supertux.git
2004-05-12 Ryan Flegel- removing old dir
2004-05-12 Ryan Flegel- fixed enum bug mentioned by Kevin L. Mitchell on...
2004-05-12 Ryan Flegel- removed old code
2004-05-12 Ryan Flegel- fixed rising specials
2004-05-12 Ryan Flegel- moved around some files. make doesn't like spaces
2004-05-12 Ryan Flegel- added matr1x's levels to contrib
2004-05-11 Ricardo CruzBottom tiles were not being drawn right when vertical...
2004-05-11 Ryan Flegel- fixed vscroll a bit--forgot foreground
2004-05-11 Ryan Flegel- fixed vscroll a bit
2004-05-11 Ricardo CruzFixed hotspot square drawing in debug mode.
2004-05-11 Ricardo CruzModified draw_part() in sprite class to make use of...
2004-05-11 Ricardo CruzUpgrades weren't being shown when appearing... fixed!
2004-05-11 Ryan Flegel- added exceptions
2004-05-11 Ricardo CruzCleanups. Basically I made sprites to care about the...
2004-05-11 Ricardo CruzVertical scrolling level test.
2004-05-11 Ricardo CruzFirst implementation of vertical scrolling.
2004-05-11 Ricardo CruzFirst step for vertical scrolling stop.
2004-05-11 Ryan Flegel- made fixes to buttjump
2004-05-11 Ryan Flegel- added missing blocks
2004-05-11 Ryan Flegel- added butt-jump
2004-05-11 Ryan Flegel- moved -lGL to it's proper place
2004-05-10 Tobias Gläßermake sure -lGL is used in opengl enabled mode
2004-05-10 Ricardo CruzImproved a little bit.
2004-05-10 Ingo Ruhnkeupdated changelog
2004-05-10 Tobias Gläßermake em ready for something some strange people would...
2004-05-10 Tobias Gläßer*** empty log message ***
2004-05-10 Tobias GläßerLeveleditor closes on SDL_QUIT events now.
2004-05-10 Ricardo CruzWhen pressing a player's key and then press Esc, the...
2004-05-10 Tobias Gläßermore snow , yeah, who can have enough of snow? You?
2004-05-10 Tobias Gläßervisual fix
2004-05-10 Tobias Gläßerupdate
2004-05-10 Ricardo CruzDon't display cursor on help.
2004-05-10 Tobias Gläßer*** empty log message ***
2004-05-10 Tobias Gläßerfixed missing semicolon
2004-05-10 Ryan Flegel- s/(at)/@/
2004-05-10 Ryan Flegel- fixed Benjamin's name
2004-05-10 Tobias Gläßerupdate
2004-05-10 Tobias Gläßerfixed end of level to begin wrap around in the title...
2004-05-10 Tobias Gläßerminor updates
2004-05-10 Tobias Gläßerupdate
2004-05-10 Tobias GläßerFixed some TODO-list bugs.
2004-05-10 Tobias Gläßerfixed selection of a game_object in IsObject mode
2004-05-10 Tobias Gläßerfixed visual button bugs.
2004-05-10 Tobias GläßerFixed bkgd_speed. Objects properties can be edited...
2004-05-10 Matthias Braunnever free the screen surface, SDL doesn't allow that
2004-05-10 Tobias Gläßerinitial (icon created by tarzeau and modified to a...
2004-05-10 Tobias Gläßerinitial (created by tarzeau)
2004-05-10 Ricardo CruzBug fixed. That test was just reading some random memor...
2004-05-10 Ricardo CruzAdded Benjamin to credits.
2004-05-10 Ricardo CruzAdded old checkboxes to the old dir.
2004-05-10 Ricardo CruzRemoved .xcf files. These files are regarding the old...
2004-05-10 Ricardo CruzChanged the checked boxes to Benjamin ones!
2004-05-10 Ricardo CruzImproved back icon by Benjamin!
2004-05-10 Ricardo CruzUps, name mistake.
2004-05-10 Ricardo CruzWell, Ingo and Tobias prefer the old shooting behavior...
2004-05-10 Ingo Ruhnkeadded issue
2004-05-10 Ricardo CruzTake cursor out of the help screen.
2004-05-10 Ryan Flegel- Added a couple handles and changed case on some
2004-05-09 Tobias Gläßerremoved double shortcuts in leveleditor. updated level...
2004-05-09 Ricardo CruzRemoved the screen free. It was already been freed...
2004-05-09 Ricardo CruzInstead of limitating the number of bullets, according...
2004-05-09 Ricardo CruzA new round of levels updating by Marek!
2004-05-09 Tobias Gläßerchanged to look a bit better in the editor
2004-05-09 Tobias Gläßerbig white font correction
2004-05-09 Tobias Gläßerupdate
2004-05-09 Ryan Flegel- increased Tux's safe time to 1250ms
2004-05-09 Tobias GläßerAdded a static member function to the Surface class...
2004-05-09 Ricardo CruzDon't show selection cursor when help is being displayed.
2004-05-09 Ricardo CruzCleanuped code and applied it to draw_bg() and draw_par...
2004-05-09 Tobias GläßerMinimap works in SDL now and one more crash is fixed.
2004-05-09 Ricardo CruzSDL draw() now supports alpha blitting.
2004-05-08 Ricardo CruzAdded explode(). Avoid duplicated code, futhermore...
2004-05-08 Ricardo Cruzif a stalactite hits a Mr. Bomb, explode, instead of...
2004-05-08 Ricardo CruzJust add a couple of different background tiles, so...
2004-05-08 Ricardo CruzSmall clean-up.
2004-05-08 Tobias GläßerPrevent "Return to Level Editor" from working, if no...
2004-05-08 Tobias Gläßerminor fix, that makes sure a time_left value is set...
2004-05-08 Tobias Gläßerchange back to to le_world as current world, when we...
2004-05-08 Tobias GläßerMake sure that tiles are loaded before tilegroups are...
2004-05-08 Ricardo CruzThere is no need in saving on exit, since it already...
2004-05-08 Ricardo CruzFixes death in modes different than the autoscrolling.
2004-05-08 Tobias GläßerFixed some leveleditor-object/badguy issues.
2004-05-08 Ricardo CruzRemoved goodies from the intro (demo) level.
2004-05-08 Ricardo CruzFixed bug that was causing player's dead.
2004-05-07 Tobias GläßerFixed creating level-subset again.
2004-05-07 Ingo Ruhnkefixed logo, old one was missing a row of pixels on...
2004-05-07 Ricardo CruzTest level for auto-scrolling.
2004-05-07 Ricardo CruzAdded horizontal auto scrolling!
2004-05-07 Ricardo CruzThis is working fine now, right?
2004-05-07 Ingo Ruhnke- another piece from ZhayTee
2004-05-07 Ingo Ruhnke- piece of music from ZhayTee
2004-05-07 Ingo Ruhnkenew issue
2004-05-07 Ingo Ruhnkeadded new issue
2004-05-07 Tobias Gläßermajor changes to the leveleditor internals, there are...
2004-05-07 Ricardo CruzAdded support for silver's Benjamin font.
2004-05-07 Ricardo CruzReplaced letters by Benjamin's hand-written ones.
2004-05-07 Ricardo CruzReplaced current back icon with Benjamin's one. It...
2004-05-07 Ricardo CruzFile moved.
2004-05-07 Ricardo CruzMoved back button to an old dir.
2004-05-07 Tobias Gläßeradded (I forgot to add them, shame on me)
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