rrd_random() is a wrapper around random() that ensures the PRNG is seeded
[rrdtool.git] / src / rrd.h
index 90286d1..fd506d9 100644 (file)
--- a/src/rrd.h
+++ b/src/rrd.h
@@ -283,13 +283,13 @@ extern    "C" {
 #ifdef WIN32
 /* this was added by the win32 porters Christof.Wegmann@exitgames.com */
     rrd_context_t *rrd_force_new_context(void);
+#endif
 
-    int       rrd_proc_start_end(
+int       rrd_proc_start_end(
     rrd_time_value_t *,
     rrd_time_value_t *,
     time_t *,
     time_t *);
-#endif
 
 /* HELPER FUNCTIONS */
     void      rrd_set_error(
@@ -319,6 +319,10 @@ extern    "C" {
 /* int    rrd_test_error_r (rrd_context_t *); */
 /* char  *rrd_get_error_r  (rrd_context_t *); */
 
+/** UTILITY FUNCTIONS */
+
+    long rrd_random(void);
+
 /*
  * The following functions are _internal_ functions needed to read the raw RRD
  * files. Since they are _internal_ they may change with the file format and
@@ -374,9 +378,6 @@ extern    "C" {
     const void *buf,
     size_t count)
               RRD_DEPRECATED;
-    void      rrd_flush(
-    rrd_file_t *rrd_file)
-              RRD_DEPRECATED;
     off_t     rrd_seek(
     rrd_file_t *rrd_file,
     off_t off,