From 09d567218a9f0071b26cead6e46e5d332c9f1340 Mon Sep 17 00:00:00 2001 From: Ryan Flegel Date: Wed, 14 May 2008 02:24:49 +0000 Subject: [PATCH] Don't increase mriceblock's squish count when hitting walls/bricks. Only when squished. SVN-Revision: 5471 --- src/badguy/mriceblock.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/badguy/mriceblock.cpp b/src/badguy/mriceblock.cpp index 0d84d8129..7ab283788 100644 --- a/src/badguy/mriceblock.cpp +++ b/src/badguy/mriceblock.cpp @@ -106,12 +106,10 @@ MrIceBlock::collision_solid(const CollisionHit& hit) if(hit.right && dir == RIGHT) { dir = LEFT; sound_manager->play("sounds/iceblock_bump.wav", get_pos()); - if(++squishcount >= MAXSQUISHES) { kill_fall(); break; } physic.set_velocity_x(-KICKSPEED); } else if(hit.left && dir == LEFT) { dir = RIGHT; sound_manager->play("sounds/iceblock_bump.wav", get_pos()); - if(++squishcount >= MAXSQUISHES) { kill_fall(); break; } physic.set_velocity_x(KICKSPEED); } sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); -- 2.11.0