From 7ad7fe157c0b483c275661334d45f09c8c3b496f Mon Sep 17 00:00:00 2001 From: Tobias Markus Date: Tue, 11 Mar 2014 18:05:04 +0100 Subject: [PATCH] Do not rotate sprite when we are dying --- src/object/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/object/player.cpp b/src/object/player.cpp index 2cc156e31..c833a208b 100644 --- a/src/object/player.cpp +++ b/src/object/player.cpp @@ -367,7 +367,7 @@ Player::update(float elapsed_time) } // handle backflipping - if (backflipping) { + if (backflipping && !dying) { //prevent player from changing direction when backflipping dir = (backflip_direction == 1) ? LEFT : RIGHT; if (backflip_timer.started()) physic.set_velocity_x(100 * backflip_direction); -- 2.11.0