if ((status != 0)
|| ((gl_last_update + UPDATE_INTERVAL) < now))
{
+ /* Clear state */
+ gl_clear_instances ();
+ gl_clear_hosts ();
+ gl_destroy (&gl_dynamic, &gl_dynamic_num);
+
status = fs_scan (/* callback = */ gl_register_file,
/* user data = */ NULL);
gl_last_update = now;