From 163da85556c9cf85b712e7da76a73ef0c24ec4b1 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ond=C5=99ej=20Ho=C5=A1ek?= Date: Mon, 31 Oct 2005 15:48:13 +0000 Subject: [PATCH] * Level time now respects top border * Abednego's 4th Bonus1 level now has its time limit set correctly to 60. SVN-Revision: 2929 --- data/levels/bonus1/abednego-level4.stl | 2 +- src/object/level_time.cpp | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/data/levels/bonus1/abednego-level4.stl b/data/levels/bonus1/abednego-level4.stl index abe58b08f..53d03daae 100644 --- a/data/levels/bonus1/abednego-level4.stl +++ b/data/levels/bonus1/abednego-level4.stl @@ -84,7 +84,7 @@ (speed 0.5) ) (leveltime - (time 500) ;60) + (time 60) ) (particles-snow (layer -200) diff --git a/src/object/level_time.cpp b/src/object/level_time.cpp index 532afc58d..db8f3faaa 100644 --- a/src/object/level_time.cpp +++ b/src/object/level_time.cpp @@ -54,14 +54,14 @@ LevelTime::draw(DrawingContext& context) char str[60]; if(time_left.get_timeleft() < 0) { - context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, 0), + context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, BORDER_Y), CENTER_ALLIGN, LAYER_FOREGROUND1); } else if (time_left.get_timeleft() > TIME_WARNING || int(game_time * 2.5) % 2) { snprintf(str, sizeof(str), " %d", int(time_left.get_timeleft())); context.draw_text(white_text, _("TIME"), - Vector(SCREEN_WIDTH/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1); - context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + 4*16, 0), + Vector(SCREEN_WIDTH/2, BORDER_Y), CENTER_ALLIGN, LAYER_FOREGROUND1); + context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + 4*16, BORDER_Y), CENTER_ALLIGN, LAYER_FOREGROUND1); } -- 2.11.0