2013-09-07 |
LMH | More recoloring of editor icons
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2013-09-07 |
LMH | Moved a bouncing snowball in 'Under the Ice' so that...
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2013-09-07 |
LMH | Recolored secret area editor icon to match area color...
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commit | commitdiff | tree |
2013-09-07 |
LMH | Secret areas can also trigger a script
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commit | commitdiff | tree |
2013-09-07 |
LMH | Level into screen will now display target time if defined...
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commit | commitdiff | tree |
2013-09-07 |
LMH | Worldmap stats report level target time
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commit | commitdiff | tree |
2013-09-06 |
LMH | Added ability to define a 'target time' for levels...
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commit | commitdiff | tree |
2013-09-06 |
LMH | Hide stats on levels that have none
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commit | commitdiff | tree |
2013-09-06 |
LMH | Stalactites break free when disturbed by fire and ice...
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2013-09-04 |
LMH | Added a negative y-velocity component to horizontal...
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2013-09-04 |
LMH | Icecrusher will no longer drop if there are static...
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commit | commitdiff | tree |
2013-09-03 |
LMH | Tweaked worldmap HUD.
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commit | commitdiff | tree |
2013-09-03 |
LMH | Added a secondary coin sound to distinguish between...
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commit | commitdiff | tree |
2013-09-03 |
LMH | Worldmap now supports an additional level sprite action...
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commit | commitdiff | tree |
2013-09-02 |
LMH | Made short_fuse explode when hit with bullets of all...
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commit | commitdiff | tree |
2013-09-02 |
LMH | Improved death mechanics of livefire
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commit | commitdiff | tree |
2013-09-02 |
LMH | Improved death mechanics of flame and iceflame.
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commit | commitdiff | tree |
2013-09-02 |
LMH | Added level to Incubator Island: 'Primed for Action'
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commit | commitdiff | tree |
2013-09-02 |
LMH | Tweaked the backflip timer so that Tux cannot cancel...
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commit | commitdiff | tree |
2013-09-02 |
LMH | Removed coin penalty for aborting a level- this needs...
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commit | commitdiff | tree |
2013-09-02 |
LMH | Using a reset point no longer marks statistics as invalid.
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commit | commitdiff | tree |
2013-09-02 |
LMH | Dispensed badguys are no longer counted in level stats.
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commit | commitdiff | tree |
2013-08-29 |
LMH | Reverted part of revision 02c347cdae86.
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commit | commitdiff | tree |
2013-08-28 |
LMH | Added ice-slick tiles that can be used to make various...
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2013-08-27 |
LMH | Spikes for all directions
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commit | commitdiff | tree |
2013-08-27 |
LMH | Concept art for LiveFire
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commit | commitdiff | tree |
2013-08-26 |
LMH | Cleaned up some junk in bonus_block.
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commit | commitdiff | tree |
2013-08-22 |
LMH | Appearance of vertical movement to owl graphics
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commit | commitdiff | tree |
2013-08-22 |
LMH | Made the eyes of owl more owl-like
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commit | commitdiff | tree |
2013-08-22 |
LMH | Added some contrast, blended colors, and added texture...
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commit | commitdiff | tree |
2013-08-21 |
LMH | Finish making powerups drop out of bonus blocks when...
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commit | commitdiff | tree |
2013-08-21 |
LMH | Start working on a bonusblock drop procedure for when...
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commit | commitdiff | tree |
2013-08-21 |
LMH | Removed level 'The Mountain Pass' introduced climbing...
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commit | commitdiff | tree |
2013-08-19 |
LMH | Added a .gitignore file for common build and patching...
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commit | commitdiff | tree |
2013-08-17 |
LMH | Replaced flames with iceflames in 'You Have 1 Minute...
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commit | commitdiff | tree |
2013-08-17 |
LMH | New elements and tweaks to world 1 levels prior to...
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commit | commitdiff | tree |
2013-08-14 |
LMH | New level: 'The Mountain Pass' designed to introduce...
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commit | commitdiff | tree |
2013-08-13 |
LMH | Set default behavior for red potion powerups to flip...
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commit | commitdiff | tree |
2013-08-13 |
LMH | Tweaks to HeavyCoin to make it placeable in the editor
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commit | commitdiff | tree |
2013-08-12 |
LMH | Removed intro/extro.txt from world1 since they are...
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commit | commitdiff | tree |
2013-08-12 |
LMH | Added diagonal pole tiles
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commit | commitdiff | tree |
2013-08-10 |
LMH | Omit the copyright date from translation in the title...
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commit | commitdiff | tree |
2013-08-10 |
LMH | Credit where credit is due for French Translation.
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commit | commitdiff | tree |
2013-08-10 |
LMH | Remade darksnow concave and slope tiles
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commit | commitdiff | tree |
2013-08-08 |
LMH | Filled out darksnow tileset some
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commit | commitdiff | tree |
2013-08-08 |
LMH | Improved tileability of snow/unisolid2 tiles
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commit | commitdiff | tree |
2013-08-08 |
LMH | Fixed coloring of snow celing slopes and reorganized...
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commit | commitdiff | tree |
2013-08-08 |
LMH | Added some coin sprite actions for the editor
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commit | commitdiff | tree |
2013-08-08 |
LMH | Consolidated some tilegroups
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commit | commitdiff | tree |
2013-08-08 |
LMH | Start making a list for WHATSNEW so we can actually...
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2013-08-08 |
LMH | Added a phase factor to dazed icecrusher eye motion...
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commit | commitdiff | tree |
2013-08-03 |
LMH | Cleaned up icecrusher eye socket graphics, made eyes...
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commit | commitdiff | tree |
2013-07-31 |
LMH | Removed discussion of move from SVN from TODO list...
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commit | commitdiff | tree |
2013-07-31 |
LMH | Large icecrusher sprites also support eye animation...
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commit | commitdiff | tree |
2013-07-28 |
LMH | Animated eyes of icecrusher to follow Tux
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commit | commitdiff | tree |
2013-07-25 |
LMH | Icecrusher makes noise when hitting and throws up particles...
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commit | commitdiff | tree |
2013-07-19 |
LMH | Added a version of mriceblock that does not fall off...
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commit | commitdiff | tree |
2013-07-19 |
LMH | Merge branch 'glow_effects'
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commit | commitdiff | tree |
2013-07-16 |
LMH | New BadGuy: GoldBomb - a bomb that throws a bunch of...
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commit | commitdiff | tree |
2013-07-16 |
LMH | Modified conditions in which Tux can release objects.
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commit | commitdiff | tree |
2013-07-16 |
LMH | HeavyCoins make noise when they collide with solid...
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commit | commitdiff | tree |
2013-07-13 |
LMH | New BonusBlock content: 'explode' - a coin explosion.
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commit | commitdiff | tree |
2013-07-13 |
LMH | Reduced code for HeavyCoin used by CoinRain, correcting...
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commit | commitdiff | tree |
2013-07-13 |
LMH | Short Fuse runs dead-script when exploding, not just...
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commit | commitdiff | tree |
2013-07-13 |
LMH | Icy Island levels 10-12 badguy and graphic tweaks
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commit | commitdiff | tree |
2013-07-11 |
LMH | New BonusBlock content: 'coinrain'. Causes ten coins...
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commit | commitdiff | tree |
2013-07-11 |
LMH | Custom BonusBlocks now always run scripts if defined...
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commit | commitdiff | tree |
2013-07-11 |
LMH | Climbing animation stops when Tux is not in motion
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commit | commitdiff | tree |
2013-07-08 |
LMH | Restored coin-cost for reset points and added a coin...
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commit | commitdiff | tree |
2013-07-08 |
LMH | Set version to 0.3.4-GIT
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commit | commitdiff | tree |
2013-07-06 |
LMH | Renamed walkingflame to livefire including sleeping...
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commit | commitdiff | tree |
2013-07-06 |
LMH | Consolidated code for walkingflame and swalking flame...
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commit | commitdiff | tree |
2013-06-29 |
LMH | Icy Island levels 8-9 parallax backgrounds and graphics...
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commit | commitdiff | tree |
2013-06-28 |
LMH | Icy Island levels 5-7 added parallax backgrounds as...
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commit | commitdiff | tree |
2013-06-25 |
LMH | Improved tileability of clouds
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commit | commitdiff | tree |
2013-06-25 |
LMH | New level to introduce players to switches, trampolines...
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commit | commitdiff | tree |
2013-06-25 |
LMH | Tweaked first four levels of Icy Island- removed several...
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commit | commitdiff | tree |
2013-06-21 |
LMH | Fixed sprite for flyingsnowball-editor which was causing...
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commit | commitdiff | tree |
2013-06-19 |
LMH | Textscroller tweak to prevent jumping when 'Jump with...
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commit | commitdiff | tree |
2013-06-18 |
LMH | Stopped Tux from finishing execution of a backflip...
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commit | commitdiff | tree |
2013-06-18 |
LMH | Updated localization credits addressing Issue 22
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commit | commitdiff | tree |
2013-06-15 |
LMH | New BadGuys (code only): 'walkingflame', 'swalkingflame...
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commit | commitdiff | tree |
2013-06-15 |
LMH | Set SSpiky max drop height to the same value as Spiky...
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commit | commitdiff | tree |
2013-06-15 |
LMH | Improved color candle light appearance
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commit | commitdiff | tree |
2013-06-15 |
LMH | Improved iceflame graphics
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commit | commitdiff | tree |
2013-04-16 |
LMH | Powerups placed outside of bonus blocks glow if default...
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commit | commitdiff | tree |
2013-04-16 |
LMH | Strawboxes glow when burning in the dark
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commit | commitdiff | tree |
2013-04-09 |
LMH | Invincibility sparkles glow in the dark
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commit | commitdiff | tree |
2013-04-09 |
LMH | Enhanced Willowisp glow, added Kugelblitz glow
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commit | commitdiff | tree |
2013-04-09 |
LMH | New BadGuys: 'iceflame' flame with fire vulnerability...
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commit | commitdiff | tree |
2013-04-09 |
LMH | Added glow and ice vulnerability to flame
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commit | commitdiff | tree |
2013-04-09 |
LMH | Improved glow radius of powerups
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commit | commitdiff | tree |
2013-04-09 |
LMH | Explosions light up immediate area
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commit | commitdiff | tree |
2013-04-09 |
LMH | Fireballs glow in the dark, and added basic torch sprite...
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commit | commitdiff | tree |
2013-04-09 |
LMH | Powerups glow in the dark
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commit | commitdiff | tree |
2013-04-09 |
LMH | Candle made more versatile: flicker can be disabled...
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commit | commitdiff | tree |
2013-04-03 |
LMH | Reworked naming scheme for 'icy' worldmap graphics...
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commit | commitdiff | tree |
2013-02-21 |
LMH | Editor images for Crystallo, Flyingsnowball, and Flame...
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commit | commitdiff | tree |
2013-02-21 |
LMH | Cleaned up underground area a bit for new Icy Island
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commit | commitdiff | tree |
2013-02-20 |
LMH | Merge branch 'icyworld' new worldmap graphics for Icy...
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next |