# Microsoft Developer Studio Project File - Name="gd" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=gd - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "gd.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "gd.mak" CFG="gd - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "gd - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "gd - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "gd - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "..\libpng-1.0.3" /I "..\zlib-1.1.3" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CTYPE_DISABLE_MACROS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x100c # ADD RSC /l 0x100c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "gd - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\libpng-1.0.3" /I "..\zlib-1.1.3" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CTYPE_DISABLE_MACROS" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x100c # ADD RSC /l 0x100c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "gd - Win32 Release" # Name "gd - Win32 Debug" # Begin Source File SOURCE=.\GD.C # End Source File # Begin Source File SOURCE=.\gdfontg.c # End Source File # Begin Source File SOURCE=.\gdfontl.c # End Source File # Begin Source File SOURCE=.\GDFONTMB.C # End Source File # Begin Source File SOURCE=.\GDFONTS.C # End Source File # Begin Source File SOURCE=.\gdfontt.c # End Source File # Begin Source File SOURCE=.\gdlucidab10.c # End Source File # Begin Source File SOURCE=.\gdlucidab12.c # End Source File # Begin Source File SOURCE=.\gdlucidab14.c # End Source File # Begin Source File SOURCE=.\gdlucidan10.c # End Source File # Begin Source File SOURCE=.\gdlucidan12.c # End Source File # Begin Source File SOURCE=.\gdlucidan14.c # End Source File # End Target # End Project