1337

20 years agoResized level to 19 height.
Ricardo Cruz [Thu, 27 May 2004 02:47:32 +0000 (02:47 +0000)]
Resized level to 19 height.

SVN-Revision: 1336

20 years agoUpdated file to reflect added files.
Ricardo Cruz [Wed, 26 May 2004 22:57:33 +0000 (22:57 +0000)]
Updated file to reflect added files.

SVN-Revision: 1335

20 years agoUploaded Benjamin's flying platform animations.
Ricardo Cruz [Wed, 26 May 2004 22:56:04 +0000 (22:56 +0000)]
Uploaded Benjamin's flying platform animations.
These are bigger, should they be resized to the older size (96x40)?

SVN-Revision: 1334