From 1a22fd2f500ae137ec81f83eac2d74aa06be8cb1 Mon Sep 17 00:00:00 2001 From: Christoph Sommer Date: Mon, 24 Apr 2006 01:37:02 +0000 Subject: [PATCH] gave the yeti some more knobs to adjust SVN-Revision: 3410 --- src/badguy/yeti.cpp | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) diff --git a/src/badguy/yeti.cpp b/src/badguy/yeti.cpp index 56c2d93c0..adb6344b2 100644 --- a/src/badguy/yeti.cpp +++ b/src/badguy/yeti.cpp @@ -30,15 +30,20 @@ #include "game_session.hpp" namespace { - const float JUMP_DOWN_VY = 250; - const float JUMP_UP_VY = 700; - const float STOMP_VY = 250; + const float JUMP_DOWN_VX = 250; /**< horizontal speed while jumping off the dais */ + const float JUMP_DOWN_VY = 250; /**< vertical speed while jumping off the dais */ + + const float RUN_VX = 350; /**< horizontal speed while running */ + + const float JUMP_UP_VX = 350; /**< horizontal speed while jumping on the dais */ + const float JUMP_UP_VY = 700; /**< vertical speed while jumping on the dais */ + + const float STOMP_VY = 250; /** vertical speed while stomping on the dais */ const float LEFT_STAND_X = 16; /**< x-coordinate of left dais' end position */ const float RIGHT_STAND_X = 800-60-16; /**< x-coordinate of right dais' end position */ const float LEFT_JUMP_X = LEFT_STAND_X+284; /**< x-coordinate of from where to jump on the left dais */ const float RIGHT_JUMP_X = RIGHT_STAND_X-284; /**< x-coordinate of from where to jump on the right dais */ - const float RUN_SPEED = 350; /**< horizontal speed */ const float STOMP_WAIT = .5; /**< time we stay on the dais before jumping again */ const float SAFE_TIME = .5; /**< the time we are safe when tux just hit us */ const int INITIAL_HITPOINTS = 3; /**< number of hits we can take */ @@ -81,14 +86,14 @@ Yeti::active_update(float elapsed_time) { switch(state) { case JUMP_DOWN: - physic.set_velocity_x((dir==RIGHT)?+RUN_SPEED:-RUN_SPEED); + physic.set_velocity_x((dir==RIGHT)?+JUMP_DOWN_VX:-JUMP_DOWN_VX); break; case RUN: - physic.set_velocity_x((dir==RIGHT)?+RUN_SPEED:-RUN_SPEED); + physic.set_velocity_x((dir==RIGHT)?+RUN_VX:-RUN_VX); if (((dir == RIGHT) && (get_pos().x >= RIGHT_JUMP_X)) || ((dir == LEFT) && (get_pos().x <= LEFT_JUMP_X))) jump_up(); break; case JUMP_UP: - physic.set_velocity_x((dir==RIGHT)?+RUN_SPEED:-RUN_SPEED); + physic.set_velocity_x((dir==RIGHT)?+JUMP_UP_VX:-JUMP_UP_VX); if (((dir == RIGHT) && (get_pos().x >= RIGHT_STAND_X)) || ((dir == LEFT) && (get_pos().x <= LEFT_STAND_X))) be_angry(); break; case BE_ANGRY: @@ -107,7 +112,7 @@ void Yeti::jump_down() { sprite->set_action((dir==RIGHT)?"jump-right":"jump-left"); - physic.set_velocity_x((dir==RIGHT)?(+RUN_SPEED):(-RUN_SPEED)); + physic.set_velocity_x((dir==RIGHT)?(+JUMP_DOWN_VX):(-JUMP_DOWN_VX)); physic.set_velocity_y(JUMP_DOWN_VY); state = JUMP_DOWN; } @@ -116,7 +121,7 @@ void Yeti::run() { sprite->set_action((dir==RIGHT)?"run-right":"run-left"); - physic.set_velocity_x((dir==RIGHT)?(+RUN_SPEED):(-RUN_SPEED)); + physic.set_velocity_x((dir==RIGHT)?(+RUN_VX):(-RUN_VX)); physic.set_velocity_y(0); state = RUN; } @@ -125,7 +130,7 @@ void Yeti::jump_up() { sprite->set_action((dir==RIGHT)?"jump-right":"jump-left"); - physic.set_velocity_x((dir==RIGHT)?(+RUN_SPEED):(-RUN_SPEED)); + physic.set_velocity_x((dir==RIGHT)?(+JUMP_UP_VX):(-JUMP_UP_VX)); physic.set_velocity_y(JUMP_UP_VY); state = JUMP_UP; } -- 2.11.0