From 071e58d0efc0df41c112f55a57f563668523351f Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Tue, 4 May 2004 18:58:51 +0000 Subject: [PATCH] The background was being drawn twice, as reported by Ingo. Ingo, could you replace all powerup boxes with money ones. Thx And why was the background changed? This one sucks when scrolling (it has a column of pixels on the right that give a bad look). SVN-Revision: 978 --- src/title.cpp | 26 -------------------------- 1 file changed, 26 deletions(-) diff --git a/src/title.cpp b/src/title.cpp index d0c391a64..d82aba476 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -172,31 +172,6 @@ void draw_demo(GameSession* session, double frame_ratio) world->play_music(LEVEL_MUSIC); - /* FIXME: - // update particle systems - std::vector::iterator p; - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->simulate(frame_ratio); - } - - // Draw particle systems (background) - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->draw(scroll_x, 0, 0); - } - */ - - // Draw interactive tiles: -/* for (int y = 0; y < 15; ++y) - { - for (int x = 0; x < 21; ++x) - { - Tile::draw(32*x - fmodf(scroll_x, 32), y * 32, - plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); - } - }*/ - global_frame_counter++; tux->key_event((SDLKey) keymap.right,DOWN); @@ -291,7 +266,6 @@ void title(void) } /* Draw the background: */ - draw_background(); draw_demo(&session, frame_ratio); if (Menu::current() == main_menu) -- 2.11.0