supertux.git
20 years agoMusics by Marek, they are pretty cool and could be used in cave levels.
Ricardo Cruz [Sun, 18 Apr 2004 17:54:57 +0000 (17:54 +0000)]
Musics by Marek, they are pretty cool and could be used in cave levels.

SVN-Revision: 556

20 years ago- moved default start position two tiles higher
Ingo Ruhnke [Sun, 18 Apr 2004 15:08:27 +0000 (15:08 +0000)]
- moved default start position two tiles higher

SVN-Revision: 555

20 years ago- added constructor to level
Ingo Ruhnke [Sun, 18 Apr 2004 13:42:15 +0000 (13:42 +0000)]
- added constructor to level
- changed framerate handling to avoid large frame_ratio's

SVN-Revision: 554

20 years ago- added tux ducking images
Ingo Ruhnke [Sun, 18 Apr 2004 12:31:08 +0000 (12:31 +0000)]
- added tux ducking images

SVN-Revision: 553

20 years agoChanges in credits:
Ricardo Cruz [Sun, 18 Apr 2004 12:11:11 +0000 (12:11 +0000)]
Changes in credits:
Added Ryan and Ingo to the developers list.
Ranked me to an higher position ;D

SVN-Revision: 552

20 years agoFinally!!
Ricardo Cruz [Sun, 18 Apr 2004 12:03:07 +0000 (12:03 +0000)]
Finally!!
This makes the Back button to be used in case there is one (when Esc is pressed).
Because of that, the menu is now much more independent.
Currently, everything seems to be working just fine and smooth.

SVN-Revision: 551

20 years agoPatch by Ryan:
Ricardo Cruz [Sun, 18 Apr 2004 11:09:55 +0000 (11:09 +0000)]
Patch by Ryan:

Here's a patch that makes a few changes that makes ST more like SMB.

Changes include:
* Kicked mriceblocks (laptops) don't die after hitting a single enemy, they
keep going to kill more badguys (or Tux if you're not careful)
* You can now kick mriceblocks (laptops) by running into their sides. Before
you had to jump on them to "kick" them and if you walked into their sides
you would die (or shrink).
* When badguys walk into one another they turn around instead of walking
through eachother.


SVN-Revision: 550

20 years ago- added draw_part()
Ingo Ruhnke [Sat, 17 Apr 2004 22:22:35 +0000 (22:22 +0000)]
- added draw_part()

SVN-Revision: 549

20 years ago- implemented locked levels on worldmap
Ingo Ruhnke [Sat, 17 Apr 2004 21:24:02 +0000 (21:24 +0000)]
- implemented locked levels on worldmap

SVN-Revision: 548

20 years ago- fixed loadgame
Ingo Ruhnke [Sat, 17 Apr 2004 20:41:18 +0000 (20:41 +0000)]
- fixed loadgame

SVN-Revision: 547

20 years agoMarek has sent this hand of 'world1' levels that he thinks are suitable for a release...
Ricardo Cruz [Sat, 17 Apr 2004 15:40:02 +0000 (15:40 +0000)]
Marek has sent this hand of 'world1' levels that he thinks are suitable for a release. He has polish them.
I have made worldmap to use them. We need testing, boys!

SVN-Revision: 546

20 years agoAdded inverse functions for speed. Might be usefull for someone that wants to make...
Ricardo Cruz [Sat, 17 Apr 2004 15:21:50 +0000 (15:21 +0000)]
Added inverse functions for speed. Might be usefull for someone that wants to make enemies to change directions when colliding with each other.

SVN-Revision: 545

20 years agosik0fewl's worldmap patch
Ingo Ruhnke [Sat, 17 Apr 2004 14:18:00 +0000 (14:18 +0000)]
sik0fewl's worldmap patch

SVN-Revision: 544

20 years ago- changed/clean up level end detection a bit, still not really as it should be
Ingo Ruhnke [Sat, 17 Apr 2004 13:56:48 +0000 (13:56 +0000)]
- changed/clean up level end detection a bit, still not really as it should be

SVN-Revision: 543

20 years ago- removed level editors dependency on the World class
Ingo Ruhnke [Sat, 17 Apr 2004 13:29:38 +0000 (13:29 +0000)]
- removed level editors dependency on the World class

SVN-Revision: 542

20 years ago- fixed some bugs in the resource file
Ingo Ruhnke [Sat, 17 Apr 2004 12:13:42 +0000 (12:13 +0000)]
- fixed some bugs in the resource file

SVN-Revision: 541

20 years agoApplied patch from Ryan:
Ricardo Cruz [Sat, 17 Apr 2004 12:00:31 +0000 (12:00 +0000)]
Applied patch from Ryan:

This patch causes badguys to be killed when they run into an exploding bomb
or get hit by stalactite (as suggested by Ricardo).


SVN-Revision: 540

20 years ago- moved badguys to use sprite class
Ingo Ruhnke [Sat, 17 Apr 2004 10:48:04 +0000 (10:48 +0000)]
- moved badguys to use sprite class

SVN-Revision: 539

20 years ago- added cave background to cave levels
Ingo Ruhnke [Sat, 17 Apr 2004 01:23:39 +0000 (01:23 +0000)]
- added cave background to cave levels

SVN-Revision: 538

20 years ago- added load game support for the worldmap
Ingo Ruhnke [Sat, 17 Apr 2004 00:49:54 +0000 (00:49 +0000)]
- added load game support for the worldmap

SVN-Revision: 537

20 years ago- added new jumpy/money gfx
Ingo Ruhnke [Fri, 16 Apr 2004 21:16:12 +0000 (21:16 +0000)]
- added new jumpy/money gfx

SVN-Revision: 536

20 years ago- added jumpy
Ingo Ruhnke [Fri, 16 Apr 2004 21:14:55 +0000 (21:14 +0000)]
- added jumpy

SVN-Revision: 535

20 years agoAs requested by Ingo Ruhnke, now the author name is much more discrete.
Ricardo Cruz [Fri, 16 Apr 2004 18:49:13 +0000 (18:49 +0000)]
As requested by Ingo Ruhnke, now the author name is much more discrete.

SVN-Revision: 534

20 years ago- some more savegame stuff
Ingo Ruhnke [Fri, 16 Apr 2004 16:52:18 +0000 (16:52 +0000)]
- some more savegame stuff
- added status on worldmap
- made worldmap start on 'start game'
- moved lives, distros, score into PlayerStatus

SVN-Revision: 533

20 years agoThis patch was send to the mailing list by Ryan (aka sik0fewl).
Ricardo Cruz [Fri, 16 Apr 2004 16:24:54 +0000 (16:24 +0000)]
This patch was send to the mailing list by Ryan (aka sik0fewl).

I've made it so that sliding on ice works again (after the changes to the
input handling functions--looks much nicer now, btw).

I also changed supertux.stgt to make snow5.png ice. You can try out sliding
around on ice in the second level. I wasn't really sure what would be a good
sliding rate so people should try fiddling with different values.

Right now the accel/decel rate is the direct inverse of the velocity.. this
inverse can be increased or decreased.

Also, the smalltux animation doesn't "slide", he walks to a stop.. haven't
really looked into where to fix this, but I'm sure others could find it and
fix it before I could.


SVN-Revision: 532

20 years ago- changed scroll speed for background image (should be configurable via level file)
Ingo Ruhnke [Fri, 16 Apr 2004 14:50:41 +0000 (14:50 +0000)]
- changed scroll speed for background image (should be configurable via level file)
- fixed bug that caused background to not get cleanly redrawn

SVN-Revision: 531

20 years ago- added cave background
Ingo Ruhnke [Fri, 16 Apr 2004 14:48:14 +0000 (14:48 +0000)]
- added cave background

SVN-Revision: 530

20 years ago- added 1up to tileset
Ingo Ruhnke [Fri, 16 Apr 2004 14:31:58 +0000 (14:31 +0000)]
- added 1up to tileset

SVN-Revision: 529

20 years ago- replaced a few pure pointers with std::vector<>
Ingo Ruhnke [Fri, 16 Apr 2004 14:26:19 +0000 (14:26 +0000)]
- replaced a few pure pointers with std::vector<>

SVN-Revision: 528

20 years ago- added primitiv scrolling to the worldmap
Ingo Ruhnke [Thu, 15 Apr 2004 19:08:02 +0000 (19:08 +0000)]
- added primitiv scrolling to the worldmap
- added a larger worldmap

SVN-Revision: 527

20 years agoWantsi sended updated for his levels, changes are:
Ricardo Cruz [Thu, 15 Apr 2004 18:18:02 +0000 (18:18 +0000)]
Wantsi sended updated for his levels, changes are:

-Added a small "boss" level: level3.stl
 It is the third level in the set, so I changed the other level numbers
accordingly;
 please keep that in mind when updating. :)
-Fixed some design flaws in the other maps
-Added my full name to the "author" line.


SVN-Revision: 526

20 years agofish fix
Ingo Ruhnke [Tue, 13 Apr 2004 18:50:23 +0000 (18:50 +0000)]
fish fix

SVN-Revision: 525

20 years agoJust makes the level's author name to be written in red, so that it is highlighted.
Ricardo Cruz [Tue, 13 Apr 2004 18:39:56 +0000 (18:39 +0000)]
Just makes the level's author name to be written in red, so that it is highlighted.
I'm sure level creators will appretiate that.

SVN-Revision: 524

20 years ago- fixed egg behaviour a bit
Ingo Ruhnke [Tue, 13 Apr 2004 18:24:06 +0000 (18:24 +0000)]
- fixed egg behaviour a bit

SVN-Revision: 523

20 years ago- commited MatzeBs duck fix
Ingo Ruhnke [Tue, 13 Apr 2004 18:17:26 +0000 (18:17 +0000)]
- commited MatzeBs duck fix

SVN-Revision: 522

20 years agoFixed SDL code of drawgradient().
Ricardo Cruz [Tue, 13 Apr 2004 15:20:20 +0000 (15:20 +0000)]
Fixed SDL code of drawgradient().
I forgot that the axis in SDL are positve in the Up-Down direction.
Now you shouldn't notice any difference between SDL and OpenGL gradients ;)

SVN-Revision: 521

20 years agoUpdated the ocean.png image, message from its author (Marek):
Ricardo Cruz [Tue, 13 Apr 2004 14:52:53 +0000 (14:52 +0000)]
Updated the ocean.png image, message from its author (Marek):
�I accidentally sent you an old version of the ocean.png image.
The new one uses a tilable wave pattern so there's no ugly edge when the
image is repeated.�

Is it my impression or arctis.png doesn't repate very well? Ingo could you try to correct this, should be pretty easy.

SVN-Revision: 520

20 years ago- reenabled OpenGL menu entry
Ingo Ruhnke [Tue, 13 Apr 2004 14:32:48 +0000 (14:32 +0000)]
- reenabled OpenGL menu entry
- OpenGL menu entry is now disabled if no opengl support is compiled in
- added handling for lost surfaces for modeswitch in win32 (needs testing)
- fixed font-shadow issue

SVN-Revision: 519

20 years agoDisabled OpenGL option.
Ricardo Cruz [Tue, 13 Apr 2004 13:20:58 +0000 (13:20 +0000)]
Disabled OpenGL option.

SVN-Revision: 518

20 years ago- implemeted video-mode switching (this currently breaks shadow fonts, but shouldn...
Ingo Ruhnke [Tue, 13 Apr 2004 13:02:06 +0000 (13:02 +0000)]
- implemeted video-mode switching (this currently breaks shadow fonts, but shouldn't be difficult to fix)

SVN-Revision: 517

20 years ago- converted text_type into a class
Ingo Ruhnke [Tue, 13 Apr 2004 12:25:22 +0000 (12:25 +0000)]
- converted text_type into a class

SVN-Revision: 516

20 years agoJust changed each bkgd_top_* and bkgd_bottom_* to be Color structs that can be found...
Ricardo Cruz [Tue, 13 Apr 2004 11:34:54 +0000 (11:34 +0000)]
Just changed each bkgd_top_* and bkgd_bottom_* to be Color structs that can be found at screen.h. Requested by Ingo Ruhnke.
Ingo, I haven't even tried to change the level files, since I don't have any clue about lisp. Please, do that yourself.

SVN-Revision: 515

20 years ago- converted texture_type into a Surface class
Ingo Ruhnke [Tue, 13 Apr 2004 02:19:13 +0000 (02:19 +0000)]
- converted texture_type into a Surface class

SVN-Revision: 514

20 years agoOrganized levels structures, feel free to curse me ;)
Ricardo Cruz [Mon, 12 Apr 2004 23:31:33 +0000 (23:31 +0000)]
Organized levels structures, feel free to curse me ;)
This also adds authors names to levels.

SVN-Revision: 513

20 years agoOrganized levels structures, feel free to curse me ;)
Ricardo Cruz [Mon, 12 Apr 2004 23:20:40 +0000 (23:20 +0000)]
Organized levels structures, feel free to curse me ;)
This also adds authors names to levels.

SVN-Revision: 512

20 years agoOrganized levels structures, feel free to curse me ;)
Ricardo Cruz [Mon, 12 Apr 2004 23:01:28 +0000 (23:01 +0000)]
Organized levels structures, feel free to curse me ;)
This also adds authors names to levels.
Made sure worldmap worked.

SVN-Revision: 511

20 years agoOrganized levels structures, feel free to curse me ;)
Ricardo Cruz [Mon, 12 Apr 2004 22:53:15 +0000 (22:53 +0000)]
Organized levels structures, feel free to curse me ;)
Made worldmap to still work.
This also adds authors names to levels.

SVN-Revision: 510

20 years agoJust added authors name for these levels.
Ricardo Cruz [Mon, 12 Apr 2004 22:41:45 +0000 (22:41 +0000)]
Just added authors name for these levels.
Hope that they are correct, if not tell me :)

SVN-Revision: 509

20 years agoAdded "author" field for levels.
Ricardo Cruz [Mon, 12 Apr 2004 22:39:33 +0000 (22:39 +0000)]
Added "author" field for levels.
Level editor setup config needs testing (not really related with this).

SVN-Revision: 508

20 years agoA first attempt to make a simple and clean way of an on the fly videomode change.
Ricardo Cruz [Mon, 12 Apr 2004 21:14:17 +0000 (21:14 +0000)]
A first attempt to make a simple and clean way of an on the fly videomode change.
But there is this problem:
it seems to work on the first transition from SDL to OpenGL, but doesn't work well in the following transitions to OpenGL.
I think it is not really related with the texture code, but with the st_video_setup_gl(). The way OpenGL is initialized.
Ingo/Tobias, please give a look at this ;)

SVN-Revision: 507

20 years ago- commited MatzeB's update patch
Ingo Ruhnke [Mon, 12 Apr 2004 18:57:37 +0000 (18:57 +0000)]
- commited MatzeB's update patch

SVN-Revision: 506

20 years ago- new extras
Ingo Ruhnke [Mon, 12 Apr 2004 18:44:12 +0000 (18:44 +0000)]
- new extras

SVN-Revision: 505

20 years agocommited MatzeB's slider patch
Ingo Ruhnke [Mon, 12 Apr 2004 13:16:19 +0000 (13:16 +0000)]
commited MatzeB's slider patch

SVN-Revision: 504

20 years ago- added simple sprite class
Ingo Ruhnke [Mon, 12 Apr 2004 12:46:18 +0000 (12:46 +0000)]
- added simple sprite class

SVN-Revision: 503

20 years ago- added menu to worldmap
Ingo Ruhnke [Mon, 12 Apr 2004 01:55:30 +0000 (01:55 +0000)]
- added menu to worldmap

SVN-Revision: 502

20 years ago- some new gfx
Ingo Ruhnke [Mon, 12 Apr 2004 01:35:56 +0000 (01:35 +0000)]
- some new gfx

SVN-Revision: 501

20 years ago- some new news
Ingo Ruhnke [Mon, 12 Apr 2004 01:29:36 +0000 (01:29 +0000)]
- some new news

SVN-Revision: 500

20 years agobug fix in the converter, in case anybody still cares
Ingo Ruhnke [Mon, 12 Apr 2004 01:29:02 +0000 (01:29 +0000)]
bug fix in the converter, in case anybody still cares

SVN-Revision: 499

20 years ago- missing gfx
Ingo Ruhnke [Mon, 12 Apr 2004 01:28:25 +0000 (01:28 +0000)]
- missing gfx

SVN-Revision: 498

20 years ago- tweaked scroll behaviour a little bit
Ingo Ruhnke [Sun, 11 Apr 2004 23:06:29 +0000 (23:06 +0000)]
- tweaked scroll behaviour a little bit
- added collision rects in debug mode

SVN-Revision: 497

20 years agoFixed a simple bug that was not letting levelsets to be added.
Ricardo Cruz [Sun, 11 Apr 2004 22:30:48 +0000 (22:30 +0000)]
Fixed a simple bug that was not letting levelsets to be added.
Added a levelset for Wansti! These levels are great :)

SVN-Revision: 496

20 years agoUpdated and added a new level from Wansti.
Ricardo Cruz [Sun, 11 Apr 2004 22:16:51 +0000 (22:16 +0000)]
Updated and added a new level from Wansti.

SVN-Revision: 495

20 years agoWhat's this level doing here?!
Ricardo Cruz [Sun, 11 Apr 2004 22:15:28 +0000 (22:15 +0000)]
What's this level doing here?!

SVN-Revision: 494

20 years agoMade drawgradient() to use our fillrect(), instead of SDL thingies
Ricardo Cruz [Sun, 11 Apr 2004 21:06:05 +0000 (21:06 +0000)]
Made drawgradient() to use our fillrect(), instead of SDL thingies
and thus the code is much clear now.

SVN-Revision: 493

20 years agoAdded support for gradients :)
Ricardo Cruz [Sun, 11 Apr 2004 20:46:31 +0000 (20:46 +0000)]
Added support for gradients :)
Changed bkgd_* to bkgd_top_* and bkgd_bottom_*
(being * either r, b or g)
This change includes both code and level files.

SVN-Revision: 492

20 years ago- added contrib menu generator
Ingo Ruhnke [Sun, 11 Apr 2004 20:28:11 +0000 (20:28 +0000)]
- added contrib menu generator

SVN-Revision: 491

20 years agoRemoved supertux.h (its useless).
Ricardo Cruz [Sun, 11 Apr 2004 19:12:00 +0000 (19:12 +0000)]
Removed supertux.h (its useless).
global definitions go to defines.h

SVN-Revision: 490

20 years agoIncluded supertux.h stuff into it.
Ricardo Cruz [Sun, 11 Apr 2004 19:10:41 +0000 (19:10 +0000)]
Included supertux.h stuff into it.

SVN-Revision: 489

20 years ago- turned some pointer-foo into a std::vector
Ingo Ruhnke [Sun, 11 Apr 2004 17:48:12 +0000 (17:48 +0000)]
- turned some pointer-foo into a std::vector

SVN-Revision: 488

20 years ago- turned menu_item_type into a class
Ingo Ruhnke [Sun, 11 Apr 2004 17:39:47 +0000 (17:39 +0000)]
- turned menu_item_type into a class

SVN-Revision: 487

20 years ago- moved the global_world into the leveleditors namespace
Ingo Ruhnke [Sun, 11 Apr 2004 17:16:17 +0000 (17:16 +0000)]
- moved the global_world into the leveleditors namespace

SVN-Revision: 486

20 years ago- fixed missing menu on level editor exit
Ingo Ruhnke [Sun, 11 Apr 2004 17:10:48 +0000 (17:10 +0000)]
- fixed missing menu on level editor exit

SVN-Revision: 485

20 years ago- moved loadshared() to the right point
Ingo Ruhnke [Sun, 11 Apr 2004 17:09:10 +0000 (17:09 +0000)]
- moved loadshared() to the right point

SVN-Revision: 484

20 years ago- moved loadshared() to the right point
Ingo Ruhnke [Sun, 11 Apr 2004 17:04:03 +0000 (17:04 +0000)]
- moved loadshared() to the right point

SVN-Revision: 483

20 years ago- removed local (un)loadshared() stuff and replaced it my a global one, fixes crash...
Ingo Ruhnke [Sun, 11 Apr 2004 16:58:06 +0000 (16:58 +0000)]
- removed local (un)loadshared() stuff and replaced it my a global one, fixes crash on entering a level twice

SVN-Revision: 482

20 years agorenamed timer_type to Timer
Ingo Ruhnke [Sun, 11 Apr 2004 16:38:58 +0000 (16:38 +0000)]
renamed timer_type to Timer

SVN-Revision: 481

20 years agostarted to convert timer into a class
Ingo Ruhnke [Sun, 11 Apr 2004 16:33:11 +0000 (16:33 +0000)]
started to convert timer into a class

SVN-Revision: 480

20 years agostarted to convert timer into a class
Ingo Ruhnke [Sun, 11 Apr 2004 16:23:08 +0000 (16:23 +0000)]
started to convert timer into a class

SVN-Revision: 479

20 years ago- moved time_left timer into gamesession
Ingo Ruhnke [Sun, 11 Apr 2004 15:33:53 +0000 (15:33 +0000)]
- moved time_left timer into gamesession

SVN-Revision: 478

20 years ago- made frame ration local
Ingo Ruhnke [Sun, 11 Apr 2004 15:28:26 +0000 (15:28 +0000)]
- made frame ration local

SVN-Revision: 477

20 years ago- moved some global variables into a seperate class
Ingo Ruhnke [Sun, 11 Apr 2004 15:07:29 +0000 (15:07 +0000)]
- moved some global variables into a seperate class

SVN-Revision: 476

20 years ago- localized some more variables
Ingo Ruhnke [Sun, 11 Apr 2004 14:55:59 +0000 (14:55 +0000)]
- localized some more variables

SVN-Revision: 475

20 years ago- made some more global variables, local
Ingo Ruhnke [Sun, 11 Apr 2004 14:44:19 +0000 (14:44 +0000)]
- made some more global variables, local
- replaced a few char* with string

SVN-Revision: 474

20 years ago- turned special into classes
Ingo Ruhnke [Sun, 11 Apr 2004 13:20:43 +0000 (13:20 +0000)]
- turned special into classes

SVN-Revision: 473

20 years ago- renamed 'world' to 'global_world' to emphasis that it is mainly a temporary hack
Ingo Ruhnke [Sun, 11 Apr 2004 13:05:35 +0000 (13:05 +0000)]
- renamed 'world' to 'global_world' to emphasis that it is mainly a temporary hack
- moved some 'world' to 'World::current()'

SVN-Revision: 472

20 years ago- moved some collision code into the world class, since it only acts on world data
Ingo Ruhnke [Sun, 11 Apr 2004 13:00:00 +0000 (13:00 +0000)]
- moved some collision code into the world class, since it only acts on world data

SVN-Revision: 471

20 years ago- change gameobjs names from lower case to upper case
Ingo Ruhnke [Sun, 11 Apr 2004 12:43:35 +0000 (12:43 +0000)]
- change gameobjs names from lower case to upper case

SVN-Revision: 470

20 years ago- moved some more stuff into the world class
Ingo Ruhnke [Sun, 11 Apr 2004 12:37:40 +0000 (12:37 +0000)]
- moved some more stuff into the world class
- turned gameobjs into classes

SVN-Revision: 469

20 years ago- moved gameobjects into there own file
Ingo Ruhnke [Sun, 11 Apr 2004 11:52:29 +0000 (11:52 +0000)]
- moved gameobjects into there own file
- moved drawshape to tile.h

SVN-Revision: 468

20 years ago- fixed worldmap a bit
Ingo Ruhnke [Sun, 11 Apr 2004 01:52:49 +0000 (01:52 +0000)]
- fixed worldmap a bit

SVN-Revision: 467

20 years ago- moved some activate_bad_guy stuff into the world, where it belongs
Ingo Ruhnke [Sun, 11 Apr 2004 01:36:22 +0000 (01:36 +0000)]
- moved some activate_bad_guy stuff into the world, where it belongs

SVN-Revision: 466

20 years ago- moved some more level_ stuff into the levelclass
Ingo Ruhnke [Sun, 11 Apr 2004 01:24:58 +0000 (01:24 +0000)]
- moved some more level_ stuff into the levelclass
- removed a quit, since it did the same as a done

SVN-Revision: 465

20 years ago- removed obsolete hardcoded tiles
Ingo Ruhnke [Sun, 11 Apr 2004 00:24:22 +0000 (00:24 +0000)]
- removed obsolete hardcoded tiles

SVN-Revision: 464

20 years ago- moved stuff from gamesession to world
Ingo Ruhnke [Sun, 11 Apr 2004 00:10:53 +0000 (00:10 +0000)]
- moved stuff from gamesession to world

SVN-Revision: 463

20 years ago- moved stuff from gamesession to world
Ingo Ruhnke [Sun, 11 Apr 2004 00:05:35 +0000 (00:05 +0000)]
- moved stuff from gamesession to world

SVN-Revision: 462

20 years ago- moved stuff from scene into a World class, just an intermediate step, more cleanup...
Ingo Ruhnke [Sat, 10 Apr 2004 22:37:13 +0000 (22:37 +0000)]
- moved stuff from scene into a World class, just an intermediate step, more cleanup will follow

SVN-Revision: 461

20 years agoNew stalactites done by Settra Gaia, they fit very well with Ingo graphics.
Ricardo Cruz [Sat, 10 Apr 2004 22:04:08 +0000 (22:04 +0000)]
New stalactites done by Settra Gaia, they fit very well with Ingo graphics.
They are 32x48 (previous: 32x32), i have checked, and i think nothing will get broken, but please test that. also say if 48 of height is too much...

SVN-Revision: 460

20 years ago- moved lots of code around, made gameloop even more into a class
Ingo Ruhnke [Sat, 10 Apr 2004 22:01:27 +0000 (22:01 +0000)]
- moved lots of code around, made gameloop even more into a class

SVN-Revision: 459

20 years agoa few levels contributed by 'Wantsi'.
Ricardo Cruz [Sat, 10 Apr 2004 21:22:01 +0000 (21:22 +0000)]
a few levels contributed by 'Wantsi'.
they are pretty cool :)

SVN-Revision: 458

20 years ago- reduced menu fadness a bit (ie. balanced the edges)
Ingo Ruhnke [Sat, 10 Apr 2004 20:37:36 +0000 (20:37 +0000)]
- reduced menu fadness a bit (ie. balanced the edges)

SVN-Revision: 457