From c8dbb2b556fe1d7a217b608f986caebb67d8f930 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ond=C5=99ej=20Ho=C5=A1ek?= Date: Tue, 25 Oct 2005 15:46:54 +0000 Subject: [PATCH] Suppressed error messages of savegame not opened when it doesn't exist SVN-Revision: 2916 --- src/worldmap.cpp | 118 ++++++++++++++++++++++++++++++------------------------- 1 file changed, 64 insertions(+), 54 deletions(-) diff --git a/src/worldmap.cpp b/src/worldmap.cpp index ae846fdc7..97900ec0f 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -25,6 +25,7 @@ #include #include #include +#include #include "gettext.hpp" #include "video/surface.hpp" @@ -1112,74 +1113,83 @@ WorldMap::loadgame(const std::string& filename) { std::cout << "loadgame: " << filename << std::endl; savegame_file = filename; - - try { - lisp::Parser parser; - std::auto_ptr root (parser.parse(filename)); - const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); - if(!savegame) - throw std::runtime_error("File is not a supertux-savegame file."); - - /* Get the Map filename and then load it before setting level settings */ - std::string cur_map_filename = map_filename; - savegame->get("map", map_filename); - load_map(); - - savegame->get("intro-displayed", intro_displayed); - savegame->get("lives", player_status->lives); - savegame->get("coins", player_status->coins); - savegame->get("max-score-multiplier", player_status->max_score_multiplier); - if (player_status->lives < 0) + if (PHYSFS_exists(filename.c_str())) // savegame exists + { + try { + lisp::Parser parser; + + std::auto_ptr root (parser.parse(filename)); + + const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); + if(!savegame) + throw std::runtime_error("File is not a supertux-savegame file."); + + /* Get the Map filename and then load it before setting level settings */ + std::string cur_map_filename = map_filename; + savegame->get("map", map_filename); + load_map(); + + savegame->get("intro-displayed", intro_displayed); + savegame->get("lives", player_status->lives); + savegame->get("coins", player_status->coins); + savegame->get("max-score-multiplier", player_status->max_score_multiplier); + if (player_status->lives < 0) player_status->reset(); - const lisp::Lisp* tux_lisp = savegame->get_lisp("tux"); - if(tux) - { - Vector p; - std::string back_str = "none"; + const lisp::Lisp* tux_lisp = savegame->get_lisp("tux"); + if(tux) + { + Vector p; + std::string back_str = "none"; - tux_lisp->get("x", p.x); - tux_lisp->get("y", p.y); - tux_lisp->get("back", back_str); - player_status->read(*tux_lisp); + tux_lisp->get("x", p.x); + tux_lisp->get("y", p.y); + tux_lisp->get("back", back_str); + player_status->read(*tux_lisp); - tux->back_direction = string_to_direction(back_str); - tux->set_tile_pos(p); - } + tux->back_direction = string_to_direction(back_str); + tux->set_tile_pos(p); + } - const lisp::Lisp* levels_lisp = savegame->get_lisp("levels"); - if(levels_lisp) { - lisp::ListIterator iter(levels_lisp); - while(iter.next()) { - if(iter.item() == "level") { - std::string name; - bool solved = false; + const lisp::Lisp* levels_lisp = savegame->get_lisp("levels"); + if(levels_lisp) { + lisp::ListIterator iter(levels_lisp); + while(iter.next()) { + if(iter.item() == "level") { + std::string name; + bool solved = false; - const lisp::Lisp* level = iter.lisp(); - level->get("name", name); - level->get("solved", solved); + const lisp::Lisp* level = iter.lisp(); + level->get("name", name); + level->get("solved", solved); - for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) - { - if (name == i->name) + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - i->solved = solved; - i->sprite->set_action(solved ? "solved" : "default"); - i->statistics.parse(*level); - break; + if (name == i->name) + { + i->solved = solved; + i->sprite->set_action(solved ? "solved" : "default"); + i->statistics.parse(*level); + break; + } } + } else { + std::cerr << "Unknown token '" << iter.item() + << "' in levels block in worldmap.\n"; } - } else { - std::cerr << "Unknown token '" << iter.item() - << "' in levels block in worldmap.\n"; } } + } catch(std::exception& e) { + std::cerr << "Problem loading game '" << filename << "': " << e.what() + << "\n"; + load_map(); + player_status->reset(); } - } catch(std::exception& e) { - std::cerr << "Problem loading game '" << filename << "': " << e.what() - << "\n"; - load_map(); + } + else + { + load_map(); player_status->reset(); } -- 2.11.0