From 12fb50dc91421bee742589251c633597378fd112 Mon Sep 17 00:00:00 2001 From: Ryan Flegel Date: Thu, 7 Oct 2004 23:03:07 +0000 Subject: [PATCH] - [sort of] reverted flapping to it's old form SVN-Revision: 1989 --- src/player.cpp | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/src/player.cpp b/src/player.cpp index ecea4f999..5e33cc86a 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -603,14 +603,25 @@ Player::handle_vertical_input() // XXX: magic numbers. should be a percent of gravity // gravity is (by default) -0.1f - physic.set_acceleration_y(.05 + .06f*xr); + physic.set_acceleration_y(.12 + .01f*xr); + +#if 0 + // To slow down x-vel when flapping (not working) + if (fabsf(physic.get_velocity_x()) > MAX_WALK_XM) + { + if (physic.get_velocity_x() < 0) + physic.set_acceleration_x(1.0f); + else if (physic.get_velocity_x() > 0) + physic.set_acceleration_x(-1.0f); + } +#endif } } else { physic.set_acceleration_y(0); } - + // Hover //(disabled by default, use cheat code "hover" to toggle on/off) //TODO: needs some tweaking, especially when used together with double jump and jumping off badguys -- 2.11.0