killem
[rrdtool.git] / libraries / libart_lgpl-2.3.7 / art_render_svp.c
diff --git a/libraries/libart_lgpl-2.3.7/art_render_svp.c b/libraries/libart_lgpl-2.3.7/art_render_svp.c
deleted file mode 100644 (file)
index 885f66b..0000000
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@@ -1,388 +0,0 @@
-/*
- * art_render_gradient.c: SVP mask source for modular rendering.
- *
- * Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 2000 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- *
- * Authors: Raph Levien <raph@acm.org>
- */
-
-#include "art_misc.h"
-#include "art_alphagamma.h"
-#include "art_svp.h"
-#include "art_svp_render_aa.h"
-
-#include "art_render.h"
-#include "art_render_svp.h"
-
-typedef struct _ArtMaskSourceSVP ArtMaskSourceSVP;
-
-struct _ArtMaskSourceSVP {
-  ArtMaskSource super;
-  ArtRender *render;
-  const ArtSVP *svp;
-  art_u8 *dest_ptr;
-};
-
-static void
-art_render_svp_done (ArtRenderCallback *self, ArtRender *render)
-{
-  art_free (self);
-}
-
-static int
-art_render_svp_can_drive (ArtMaskSource *self, ArtRender *render)
-{
-  return 10;
-}
-
-/* The basic art_render_svp_callback function is repeated four times,
-   for all combinations of non-unit opacity and generating spans. In
-   general, I'd consider this bad style, but in this case I plead
-   a measurable performance improvement. */
-
-static void
-art_render_svp_callback (void *callback_data, int y,
-                        int start, ArtSVPRenderAAStep *steps, int n_steps)
-{
-  ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data;
-  ArtRender *render = z->render;
-  int n_run = 0;
-  int i;
-  int running_sum = start;
-  int x0 = render->x0;
-  int x1 = render->x1;
-  int run_x0, run_x1;
-  ArtRenderMaskRun *run = render->run;
-
-  if (n_steps > 0)
-    {
-      run_x1 = steps[0].x;
-      if (run_x1 > x0 && running_sum > 0x80ff)
-       {
-         run[0].x = x0;
-         run[0].alpha = running_sum;
-         n_run++;
-       }
-
-      for (i = 0; i < n_steps - 1; i++)
-       {
-          running_sum += steps[i].delta;
-          run_x0 = run_x1;
-          run_x1 = steps[i + 1].x;
-         if (run_x1 > run_x0)
-           {
-             run[n_run].x = run_x0;
-             run[n_run].alpha = running_sum;
-             n_run++;
-           }
-       }
-      if (x1 > run_x1)
-       {
-         running_sum += steps[n_steps - 1].delta;
-         run[n_run].x = run_x1;
-         run[n_run].alpha = running_sum;
-         n_run++;
-       }
-      if (running_sum > 0x80ff)
-       {
-         run[n_run].x = x1;
-         run[n_run].alpha = 0x8000;
-         n_run++;
-       }
-    }
-
-  render->n_run = n_run;
-
-  art_render_invoke_callbacks (render, z->dest_ptr, y);
-
-  z->dest_ptr += render->rowstride;
-}
-
-static void
-art_render_svp_callback_span (void *callback_data, int y,
-                             int start, ArtSVPRenderAAStep *steps, int n_steps)
-{
-  ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data;
-  ArtRender *render = z->render;
-  int n_run = 0;
-  int n_span = 0;
-  int i;
-  int running_sum = start;
-  int x0 = render->x0;
-  int x1 = render->x1;
-  int run_x0, run_x1;
-  ArtRenderMaskRun *run = render->run;
-  int *span_x = render->span_x;
-
-  if (n_steps > 0)
-    {
-      run_x1 = steps[0].x;
-      if (run_x1 > x0 && running_sum > 0x80ff)
-       {
-         run[0].x = x0;
-         run[0].alpha = running_sum;
-         n_run++;
-         span_x[0] = x0;
-         n_span++;
-       }
-
-      for (i = 0; i < n_steps - 1; i++)
-       {
-          running_sum += steps[i].delta;
-          run_x0 = run_x1;
-          run_x1 = steps[i + 1].x;
-         if (run_x1 > run_x0)
-           {
-             run[n_run].x = run_x0;
-             run[n_run].alpha = running_sum;
-             n_run++;
-             if ((n_span & 1) != (running_sum > 0x80ff))
-               span_x[n_span++] = run_x0;
-           }
-       }
-      if (x1 > run_x1)
-       {
-         running_sum += steps[n_steps - 1].delta;
-         run[n_run].x = run_x1;
-         run[n_run].alpha = running_sum;
-         n_run++;
-         if ((n_span & 1) != (running_sum > 0x80ff))
-           span_x[n_span++] = run_x1;
-       }
-      if (running_sum > 0x80ff)
-       {
-         run[n_run].x = x1;
-         run[n_run].alpha = 0x8000;
-         n_run++;
-         span_x[n_span++] = x1;
-       }
-    }
-
-  render->n_run = n_run;
-  render->n_span = n_span;
-
-  art_render_invoke_callbacks (render, z->dest_ptr, y);
-
-  z->dest_ptr += render->rowstride;
-}
-
-static void
-art_render_svp_callback_opacity (void *callback_data, int y,
-                                int start, ArtSVPRenderAAStep *steps, int n_steps)
-{
-  ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data;
-  ArtRender *render = z->render;
-  int n_run = 0;
-  int i;
-  art_u32 running_sum;
-  int x0 = render->x0;
-  int x1 = render->x1;
-  int run_x0, run_x1;
-  ArtRenderMaskRun *run = render->run;
-  art_u32 opacity = render->opacity;
-  art_u32 alpha;
-
-  running_sum = start - 0x7f80;
-
-  if (n_steps > 0)
-    {
-      run_x1 = steps[0].x;
-      alpha = ((running_sum >> 8) * opacity + 0x80080) >> 8;
-      if (run_x1 > x0 && alpha > 0x80ff)
-       {
-         run[0].x = x0;
-         run[0].alpha = alpha;
-         n_run++;
-       }
-
-      for (i = 0; i < n_steps - 1; i++)
-       {
-          running_sum += steps[i].delta;
-          run_x0 = run_x1;
-          run_x1 = steps[i + 1].x;
-         if (run_x1 > run_x0)
-           {
-             run[n_run].x = run_x0;
-             alpha = ((running_sum >> 8) * opacity + 0x80080) >> 8;
-             run[n_run].alpha = alpha;
-             n_run++;
-           }
-       }
-      if (x1 > run_x1)
-       {
-         running_sum += steps[n_steps - 1].delta;
-         run[n_run].x = run_x1;
-         alpha = ((running_sum >> 8) * opacity + 0x80080) >> 8;
-         run[n_run].alpha = alpha;
-         n_run++;
-       }
-      if (alpha > 0x80ff)
-       {
-         run[n_run].x = x1;
-         run[n_run].alpha = 0x8000;
-         n_run++;
-       }
-    }
-
-  render->n_run = n_run;
-
-  art_render_invoke_callbacks (render, z->dest_ptr, y);
-
-  z->dest_ptr += render->rowstride;
-}
-
-static void
-art_render_svp_callback_opacity_span (void *callback_data, int y,
-                                     int start, ArtSVPRenderAAStep *steps, int n_steps)
-{
-  ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data;
-  ArtRender *render = z->render;
-  int n_run = 0;
-  int n_span = 0;
-  int i;
-  art_u32 running_sum;
-  int x0 = render->x0;
-  int x1 = render->x1;
-  int run_x0, run_x1;
-  ArtRenderMaskRun *run = render->run;
-  int *span_x = render->span_x;
-  art_u32 opacity = render->opacity;
-  art_u32 alpha;
-
-  running_sum = start - 0x7f80;
-
-  if (n_steps > 0)
-    {
-      run_x1 = steps[0].x;
-      alpha = ((running_sum >> 8) * opacity + 0x800080) >> 8;
-      if (run_x1 > x0 && alpha > 0x80ff)
-       {
-         run[0].x = x0;
-         run[0].alpha = alpha;
-         n_run++;
-         span_x[0] = x0;
-         n_span++;
-       }
-
-      for (i = 0; i < n_steps - 1; i++)
-       {
-          running_sum += steps[i].delta;
-          run_x0 = run_x1;
-          run_x1 = steps[i + 1].x;
-         if (run_x1 > run_x0)
-           {
-             run[n_run].x = run_x0;
-             alpha = ((running_sum >> 8) * opacity + 0x800080) >> 8;
-             run[n_run].alpha = alpha;
-             n_run++;
-             if ((n_span & 1) != (alpha > 0x80ff))
-               span_x[n_span++] = run_x0;
-           }
-       }
-      if (x1 > run_x1)
-       {
-         running_sum += steps[n_steps - 1].delta;
-         run[n_run].x = run_x1;
-         alpha = ((running_sum >> 8) * opacity + 0x800080) >> 8;
-         run[n_run].alpha = alpha;
-         n_run++;
-         if ((n_span & 1) != (alpha > 0x80ff))
-           span_x[n_span++] = run_x1;
-       }
-      if (alpha > 0x80ff)
-       {
-         run[n_run].x = x1;
-         run[n_run].alpha = 0x8000;
-         n_run++;
-         span_x[n_span++] = x1;
-       }
-    }
-
-  render->n_run = n_run;
-  render->n_span = n_span;
-
-  art_render_invoke_callbacks (render, z->dest_ptr, y);
-
-  z->dest_ptr += render->rowstride;
-}
-
-static void
-art_render_svp_invoke_driver (ArtMaskSource *self, ArtRender *render)
-{
-  ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)self;
-  void (*callback) (void *callback_data,
-                   int y,
-                   int start,
-                   ArtSVPRenderAAStep *steps, int n_steps);
-
-  z->dest_ptr = render->pixels;
-  if (render->opacity == 0x10000)
-    {
-      if (render->need_span)
-       callback = art_render_svp_callback_span;
-      else
-       callback = art_render_svp_callback;
-    }
-  else
-    {
-      if (render->need_span)
-       callback = art_render_svp_callback_opacity_span;
-      else
-       callback = art_render_svp_callback_opacity;
-    }
-
-  art_svp_render_aa (z->svp,
-                    render->x0, render->y0,
-                    render->x1, render->y1, callback,
-                    self);
-  art_render_svp_done (&self->super, render);
-}
-
-static void
-art_render_svp_prepare (ArtMaskSource *self, ArtRender *render,
-                       art_boolean first)
-{
-  /* todo */
-  art_die ("art_render_svp non-driver mode not yet implemented.\n");
-}
-
-/**
- * art_render_svp: Use an SVP as a render mask source.
- * @render: Render object.
- * @svp: SVP.
- *
- * Adds @svp to the render object as a mask. Note: @svp must remain
- * allocated until art_render_invoke() is called on @render.
- **/
-void
-art_render_svp (ArtRender *render, const ArtSVP *svp)
-{
-  ArtMaskSourceSVP *mask_source;
-  mask_source = art_new (ArtMaskSourceSVP, 1);
-
-  mask_source->super.super.render = NULL;
-  mask_source->super.super.done = art_render_svp_done;
-  mask_source->super.can_drive = art_render_svp_can_drive;
-  mask_source->super.invoke_driver = art_render_svp_invoke_driver;
-  mask_source->super.prepare = art_render_svp_prepare;
-  mask_source->render = render;
-  mask_source->svp = svp;
-
-  art_render_add_mask_source (render, &mask_source->super);
-}