# Microsoft Developer Studio Project File - Name="libart" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=libart - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "libart.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "libart.mak" CFG="libart - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "libart - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "libart - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "libart - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /I "..\..\confignt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "LIBART_COMPILATION" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "libart - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\confignt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "LIBART_COMPILATION" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "libart - Win32 Release" # Name "libart - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\art_affine.c # End Source File # Begin Source File SOURCE=.\art_alphagamma.c # End Source File # Begin Source File SOURCE=.\art_bpath.c # End Source File # Begin Source File SOURCE=.\art_gray_svp.c # End Source File # Begin Source File SOURCE=.\art_misc.c # End Source File # Begin Source File SOURCE=.\art_pixbuf.c # End Source File # Begin Source File SOURCE=.\art_rect.c # End Source File # Begin Source File SOURCE=.\art_rect_svp.c # End Source File # Begin Source File SOURCE=.\art_rect_uta.c # End Source File # Begin Source File SOURCE=.\art_render.c # End Source File # Begin Source File SOURCE=.\art_render_gradient.c # End Source File # Begin Source File SOURCE=.\art_render_svp.c # End Source File # Begin Source File SOURCE=.\art_rgb.c # End Source File # Begin Source File SOURCE=.\art_rgb_a_affine.c # End Source File # Begin Source File SOURCE=.\art_rgb_affine.c # End Source File # Begin Source File SOURCE=.\art_rgb_affine_private.c # End Source File # Begin Source File SOURCE=.\art_rgb_bitmap_affine.c # End Source File # Begin Source File SOURCE=.\art_rgb_pixbuf_affine.c # End Source File # Begin Source File SOURCE=.\art_rgb_rgba_affine.c # End Source File # Begin Source File SOURCE=.\art_rgb_svp.c # End Source File # Begin Source File SOURCE=.\art_rgba.c # End Source File # Begin Source File SOURCE=.\art_svp.c # End Source File # Begin Source File SOURCE=.\art_svp_intersect.c # End Source File # Begin Source File SOURCE=.\art_svp_ops.c # End Source File # Begin Source File SOURCE=.\art_svp_point.c # End Source File # Begin Source File SOURCE=.\art_svp_render_aa.c # End Source File # Begin Source File SOURCE=.\art_svp_vpath.c # End Source File # Begin Source File SOURCE=.\art_svp_vpath_stroke.c # End Source File # Begin Source File SOURCE=.\art_svp_wind.c # End Source File # Begin Source File SOURCE=.\art_uta.c # End Source File # Begin Source File SOURCE=.\art_uta_ops.c # End Source File # Begin Source File SOURCE=.\art_uta_rect.c # End Source File # Begin Source File SOURCE=.\art_uta_svp.c # End Source File # Begin Source File SOURCE=.\art_uta_vpath.c # End Source File # Begin Source File SOURCE=.\art_vpath.c # End Source File # Begin Source File SOURCE=.\art_vpath_bpath.c # End Source File # Begin Source File SOURCE=.\art_vpath_dash.c # End Source File # Begin Source File SOURCE=.\art_vpath_svp.c # End Source File # Begin Source File SOURCE=.\gen_art_config.c !IF "$(CFG)" == "libart - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build InputPath=.\gen_art_config.c "art_config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl -I..\..\confignt gen_art_config.c gen_art_config.exe > art_config.h # End Custom Build !ELSEIF "$(CFG)" == "libart - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build InputPath=.\gen_art_config.c "art_config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl -I..\..\confignt gen_art_config.c gen_art_config.exe > art_config.h # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=".\libart-features.c" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # End Target # End Project