#include <png.h>
#include <ft2build.h>
#include FT_FREETYPE_H
+#include <math.h>
#include "rrd_gfx.h"
return node;
}
+/* create an arc section (2*M_PI is full circle) */
+gfx_node_t *gfx_arc_sect (gfx_canvas_t *canvas,
+ double centerx, double centery,
+ double radiusx, double radiusy,
+ double start, double end,
+ gfx_color_t color) {
+
+ gfx_node_t *node;
+ ArtVpath *vec;
+ int counter;
+ double position;
+
+/* 20 is too low, 100 is overkill */
+#define AMOUNT_OF_VECTORS 50
+
+ node = gfx_new_node(canvas,GFX_AREA);
+ if (node == NULL) return NULL;
+ vec = art_new(ArtVpath, AMOUNT_OF_VECTORS+4);
+ if (vec == NULL) return NULL;
+
+ vec[0].code = ART_MOVETO;
+ vec[0].x = centerx;
+ vec[0].y = centery;
+
+ for (counter=0;counter<=AMOUNT_OF_VECTORS;) {
+ position=start + counter*(end-start)/AMOUNT_OF_VECTORS;
+
+ counter++;
+ vec[counter].code = ART_LINETO;
+ vec[counter].x = centerx + sin(position)*radiusx;
+ vec[counter].y = centery - cos(position)*radiusy;
+ }
+
+ vec[AMOUNT_OF_VECTORS+2].code = ART_LINETO;
+ vec[AMOUNT_OF_VECTORS+2].x = centerx;
+ vec[AMOUNT_OF_VECTORS+2].y = centery;
+
+ vec[AMOUNT_OF_VECTORS+3].code = ART_END;
+
+ node->points = AMOUNT_OF_VECTORS+4;
+ node->points_max = AMOUNT_OF_VECTORS+4;
+ node->color = color;
+ node->path = vec;
+
+ return node;
+}
/* add a point to a line or to an area */
int gfx_add_point (gfx_node_t *node,