From 954adaf2af9284945185e58d8017041ea1ff4868 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ond=C5=99ej=20Ho=C5=A1ek?= Date: Mon, 16 May 2005 18:27:06 +0000 Subject: [PATCH] Implemented Yoshi's Island-style flapping (based on Wansti's code) and force-activated it. If you still want to choose a flapping style, define CHOOSEFLAPSTYLE in config.h. SVN-Revision: 2495 --- src/object/player.cpp | 49 ++++++++++++++++++++++++++----------------------- src/object/player.h | 2 ++ 2 files changed, 28 insertions(+), 23 deletions(-) diff --git a/src/object/player.cpp b/src/object/player.cpp index 1a2d6c110..f5821c06c 100644 --- a/src/object/player.cpp +++ b/src/object/player.cpp @@ -343,7 +343,7 @@ Player::handle_vertical_input() flapping = false; falling_from_flap = false; if (flapping_timer.started()) { - flapping_timer.start(0); + flapping_timer.stop(); } physic.set_acceleration_y(0); //for flapping @@ -351,15 +351,12 @@ Player::handle_vertical_input() // Press jump key if(controller->pressed(Controller::JUMP) && can_jump && on_ground()) { - if(duck) { // only jump a little bit when in duck mode { + if (duck) // only jump a little bit when in duck mode physic.set_velocity_y(300); - } else { - // jump higher if we are running - if (fabs(physic.get_velocity_x()) > MAX_WALK_XM) - physic.set_velocity_y(580); - else - physic.set_velocity_y(520); - } + else if (fabs(physic.get_velocity_x()) > MAX_WALK_XM) // jump higher if we are running + physic.set_velocity_y(580); + else + physic.set_velocity_y(520); //bbox.move(Vector(0, -1)); jumping = true; @@ -380,8 +377,8 @@ Player::handle_vertical_input() physic.set_velocity_y(0); } } - - // temporary to help player's choosing a flapping +#if CHOOSEFLAPSTYLE + // temporary to help players choosing a flapping if(flapping_mode == RICARDO_FLAP) { // Flapping, Ricardo's version // similar to SM3 Fox @@ -391,35 +388,40 @@ Player::handle_vertical_input() flaps_nb++; } } else if(flapping_mode == MAREK_FLAP) { - // Flapping, Marek's version +#endif + // Flapping, Marek and Ondra's version if (controller->hold(Controller::JUMP) && can_flap) { - if (!flapping_timer.started()) - { - flapping_timer.start(TUX_FLAPPING_TIME); - flapping_velocity = physic.get_velocity_x(); - } if (flapping_timer.check()) { can_flap = false; + //flapping = false; falling_from_flap = true; } - jumping = true; - flapping = true; - if (!flapping_timer.check()) { + else if (!flapping_timer.started()) + { + flapping_timer.start(TUX_FLAPPING_TIME); + flapping_velocity = physic.get_velocity_x(); + } + else + { + jumping = true; + flapping = true; float cv = flapping_velocity * sqrt( TUX_FLAPPING_TIME - flapping_timer.get_timegone() / TUX_FLAPPING_TIME); - + //Handle change of direction while flapping if (((dir == LEFT) && (cv > 0)) || (dir == RIGHT) && (cv < 0)) { cv *= (-1); } physic.set_velocity_x(cv); - physic.set_velocity_y( - flapping_timer.get_timegone()/.850); + physic.set_velocity_y(flapping_timer.get_timegone() + * TUX_FLAPPING_STRENGTH); + //std::cout << "Timegone: " << flapping_timer.get_timegone() << ", Y velocity: " << physic.get_velocity_y() << "\n"; } } +#if CHOOSEFLAPSTYLE } else if(flapping_mode == RYAN_FLAP) { // Flapping, Ryan's version if (controller->hold(Controller::JUMP) && can_flap) @@ -461,6 +463,7 @@ Player::handle_vertical_input() physic.set_acceleration_y(0); } } +#endif /* In case the player has pressed Down while in a certain range of air, enable butt jump action */ diff --git a/src/object/player.h b/src/object/player.h index 22fb0f295..45ee08628 100644 --- a/src/object/player.h +++ b/src/object/player.h @@ -39,6 +39,7 @@ static const float TUX_SAFE_TIME = 1.250; static const float TUX_INVINCIBLE_TIME = 10.0; static const float TUX_INVINCIBLE_TIME_WARNING = 2.0; static const float TUX_FLAPPING_TIME = 1; /* How long Tux can flap his wings to gain additional jump height */ +static const float TUX_FLAPPING_STRENGTH = 150; /* How much velocity Tux gains when flapping */ static const float GROWING_TIME = 1.0; static const int GROWING_FRAMES = 7; @@ -112,6 +113,7 @@ public: int flaps_nb; // temporary to help player's choosing a flapping + // TODO: remove this after agreeing on flapstyle! enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NO_FLAP }; int flapping_mode; -- 2.11.0