supertux.git
2010-01-01 Arvid NorlanderFix up broken tiles in christoph5 somewhat. It now...
2010-01-01 Arvid NorlanderFix some visible feets due to missing tiles in fg near...
2010-01-01 Arvid NorlanderSmall cosmetic fixes to world2/level1.stl (hardly reall...
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-12-31 Arvid NorlanderFix broken dart traps in "Little Venice"
2009-12-31 Arvid NorlanderAdd some tiles in the FG layer in light+magic to preven...
2009-12-31 Arvid NorlanderUpdate Swedish translations for world1 and world2.
2009-12-31 Arvid NorlanderUpdate Swedish translation.
2009-12-30 Ingo RuhnkeAdded cast around GLEW_ARB_texture_non_power_of_two...
2009-12-29 Mathnerd314* Revert breaking changes from last revision
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-25 Mathnerd314Add a constant for how long electrify lasts
2009-12-25 Mathnerd314Thunderstorm sounds (from Auria and Some_Person)
2009-12-24 Mathnerd314Change anim_fps to fps in snail (fixes sprite; frames...
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-23 Mathnerd314svn:eol-style native + comment fixes
2009-12-23 Mathnerd314Some more sounds from Some_Person
2009-12-23 Mathnerd314Stuff from Some_Person.
2009-12-16 Wolfgang BeckerPlay kill.wav when Tux is killed, hurt.wav when he...
2009-12-16 Wolfgang Beckertypo
2009-12-14 Ingo RuhnkeAdded TexturePtr
2009-12-14 Ingo RuhnkeAdded FontPtr
2009-12-14 Ingo RuhnkeAdded SpritePtr
2009-12-14 Ingo RuhnkeAdded Surface::clone() method
2009-12-14 Ingo RuhnkeRemoved some unused code
2009-12-14 Ingo RuhnkeTODO updates
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Tim Goyaadd Boost to CMake
2009-12-13 Ingo RuhnkeAdded SurfacePtr
2009-12-13 Mathnerd314change some LAYER_GUI to LAYER_HUD, update tinygettext...
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Ingo RuhnkeUse boost::shared_ptr<Surface> instead of std::auto_ptr...
2009-12-07 Ingo RuhnkeRemoved Unicode byte-order mark, which confuses the...
2009-12-07 Ingo RuhnkeSwitched from GL_CLAMP to GL_CLAMP_TO_EDGE, fixes some...
2009-12-07 Ingo RuhnkeChanged Font code to use glyph.offset, instead of Rect...
2009-12-07 Ingo RuhnkeTODO updates
2009-12-07 Ingo RuhnkeAdded reset() and empty constructor to SDLSurfacePtr
2009-12-07 Ingo RuhnkeDisabled debugging output on video mode switch
2009-12-07 Tim Goyaminor tweaks for the extra warnings so the giant list...
2009-12-07 Tim Goyamake SDL texture optimization less aggressive and gener...
2009-12-07 Ingo RuhnkeAdded some notes about supported resolutions
2009-12-07 Ingo RuhnkeTODO updates
2009-12-06 Ingo RuhnkeReplaced GL_ARB_texture_non_power_of_two with proper...
2009-12-06 Ingo RuhnkeAdded mipmapping, but disabled it, as it leads to some...
2009-12-06 Ingo RuhnkeCopy the palette of indexed images, fixes issue with...
2009-12-06 Ingo RuhnkeUse a new Texture for each Surface, this should fix...
2009-12-06 Ingo RuhnkeSplitted TextureManager::create_image_texture() into...
2009-12-06 Ingo RuhnkeAdded empty SurfaceData class so we don't have to pass...
2009-12-06 Ingo RuhnkeTurned functions in video_systems.?pp into class VideoS...
2009-12-06 Ingo RuhnkeFixed Rect a bit and started to use Rect in Surface...
2009-12-06 Ingo RuhnkeAdded basic integer rectangle class
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-12-06 Mathnerd314Use data instead of throwaway_data for slope and short...
2009-12-06 Ingo RuhnkeRemoved friendship between TileSetParser and Tile,...
2009-12-06 Ingo RuhnkeMoved parsing of "tiles" section into separate function
2009-12-06 Ingo RuhnkeSmall const cleanup
2009-12-06 Ingo RuhnkeRemoved tile_path from tileset, instead give fully...
2009-12-06 Ingo RuhnkeRemoved unused code
2009-12-06 Ingo RuhnkeMoved Tile parsing code into TileSetParser
2009-12-06 Ingo RuhnkeStarted moving TileSet parsing code into separate class
2009-12-06 Ingo RuhnkeGot rid of some friend'ship, reducing some access of...
2009-12-05 Ingo RuhnkeRemoved some unused code
2009-12-01 Ingo RuhnkeTODO updates
2009-12-01 Ingo RuhnkeFixed off-by-one
2009-12-01 Ingo RuhnkeUpdated background images for proper alignment usage
2009-12-01 Ingo RuhnkeTODO updates
2009-12-01 Ingo RuhnkeFixed draw range in Background
2009-12-01 Ingo RuhnkeMake use of alignment for resolution independent parall...
2009-12-01 Ingo RuhnkeImplemented background alignment for resolution indepen...
2009-12-01 Ingo RuhnkeUse float instead of int
2009-11-30 Ingo RuhnkeBackground drawing now starts at the center of the...
2009-11-29 Ingo RuhnkeFixe for g++-4.1
2009-11-29 Ingo RuhnkeFixes for g++-4.2
2009-11-29 Ingo RuhnkeMinor cleanup
2009-11-28 Ingo RuhnkeAdded support for scrolling backgrounds
2009-11-28 Ingo RuhnkeIf speed-y isn't given, use speed
2009-11-28 Ingo RuhnkeAdded more backgrounds
2009-11-28 Ingo RuhnkeAdded backgrounds
2009-11-28 Ingo RuhnkeReplaced tiles and enlarged level
2009-11-28 Ingo RuhnkeReimplemented switch from/to fullscreen
2009-11-28 Ingo RuhnkeTODO updates
2009-11-28 Ingo RuhnkeExperimenting with new background
2009-11-28 Ingo RuhnkeTODO updates
2009-11-27 Ingo RuhnkeEnlarged the level to 40 tiles height
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-27 Mathnerd314update supertux-coop.diff
2009-11-27 Tim GoyaTweak CMakeLists and physfs initialization a bit to...
2009-11-26 Mathnerd314Update tinygettext + CMakeLists.txt to use command...
2009-11-26 Tim GoyaMake INSTALL_SUBDIR_* an option
2009-11-26 Ingo RuhnkeRenamed main() to run
2009-11-26 Mathnerd314* Fix main.cpp again
2009-11-25 Ingo RuhnkeMiniswig build stuff
2009-11-25 Ingo RuhnkeSDL_main() is not supposed to be written by us, see:
2009-11-25 Mathnerd314* Make it compile again
2009-11-23 Ingo RuhnkeCreated trunk/supertux-editor/TODO
2009-11-22 Tim GoyaLouder versions of airship remix and battle theme,...
2009-11-22 Ingo RuhnkeUse StringUtil::numeric_less to sort list of resolutions
2009-11-22 Ingo RuhnkeAdded numeric string compare
2009-11-21 Ingo RuhnkeReplaced .reset(new Surface()) with a factory method
2009-11-21 Ingo RuhnkeReplaced .reset(new Surface()) with a factory method
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