supertux.git
2004-04-18 Ricardo CruzMusics by Marek, they are pretty cool and could be...
2004-04-18 Ingo Ruhnke- moved default start position two tiles higher
2004-04-18 Ingo Ruhnke- added constructor to level
2004-04-18 Ingo Ruhnke- added tux ducking images
2004-04-18 Ricardo CruzChanges in credits:
2004-04-18 Ricardo CruzFinally!!
2004-04-18 Ricardo CruzPatch by Ryan:
2004-04-17 Ingo Ruhnke- added draw_part()
2004-04-17 Ingo Ruhnke- implemented locked levels on worldmap
2004-04-17 Ingo Ruhnke- fixed loadgame
2004-04-17 Ricardo CruzMarek has sent this hand of 'world1' levels that he...
2004-04-17 Ricardo CruzAdded inverse functions for speed. Might be usefull...
2004-04-17 Ingo Ruhnkesik0fewl's worldmap patch
2004-04-17 Ingo Ruhnke- changed/clean up level end detection a bit, still...
2004-04-17 Ingo Ruhnke- removed level editors dependency on the World class
2004-04-17 Ingo Ruhnke- fixed some bugs in the resource file
2004-04-17 Ricardo CruzApplied patch from Ryan:
2004-04-17 Ingo Ruhnke- moved badguys to use sprite class
2004-04-17 Ingo Ruhnke- added cave background to cave levels
2004-04-17 Ingo Ruhnke- added load game support for the worldmap
2004-04-16 Ingo Ruhnke- added new jumpy/money gfx
2004-04-16 Ingo Ruhnke- added jumpy
2004-04-16 Ricardo CruzAs requested by Ingo Ruhnke, now the author name is...
2004-04-16 Ingo Ruhnke- some more savegame stuff
2004-04-16 Ricardo CruzThis patch was send to the mailing list by Ryan (aka...
2004-04-16 Ingo Ruhnke- changed scroll speed for background image (should...
2004-04-16 Ingo Ruhnke- added cave background
2004-04-16 Ingo Ruhnke- added 1up to tileset
2004-04-16 Ingo Ruhnke- replaced a few pure pointers with std::vector<>
2004-04-15 Ingo Ruhnke- added primitiv scrolling to the worldmap
2004-04-15 Ricardo CruzWantsi sended updated for his levels, changes are:
2004-04-13 Ingo Ruhnkefish fix
2004-04-13 Ricardo CruzJust makes the level's author name to be written in...
2004-04-13 Ingo Ruhnke- fixed egg behaviour a bit
2004-04-13 Ingo Ruhnke- commited MatzeBs duck fix
2004-04-13 Ricardo CruzFixed SDL code of drawgradient().
2004-04-13 Ricardo CruzUpdated the ocean.png image, message from its author...
2004-04-13 Ingo Ruhnke- reenabled OpenGL menu entry
2004-04-13 Ricardo CruzDisabled OpenGL option.
2004-04-13 Ingo Ruhnke- implemeted video-mode switching (this currently break...
2004-04-13 Ingo Ruhnke- converted text_type into a class
2004-04-13 Ricardo CruzJust changed each bkgd_top_* and bkgd_bottom_* to be...
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ricardo CruzOrganized levels structures, feel free to curse me ;)
2004-04-12 Ricardo CruzOrganized levels structures, feel free to curse me ;)
2004-04-12 Ricardo CruzOrganized levels structures, feel free to curse me ;)
2004-04-12 Ricardo CruzOrganized levels structures, feel free to curse me ;)
2004-04-12 Ricardo CruzJust added authors name for these levels.
2004-04-12 Ricardo CruzAdded "author" field for levels.
2004-04-12 Ricardo CruzA first attempt to make a simple and clean way of an...
2004-04-12 Ingo Ruhnke- commited MatzeB's update patch
2004-04-12 Ingo Ruhnke- new extras
2004-04-12 Ingo Ruhnkecommited MatzeB's slider patch
2004-04-12 Ingo Ruhnke- added simple sprite class
2004-04-12 Ingo Ruhnke- added menu to worldmap
2004-04-12 Ingo Ruhnke- some new gfx
2004-04-12 Ingo Ruhnke- some new news
2004-04-12 Ingo Ruhnkebug fix in the converter, in case anybody still cares
2004-04-12 Ingo Ruhnke- missing gfx
2004-04-11 Ingo Ruhnke- tweaked scroll behaviour a little bit
2004-04-11 Ricardo CruzFixed a simple bug that was not letting levelsets to...
2004-04-11 Ricardo CruzUpdated and added a new level from Wansti.
2004-04-11 Ricardo CruzWhat's this level doing here?!
2004-04-11 Ricardo CruzMade drawgradient() to use our fillrect(), instead...
2004-04-11 Ricardo CruzAdded support for gradients :)
2004-04-11 Ingo Ruhnke- added contrib menu generator
2004-04-11 Ricardo CruzRemoved supertux.h (its useless).
2004-04-11 Ricardo CruzIncluded supertux.h stuff into it.
2004-04-11 Ingo Ruhnke- turned some pointer-foo into a std::vector
2004-04-11 Ingo Ruhnke- turned menu_item_type into a class
2004-04-11 Ingo Ruhnke- moved the global_world into the leveleditors namespace
2004-04-11 Ingo Ruhnke- fixed missing menu on level editor exit
2004-04-11 Ingo Ruhnke- moved loadshared() to the right point
2004-04-11 Ingo Ruhnke- moved loadshared() to the right point
2004-04-11 Ingo Ruhnke- removed local (un)loadshared() stuff and replaced...
2004-04-11 Ingo Ruhnkerenamed timer_type to Timer
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnke- moved time_left timer into gamesession
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- turned special into classes
2004-04-11 Ingo Ruhnke- renamed 'world' to 'global_world' to emphasis that...
2004-04-11 Ingo Ruhnke- moved some collision code into the world class, since...
2004-04-11 Ingo Ruhnke- change gameobjs names from lower case to upper case
2004-04-11 Ingo Ruhnke- moved some more stuff into the world class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- fixed worldmap a bit
2004-04-11 Ingo Ruhnke- moved some activate_bad_guy stuff into the world...
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- removed obsolete hardcoded tiles
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ricardo CruzNew stalactites done by Settra Gaia, they fit very...
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ricardo Cruza few levels contributed by 'Wantsi'.
2004-04-10 Ingo Ruhnke- reduced menu fadness a bit (ie. balanced the edges)
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