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Prevent livefire from wakeing from sleep while in the process of being extinguished
2013-10-26
LMH
Prevent livefire from wakeing from sleep while in the...
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2013-10-26
LMH
Added a missing 'break' statement to statistics
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2013-10-26
LMH
Recast 'Living in a Fridge' in the darksnow2 tileset...
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2013-10-26
LMH
BonusBlock drawn on same layer as Block again
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2013-10-26
LMH
More recoloring of editor icons
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2013-10-26
LMH
Moved a bouncing snowball in 'Under the Ice' so that...
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2013-10-26
LMH
Recolored secret area editor icon to match area color...
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2013-10-26
LMH
Secret areas can also trigger a script
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2013-10-26
LMH
Level into screen will now display target time if defined...
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2013-10-26
LMH
Worldmap stats report level target time
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2013-10-26
LMH
Added ability to define a 'target time' for levels...
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2013-10-26
LMH
Hide stats on levels that have none
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2013-10-26
LMH
Stalactites break free when disturbed by fire and ice...
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2013-10-26
LMH
Added a negative y-velocity component to horizontal...
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2013-10-26
LMH
Icecrusher will no longer drop if there are static...
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2013-10-26
LMH
Tweaked worldmap HUD.
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2013-10-26
LMH
Added a secondary coin sound to distinguish between...
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2013-10-26
Tobias Markus
Recompressing newly added files
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2013-10-26
LMH
Worldmap now supports an additional level sprite action...
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2013-10-26
LMH
Made short_fuse explode when hit with bullets of all...
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2013-10-26
LMH
Improved death mechanics of livefire
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2013-10-26
LMH
Improved death mechanics of flame and iceflame.
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2013-10-26
LMH
Added level to Incubator Island: 'Primed for Action'
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2013-10-26
LMH
Tweaked the backflip timer so that Tux cannot cancel...
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2013-10-26
LMH
Removed coin penalty for aborting a level- this needs...
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2013-10-26
LMH
Using a reset point no longer marks statistics as invalid.
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2013-10-26
LMH
Dispensed badguys are no longer counted in level stats.
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2013-10-26
Wolfgang Becker
Tux can stop to backflip at will. Holding jump continues...
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2013-10-26
LMH
Reverted part of revision 02c347cdae86.
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2013-10-26
Wolfgang Becker
Tux can stop to backflip when landing on objects. Holding...
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2013-10-26
LMH
Added ice-slick tiles that can be used to make various...
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2013-10-26
LMH
Spikes for all directions
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2013-10-26
LMH
Concept art for LiveFire
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2013-10-26
Tobias Markus
Changing the order in which the components are loaded...
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2013-10-26
LMH
Cleaned up some junk in bonus_block.
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2013-10-26
Tobias Markus
Prevent previous music from playing when sound file...
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2013-10-26
Tobias Markus
[bug 952 partial] Free mouse cursor surface before...
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2013-10-26
Tobias Markus
Checking if badguy is active before double-killing...
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2013-10-26
Tobias Markus
Fix credits font size for Marcin Kocur
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2013-10-26
Tobias Markus
Don't kill badguys twice when hitting spike after falling...
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2013-10-26
LMH
Appearance of vertical movement to owl graphics
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2013-10-26
LMH
Made the eyes of owl more owl-like
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2013-10-26
LMH
Added some contrast, blended colors, and added texture...
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2013-10-26
LMH
Finish making powerups drop out of bonus blocks when...
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2013-10-26
LMH
Start working on a bonusblock drop procedure for when...
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2013-09-14
Tobias Markus
Tentative untested fix to SDL_GetDisplayMode
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2013-08-31
Tobias Markus
Few more fixes to SDL2 conversion
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2013-08-19
Tobias Markus
Fix dangling else in sqapi.cpp
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2013-08-19
Tobias Markus
bug 1001 part: Fix compiler warnings in iSpy
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2013-08-18
Tobias Markus
Issue 1001: Fix compilation warning
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