# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /I "..\..\confignt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "LIBART_COMPILATION" /YX /FD /c
-# SUBTRACT CPP /O<none>
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# End Source File
# Begin Source File
+SOURCE=.\gen_art_config.c
+
+!IF "$(CFG)" == "libart - Win32 Release"
+
+# PROP Ignore_Default_Tool 1
+# Begin Custom Build
+InputPath=.\gen_art_config.c
+
+"art_config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl -I..\..\confignt gen_art_config.c
+ gen_art_config.exe > art_config.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "libart - Win32 Debug"
+
+# PROP Ignore_Default_Tool 1
+# Begin Custom Build
+InputPath=.\gen_art_config.c
+
+"art_config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl -I..\..\confignt gen_art_config.c
+ gen_art_config.exe > art_config.h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
SOURCE=".\libart-features.c"
# End Source File
# End Group