From 8969e1a89abf9717f60722dc73a18ce8aee59f35 Mon Sep 17 00:00:00 2001 From: Mathnerd314 Date: Thu, 4 Mar 2010 02:39:19 +0000 Subject: [PATCH] Small cleanup of Sector::get_nearest_player SVN-Revision: 6537 --- src/supertux/sector.cpp | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/src/supertux/sector.cpp b/src/supertux/sector.cpp index e57058f7e..273c1d45d 100644 --- a/src/supertux/sector.cpp +++ b/src/supertux/sector.cpp @@ -1893,13 +1893,11 @@ Sector::get_gravity() const return gravity; } -Player * +Player* Sector::get_nearest_player (const Vector& pos) { - Player *nearest_player; - float nearest_dist; - - nearest_player = NULL; + Player *nearest_player = NULL; + float nearest_dist = std::numeric_limits::max(); std::vector players = Sector::current()->get_players(); for (std::vector::iterator playerIter = players.begin(); @@ -1907,20 +1905,18 @@ Sector::get_nearest_player (const Vector& pos) ++playerIter) { Player *this_player = *playerIter; - float this_dist; - if (this_player->is_dying() || this_player->is_dead()) continue; - this_dist = this_player->get_bbox ().distance (pos); + float this_dist = this_player->get_bbox ().distance(pos); - if ((nearest_player == NULL) || (nearest_dist > this_dist)) { + if (this_dist < nearest_dist) { nearest_player = this_player; nearest_dist = this_dist; } } - return (nearest_player); + return nearest_player; } /* Player *get_nearest_player */ std::vector -- 2.11.0