supertux.git
2014-07-30 Ingo RuhnkeDisabled some more code, game now starts up and plays...
2014-07-30 Ingo RuhnkeMade code compile, not work, with SDL2, old code that...
2014-07-30 Ingo RuhnkeAdAdded check for SDL2 to CMake
2014-07-30 Ingo RuhnkeFixed SDL2 include, should just be SDL.h
2014-07-30 Ingo RuhnkePurged SDL2 source code from the sourcetree, it's not...
2014-05-12 Tobias MarkusMore fixes, down to 4 errors
2014-05-12 Tobias MarkusMore fixes, SetAlpha problems remaining
2014-05-12 Tobias MarkusMore fixes
2014-05-12 Tobias MarkusMore SDL2 fixes
2014-05-12 Tobias MarkusFixing a few compiler errors, thanks to bluescreen_aven...
2014-01-24 Tobias MarkusUpdate to SDL version 2.0.1
2014-01-24 Tobias MarkusLower savebell sound for bigger bell
2014-01-24 Tobias MarkusChange email address in SuperTux.appdata.xml file
2014-01-24 Benjamin LeducAdd appdata
2014-01-24 Benjamin LeducZvNjGB4k
2014-01-24 Tobias MarkusDecreasing egg animation speed by 5 fps in order for...
2014-01-24 LMHRevert "Speed improvement: Moving check online to diffe...
2014-01-24 Benjamin LeducTransation update
2014-01-24 LMHAdded a dead_script to ghosttree so that issue #34...
2014-01-24 LMHRenamed some variables for rusty_trampoline since the...
2014-01-24 SuperMATcopyright update-2
2014-01-24 SuperMATcopyright update
2014-01-24 Benjamin Leduccredits update-2
2014-01-24 Benjamin Leduccredits update
2014-01-24 Tobias MarkusWIP improvement: Egg powerup rotation
2014-01-24 Benjamin Leductrouble in coding-UTF-8
2014-01-24 Benjamin Leductrouble in coding-UTF-8
2014-01-24 Benjamin Leductrouble in coding
2014-01-24 Benjamin LeducTinygettext little hack
2014-01-24 Benjamin Leduc=Languages upgrade
2014-01-24 Tobias MarkusUsing filename instead of author and level name
2014-01-24 Tobias MarkusShowing git commit hash in title bar instead of svn...
2014-01-24 Tobias MarkusAdding level author and name to level license warning
2014-01-24 Tobias MarkusAdding current level name and author to badguy warning
2014-01-24 Tobias MarkusSpeed improvement: Moving check online to different...
2014-01-24 Tobias MarkusDon't count angrystone in level stats
2014-01-24 SuperMATUpdate OS X Info.plist to newer identifier and 0.3...
2014-01-24 SuperMATAllow OS X users to remove SuperTux using Launchpad
2014-01-24 Benjamin Leduc=Language and font update
2014-01-24 Tobias MarkusFixing compiler errors on Mavericks (not sure if those...
2014-01-24 Benjamin LeducTraditional chiness pictograms addition
2014-01-24 LMHSome minor code cleanup resulting from a user running...
2014-01-24 LMHChanges to gitignore to make working with translations...
2014-01-24 Tobias MarkusDon't resurrect zeekling when colliding after squished
2014-01-24 CT. da'Bombfixed forest slop tiling issues bug#73
2014-01-24 Tobias MarkusDo not resurrect squished bouncing snowball when collid...
2014-01-24 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
2014-01-24 Tobias MarkusFixing some more compiler errors in Maverick
2014-01-24 Tobias MarkusFixing variable warnings in mrtree.cpp
2014-01-24 LMHInform players of coin cost to use checkpoints, fixes...
2014-01-24 LMHTweak to allow MinGW to compile, issues #26 & 27
2014-01-24 Benjamin LeducDevanagari upgrade
2014-01-24 Benjamin LeducDevanagari upgrade
2013-10-26 Benjamin LeducLanguage update
2013-10-26 Tobias MarkusMove falling badguys to LAYER_FALLING (= 500), fixes...
2013-10-26 Tobias MarkusNit: typo
2013-10-26 Benjamin LeducTranslation updates
2013-10-26 Tobias MarkusCredits fix
2013-10-26 Benjamin LeducTranslation updates
2013-10-26 Benjamin LeducBelarusian translation and font
2013-10-26 Tobias MarkusRevert "Belarusian translation and font" due to startup...
2013-10-26 Benjamin LeducBelarusian translation and font
2013-10-26 Tobias MarkusHaywire not moving when jumping on it after freezing
2013-10-26 Benjamin Leducdevanagari font basic support
2013-10-26 Benjamin Leducforgoten files for greek support
2013-10-26 Benjamin Leductranslation update and addition
2013-10-26 Benjamin Leducaddition of greek font
2013-10-26 LMHKeep dead Tux small, resolves bug#638 and issue#5
2013-10-26 LMHMore options for narrow snow tiles, bug# 1029.
2013-10-26 LMHAdded several OS-specific rules to .gitignore
2013-10-26 Tobias MarkusMore effective method of freeing tilesets
2013-10-26 Tobias MarkusIssue 952: Unloading/freeing all tilesets prior to...
2013-10-26 LMHChanged the draw layer of coins from LAYER_TILES to...
2013-10-26 LMHFixed a background flaw in 'The Escape'
2013-10-26 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-10-26 Benjamin LeducUpdated translations
2013-10-26 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-10-26 LMHSnowman enhancements: dead-script is passed to snowball...
2013-10-26 LMHCheck to make sure worldmap level sprite has a 'perfect...
2013-10-26 LMHRecast 'Arctic Ruins' in icebridge and antarctic water...
2013-10-26 LMHRemoved annoying white line that appeared on big Tux...
2013-10-26 LMHTouched up antarctic water tiles
2013-10-26 LMHBadguy and graphic upgrades to level 'The Shattered...
2013-10-26 LMHAdded a warning message alerting that a badguy included...
2013-10-26 LMHParallax background and badguy tweaks to level 'The...
2013-10-26 LMHParallax background to 'A Mysterious House of Ice'
2013-10-26 LMHAdded parallax background and made tweaks to 'A Path...
2013-10-26 CT. da'Bombhalf fix for bug 622
2013-10-26 Tobias MarkusIssue 1015: Adding null-checks to GLRenderer::draw_surface
2013-10-26 LMH--amend
2013-10-26 LMHAddon manager references a different index to keep...
2013-10-26 LMHRecast the end of the cave sequence in darksnow2 tiles
2013-10-26 LMHReplaced holes with spikes and removed useless badguys...
2013-10-26 LMHHaywire makes noise when enraged
2013-10-26 LMHWeakBlocks draw in front of other objects allowing...
2013-10-26 LMHAdded some space back to a couple of tilegroups so...
2013-10-26 LMHMade the secret area in 'Entrance to the Cave' a bit...
2013-10-26 LMHPrevent livefire from wakeing from sleep while in the...
2013-10-26 LMHAdded a missing 'break' statement to statistics
2013-10-26 LMHRecast 'Living in a Fridge' in the darksnow2 tileset...
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