supertux.git
2004-05-20 Matthias Braunimprove tux holding objects
2004-05-20 Matthias Braunfixed bullet problems
2004-05-20 Matthias Braundon't remove trampolines twice
2004-05-20 Matthias Braunadded standard header to files
2004-05-20 Matthias Braunalso install xpm icon
2004-05-20 Matthias Braunfix for trampoline syntax
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-20 Matthias Braunforgot to add some files
2004-05-20 Matthias Braun-changed Level class to save tiles in a big 1 dimension...
2004-05-20 Matthias Braunconverted player to new object system
2004-05-20 Ricardo CruzJust added a missing header.
2004-05-20 Matthias Braunforgot to add some files
2004-05-20 Matthias Braunfixed score display and converted tilemap to a gameobject
2004-05-20 Matthias Braunoops
2004-05-20 Matthias Braun-Added new object system and converted some GameObjects...
2004-05-19 Ricardo CruzDon't do string objects tests this way!
2004-05-19 Ricardo CruzJust improved a bit the butt jump control.
2004-05-19 Ricardo CruzRemake of the Ingo's background.
2004-05-19 Ricardo CruzLevel's draw_bg() now takes full care of the background...
2004-05-19 Ricardo CruzBullet fire counting with its height.
2004-05-19 Ryan Flegel- touched up bomb-explosion image
2004-05-19 Ryan Flegel-updated TODO
2004-05-19 Ryan Flegel- much nicer scrolling
2004-05-18 Ricardo CruzOnly butt jump after a full jump. This approuch is...
2004-05-18 Ricardo CruzRyan was right, Tux was firing from the head :D
2004-05-18 Ryan Flegel- just some formatting stuff
2004-05-18 Ryan Flegel-updated TODO
2004-05-18 Ryan Flegel- ObjectManager stuff
2004-05-18 Ryan Flegel- barebones BadGuyManager -> ObjectManager
2004-05-18 Marek MoeckelChanged back the sliding fix because it was buggy
2004-05-18 Matthias Braunreverted totally pointless commit of rmcruz. size does...
2004-05-18 Ricardo CruzFix bug reported by Ryan: in level smaller than 19...
2004-05-18 Ricardo CruzTiny fix. Just to make fire or ice Tux to be able to...
2004-05-18 Matthias BraunTODO update
2004-05-18 Marek MoeckelChanged it so that only big Tux is able to butt-jump
2004-05-18 Matthias Braunchanged duck mode a bit so that you can only jump a...
2004-05-18 Matthias Braunfixed butt jump to work even when up-key is not pressed...
2004-05-18 Ricardo CruzNow the player dies when reaching the bottom of the...
2004-05-18 Ricardo CruzRemoved 10 and putted 11 as 10.
2004-05-18 Ricardo CruzI think this fixes image background scrolling.
2004-05-18 Ricardo CruzJust pushed the level info down.
2004-05-17 Ryan Flegel- update to TODO
2004-05-17 Ryan Flegel- updated TODO with suggestions sent from Torfi to...
2004-05-17 Ryan Flegel- updated TODO
2004-05-17 Marek Moeckeladded another test level which covers vertical scrollin...
2004-05-17 Ryan Flegel- typo fix
2004-05-17 Ryan Flegel- some trampoline changes
2004-05-17 Marek MoeckelImproved forest tune
2004-05-17 Ricardo CruzJust made the keys UP code go when the menu is called.
2004-05-17 Ricardo CruzMade player to use the old status when aborting a level.
2004-05-17 Ricardo CruzThis is a duplication of the arctic image.
2004-05-17 Ricardo CruzIt was using a duplication of the arctis image.
2004-05-17 Ricardo CruzFixed a crash. It was using the old name of the backgro...
2004-05-17 Ricardo CruzDon't open the menu on the end sequence.
2004-05-17 Ricardo CruzMake use of the arctic background instead of the Tux...
2004-05-17 Ricardo CruzAdded a skelaton for the config bad guys code. Just...
2004-05-17 Ryan Flegel- spike test level
2004-05-17 Ryan Flegel- added spikes
2004-05-17 Ryan Flegel- gave spike the spike property
2004-05-17 Ryan Flegel- added spike tile from Benjamin
2004-05-17 Ryan Flegel- oops. don't need two iostream's.. or do we.. :)
2004-05-17 Ryan Flegel- tux can now pick up trampoline
2004-05-17 Ryan Flegel- trampoline stuff
2004-05-16 Ryan Flegel- Trampoline test level
2004-05-16 Ryan Flegel- collision fix
2004-05-16 Marek MoeckelNew music!
2004-05-16 Ricardo CruzPushed copyright message down.
2004-05-16 Ricardo CruzChanged the menu to have 19-height tiles.
2004-05-16 Ryan Flegel- added trampoline entries
2004-05-16 Ricardo CruzAdded '--leveleditor' to --usage and corrected another...
2004-05-16 Ryan Flegel- added missing include
2004-05-16 Ryan Flegel- trampoline stuff
2004-05-16 Ricardo CruzRenamed sound effect files, so that musiceans now bette...
2004-05-16 Ricardo CruzGame end screen is drawn by the world map now. This...
2004-05-16 Ricardo CruzY background scrolling. It should start be drawing...
2004-05-16 Marek MoeckelResized the arctis background to 800x600
2004-05-16 Ryan Flegel- trampoline stuff
2004-05-16 Ryan Flegel- started creating trampoline functions
2004-05-16 Ryan Flegel- more game object changes. looks a bit nicer now
2004-05-16 Ryan Flegel- more game object progress
2004-05-16 Ryan Flegel- Made some changes to object code
2004-05-16 Ryan Flegel- added support for different types of objects
2004-05-16 Ryan Flegel- added Ben's trampoline images
2004-05-15 Ricardo CruzMade the menu to get back to the main menu after the...
2004-05-15 Ricardo CruzMade level editor to use the draw_bg() that Ryan added...
2004-05-15 Marek MoeckelResized levels 6-8
2004-05-15 Ricardo CruzOoops, forgot to remove a comment.
2004-05-15 Ricardo CruzI allways noticed that in the SDL mode, the gradient...
2004-05-15 Ricardo CruzChanged the gradient colors.
2004-05-15 Ricardo CruzOnly do vertical scrolling when the height is higher...
2004-05-15 Marek MoeckelUpdated matrix's grassland tiles
2004-05-15 Ricardo CruzFixed Coins text position in world map.
2004-05-15 Ryan Flegel- fixed level editor crash
2004-05-15 Ryan Flegel- fixed drawgradient() function (res fix)
2004-05-15 Ricardo CruzMade levels to use arctis.jpg, instead of arctis2.jpg
2004-05-15 Ricardo CruzChanged "arctis2.jpg" to "arctis.jpg".
2004-05-15 Ricardo CruzMoved old arctic background image into the old dir.
2004-05-15 Ricardo CruzReplaced this background by a 800x600 version.
2004-05-15 Ricardo CruzCleanup. Also applied the same fix to leveleditor....
2004-05-14 Ryan Flegel- even more res fixes--we're getting there
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