| 2015-02-09 | 
Tobias Markus | Adding snowmerge tiles, fixes #1058 | 
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| 2015-02-09 | 
Tobias Markus | Adding industrial tiles, thanks Sydney! | 
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| 2015-02-06 | 
Tobias Markus | Update CMake to 3.1.2 in .travis.yml | 
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| 2015-02-05 | 
Tobias Markus | Adding gettext calls to 2 strings in addon manager | 
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| 2015-02-01 | 
Tobias Markus | Pause music when pressing ESC during a level and resume...  | 
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| 2015-02-01 | 
Tobias Markus | Adding sign that shows Tux holding an ice block | 
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| 2015-01-25 | 
Tobias Markus | Update CMake to 3.1.1 in .travis.yml | 
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| 2015-01-22 | 
Tobias Markus | Use field width of 9 on sscanf (fixes cppcheck portabil...  | 
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| 2015-01-21 | 
Tobias Markus | Update to Squirrel 3.0.7 stable | 
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| 2015-01-13 | 
Tobias Markus | Copyright update to 2015 | 
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| 2014-12-29 | 
Tobias Markus | Use CMake 3.1 for Travis | 
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| 2014-12-29 | 
Benjamin Leduc | extra symbol in cyrilic for Serbian | 
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| 2014-12-28 | 
Benjamin Leduc | translation update | 
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| 2014-12-24 | 
LMH | Reverted a couple of graphics back to a RGB color space...  | 
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| 2014-12-24 | 
LMH | Fixed a Segmentation Fault when mr_iceblock was kicked...  | 
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| 2014-12-21 | 
LMH | Ugly air hat graphics for skid, duck, and worldmap | 
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| 2014-12-18 | 
LMH | Woldmap images for earthtux | 
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| 2014-12-17 | 
LMH | Finish out stone form with some quick-and-dirty graphics | 
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| 2014-12-17 | 
LMH | Finished skid and duck actions for hardhat. | 
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| 2014-12-16 | 
Tobias Markus | Don't exit when no .git directory is present | 
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| 2014-12-16 | 
Tobias Markus | Adding my name to credits file | 
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| 2014-12-16 | 
Tobias Markus | Silence compiler warning | 
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| 2014-12-14 | 
LMH | Sprite action work for powerup hats: climbing, backflip. | 
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| 2014-12-14 | 
LMH | Improved graphics for hardhat light | 
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| 2014-12-14 | 
LMH | Reduced number of needed powerup hat images | 
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| 2014-12-14 | 
LMH | Miner's hardhat shakes with stone Tux during second...  | 
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| 2014-12-14 | 
LMH | Do not draw powerup hat if there is no action defined | 
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| 2014-12-14 | 
Benjamin Leduc | Credit update | 
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| 2014-12-13 | 
Benjamin Leduc | translation update | 
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| 2014-11-30 | 
LMH | Added missing graphic for airflower | 
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| 2014-11-30 | 
LMH | Crude attempt at a hat for airflower. | 
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| 2014-11-29 | 
LMH | Icecrusher crushes bricks. | 
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| 2014-11-29 | 
LMH | Generated particles need not have any randomness in...  | 
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| 2014-11-29 | 
LMH | Explicitly defined the angle used by Particles, used...  | 
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| 2014-11-29 | 
LMH | Stone form is heavy enough to break through bricks | 
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| 2014-11-29 | 
LMH | Added some vertical motion to the hard hat for when...  | 
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| 2014-11-29 | 
LMH | Added missing graphic for earthflower | 
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| 2014-11-29 | 
LMH | Finished up code for basic functionality of earthflower...  | 
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| 2014-11-28 | 
LMH | Brought back particles for bomb explosions | 
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| 2014-11-28 | 
LMH | Created a new definition for Particles. | 
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| 2014-11-28 | 
LMH | Changed egg shadow draw layer so it will no longer...  | 
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| 2014-11-27 | 
LMH | Minimal code for earthflower active ability. | 
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| 2014-11-27 | 
LMH | Removed 'add_bullet' from Sector, moved bullet checks...  | 
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| 2014-11-23 | 
Tobias Markus | Removing unused var 'slotfile' | 
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| 2014-11-23 | 
Tobias Markus | [cppcheck] Part 3: More perf fixes that were missed...  | 
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| 2014-11-23 | 
Tobias Markus | [cppcheck] Part 2: Some further style fixes etc. | 
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| 2014-11-21 | 
Tobias Markus | Small style fix | 
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| 2014-11-21 | 
Tobias Markus | [cppcheck] Part 1: Performance | 
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| 2014-11-15 | 
LMH | Tweak icecrusher draw layers to avoid objects (such...  | 
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| 2014-11-15 | 
LMH | Removed some holes from standing Tux graphics | 
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| 2014-11-15 | 
LMH | Butt-jump stops gliding | 
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| 2014-11-15 | 
LMH | Bouncing on enemies and trampolines also gets a hight...  | 
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| 2014-11-15 | 
LMH | New powerups added to worldmap cheat menu | 
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| 2014-11-15 | 
LMH | Removed unused graphic: effects/light_red.png | 
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| 2014-11-15 | 
LMH | Completed airflower powerup abilities. | 
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| 2014-11-09 | 
LMH | Graphics for powerups: airflower and earthflower | 
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| 2014-11-09 | 
LMH | New powerups added to cheat menu | 
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| 2014-11-09 | 
LMH | Code structure for basic earthflower ability: illuminat...  | 
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| 2014-11-09 | 
LMH | Basic airflower capabilities added: higher jumps and...  | 
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| 2014-11-09 | 
LMH | Basic code structure to allow for two new powerups | 
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| 2014-11-03 | 
Benjamin Leduc | SDL2.0.1 dep addition | 
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| 2014-11-01 | 
Tobias Markus | Code quality: Rename variable | 
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| 2014-10-27 | 
Ingo Ruhnke | Some final touchup to the halloween story | 
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| 2014-10-27 | 
Ingo Ruhnke | Moved intro/outro from data/levels/ to data/images/ | 
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| 2014-10-27 | 
Ingo Ruhnke | Renamed data/levels/halloween/ to data/levels/halloween...  | 
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| 2014-10-27 | 
Tobias Markus | Removing unneeded make directive | 
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| 2014-10-27 | 
Tobias Markus | Further spelling fixes for intro and outro.txt | 
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| 2014-10-26 | 
Ingo Ruhnke | Spelling fixes | 
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| 2014-10-26 | 
Ingo Ruhnke | Fleshed out the intro/outro story somewhat | 
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| 2014-10-26 | 
Ingo Ruhnke | Gave Halloween intro/outro a proper title | 
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| 2014-10-26 | 
Ingo Ruhnke | Added levelnames and fixed contact field in Halloween | 
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| 2014-10-26 | 
Ingo Ruhnke | Removed buggy decal | 
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| 2014-10-26 | 
Ingo Ruhnke | Added some unfinished story text | 
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| 2014-10-26 | 
Ingo Ruhnke | Fixed some layer sorting issues in Halloween | 
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| 2014-10-25 | 
Ingo Ruhnke | Added Halloween intro/outro images | 
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| 2014-10-25 | 
Ingo Ruhnke | Use CMAKE_RC_COMPILER instead of windres.exe | 
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| 2014-10-22 | 
Ingo Ruhnke | Marked secret areas and did a bit more cleanup of Hallo...  | 
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| 2014-10-22 | 
Ingo Ruhnke | Put Halloween levels into a linear path | 
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| 2014-10-22 | 
Ingo Ruhnke | Disabled confirmation dialog on Quit | 
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| 2014-10-21 | 
Ingo Ruhnke | Added pseudo intro/outro level (placeholder) | 
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| 2014-10-21 | 
Ingo Ruhnke | Added music to Halloween levels (nothing new, all recycled) | 
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| 2014-10-21 | 
Ingo Ruhnke | Some finishing touched to halloween3 | 
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| 2014-10-21 | 
Ingo Ruhnke | Finished Halloween1 and Halloween2 | 
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| 2014-10-20 | 
Ingo Ruhnke | Cleaned up Halloween2, added more enemies and coins | 
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| 2014-10-20 | 
Ingo Ruhnke | Some more work on halloween1 and 2 | 
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| 2014-10-19 | 
LMH | Added a fifth halloween level | 
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| 2014-10-19 | 
LMH | Added a halloween themed brick covered with cobwebs | 
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| 2014-10-19 | 
Ingo Ruhnke | Added vignette, fog and some background decoration | 
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| 2014-10-19 | 
Ingo Ruhnke | Added coins, enemies and a goal to Halloween3 | 
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| 2014-10-14 | 
LMH | Added a new halloween level | 
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| 2014-10-14 | 
LMH | Snow slope transition tiles | 
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| 2014-10-13 | 
Ingo Ruhnke | Added some enemies and smoothed some tiles | 
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| 2014-10-13 | 
Ingo Ruhnke | Added ghostforest music and smoothed some tiles | 
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| 2014-10-13 | 
Ingo Ruhnke | Added one-tile height step graphics for Halloween | 
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| 2014-10-11 | 
Tobias Markus | Prefixing squirrel output with [SQUIRREL] | 
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| 2014-10-10 | 
Ingo Ruhnke | Played a bit around with the brush tool | 
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| 2014-10-09 | 
Ingo Ruhnke | Added halloween3, just empty placeholder | 
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| 2014-10-09 | 
Ingo Ruhnke | Added gravestone graphics | 
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| 2014-10-09 | 
Ingo Ruhnke | Some more work on Halloween1 | 
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| 2014-10-08 | 
Ingo Ruhnke | Started shaping up Halloween2 | 
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| next |