From 31bdb81ba7cfccbc937687b33056d5bb715a6094 Mon Sep 17 00:00:00 2001 From: LMH Date: Wed, 25 Jun 2014 14:13:54 -1000 Subject: [PATCH] Frozen badguys can be killed with butt-jump --- src/badguy/badguy.cpp | 68 +++++++++++++++++++++++++++++---------------------- 1 file changed, 39 insertions(+), 29 deletions(-) diff --git a/src/badguy/badguy.cpp b/src/badguy/badguy.cpp index 99a5618d1..8f08ea787 100644 --- a/src/badguy/badguy.cpp +++ b/src/badguy/badguy.cpp @@ -28,23 +28,23 @@ #include static const float SQUISH_TIME = 2; - + static const float X_OFFSCREEN_DISTANCE = 1280; static const float Y_OFFSCREEN_DISTANCE = 800; static const int LAYER_FALLING = 500; BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name, int layer) : - MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), + MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), physic(), - countMe(true), + countMe(true), is_initialized(false), start_position(), - dir(LEFT), - start_dir(AUTO), - frozen(false), + dir(LEFT), + start_dir(AUTO), + frozen(false), ignited(false), dead_script(), - state(STATE_INIT), + state(STATE_INIT), is_active_flag(), state_timer(), on_ground_flag(false), @@ -60,20 +60,20 @@ BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name, int layer) : } BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite_name, int layer) : - MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), + MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), physic(), - countMe(true), - is_initialized(false), + countMe(true), + is_initialized(false), start_position(), - dir(direction), - start_dir(direction), - frozen(false), + dir(direction), + start_dir(direction), + frozen(false), ignited(false), dead_script(), - state(STATE_INIT), + state(STATE_INIT), is_active_flag(), state_timer(), - on_ground_flag(false), + on_ground_flag(false), floor_normal(), colgroup_active(COLGROUP_MOVING) { @@ -86,20 +86,20 @@ BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite } BadGuy::BadGuy(const Reader& reader, const std::string& sprite_name, int layer) : - MovingSprite(reader, sprite_name, layer, COLGROUP_DISABLED), + MovingSprite(reader, sprite_name, layer, COLGROUP_DISABLED), physic(), - countMe(true), - is_initialized(false), + countMe(true), + is_initialized(false), start_position(), - dir(LEFT), + dir(LEFT), start_dir(AUTO), - frozen(false), - ignited(false), + frozen(false), + ignited(false), dead_script(), - state(STATE_INIT), + state(STATE_INIT), is_active_flag(), state_timer(), - on_ground_flag(false), + on_ground_flag(false), floor_normal(), colgroup_active(COLGROUP_MOVING) { @@ -320,9 +320,19 @@ BadGuy::collision_badguy(BadGuy& , const CollisionHit& ) } bool -BadGuy::collision_squished(GameObject& ) +BadGuy::collision_squished(GameObject& object) { - return false; + // frozen badguys can be killed with butt-jump + if(frozen) + { + Player* player = dynamic_cast(&object); + if(player && (player->does_buttjump)) { + player->bounce(*this); + kill_fall();//TODO: shatter frozen badguys + return true; + } + } + return false; } HitResponse @@ -414,7 +424,7 @@ BadGuy::run_dead_script() Sector::current()->get_level()->stats.badguys++; countMe = false; - + // start dead-script if(dead_script != "") { std::istringstream stream(dead_script); @@ -612,12 +622,12 @@ BadGuy::is_ignited() const { return ignited; } - -void + +void BadGuy::set_colgroup_active(CollisionGroup group) { this->colgroup_active = group; - if (state == STATE_ACTIVE) set_group(group); + if (state == STATE_ACTIVE) set_group(group); } /* EOF */ -- 2.11.0