From 9d2fea4d9196d35d80c047d31d9cb34385fd39a9 Mon Sep 17 00:00:00 2001 From: Florian Forster Date: Thu, 11 Mar 2010 19:14:28 +0000 Subject: [PATCH] object/bonus_block.[ch]pp: Fix a NULL-pointer dereference. Fixes a bug introduced in revision 6575: Since a player is not a badguy, the Player* was NULL in the badguy code. Dereferencing it leads to a segmentation fault. SVN-Revision: 6597 --- src/object/bonus_block.cpp | 28 ++++++++++++++++++---------- src/object/bonus_block.hpp | 2 +- 2 files changed, 19 insertions(+), 11 deletions(-) diff --git a/src/object/bonus_block.cpp b/src/object/bonus_block.cpp index 2fb6bc8a7..084253e08 100644 --- a/src/object/bonus_block.cpp +++ b/src/object/bonus_block.cpp @@ -116,7 +116,7 @@ BonusBlock::~BonusBlock() void BonusBlock::hit(Player & player) { - try_open(player); + try_open(&player); } HitResponse @@ -124,7 +124,8 @@ BonusBlock::collision(GameObject& other, const CollisionHit& hit){ Player* player = dynamic_cast (&other); if (player) { - if (player->does_buttjump) try_open(*player); + if (player->does_buttjump) + try_open(player); } BadGuy* badguy = dynamic_cast (&other); @@ -133,21 +134,21 @@ BonusBlock::collision(GameObject& other, const CollisionHit& hit){ // Badguy's bottom has to be below the top of the block // SHIFT_DELTA is required to slide over one tile gaps. if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){ - try_open(*player); + try_open(player); } } Portable* portable = dynamic_cast (&other); if(portable) { MovingObject* moving = dynamic_cast (&other); if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) { - try_open(*player); + try_open(player); } } return Block::collision(other, hit); } void -BonusBlock::try_open(Player & player) +BonusBlock::try_open(Player *player) { if(sprite->get_action() == "empty") { sound_manager->play("sounds/brick.wav"); @@ -156,17 +157,24 @@ BonusBlock::try_open(Player & player) Sector* sector = Sector::current(); assert(sector); - Direction direction = (player.get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT; + + if (player == NULL) + player = sector->player; + + if (player == NULL) + return; + + Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT; switch(contents) { case CONTENT_COIN: Sector::current()->add_object(new BouncyCoin(get_pos(), true)); - player.get_status()->add_coins(1); + player->get_status()->add_coins(1); Sector::current()->get_level()->stats.coins++; break; case CONTENT_FIREGROW: - if(player.get_status()->bonus == NO_BONUS) { + if(player->get_status()->bonus == NO_BONUS) { SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction)); sector->add_object(riser); } else { @@ -178,7 +186,7 @@ BonusBlock::try_open(Player & player) break; case CONTENT_ICEGROW: - if(player.get_status()->bonus == NO_BONUS) { + if(player->get_status()->bonus == NO_BONUS) { SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction)); sector->add_object(riser); } else { @@ -205,7 +213,7 @@ BonusBlock::try_open(Player & player) break; } - start_bounce(&player); + start_bounce(player); sprite->set_action("empty"); } diff --git a/src/object/bonus_block.hpp b/src/object/bonus_block.hpp index 47219293a..35c845e01 100644 --- a/src/object/bonus_block.hpp +++ b/src/object/bonus_block.hpp @@ -27,7 +27,7 @@ public: virtual ~BonusBlock(); HitResponse collision(GameObject& other, const CollisionHit& hit); - void try_open(Player & player); + void try_open(Player *player); enum Contents { CONTENT_COIN, -- 2.11.0