From 03ff45a6d1b8d76f638c9c05acb1e6ce84ff255f Mon Sep 17 00:00:00 2001 From: Florian Forster Date: Thu, 4 Mar 2010 21:01:33 +0100 Subject: [PATCH] SML 1-1: Move badguys away from a reset point. Spawning in the middle of a couple of badguys is not nice. --- levels/octo/SML0101.stl | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/levels/octo/SML0101.stl b/levels/octo/SML0101.stl index 70d1b07..85ed08a 100644 --- a/levels/octo/SML0101.stl +++ b/levels/octo/SML0101.stl @@ -16,7 +16,8 @@ Platform2.start_moving();") (image-bottom "images/background/arctis_bottom.jpg") ) (bouncingsnowball - (x 5313) + (direction "left") + (x 5248) (y 512) ) (bouncingsnowball @@ -102,8 +103,9 @@ Platform2.start_moving();") (y 292) ) (snowball - (x 5219) - (y 580) + (direction "left") + (x 5152) + (y 576) ) (snowball (x 5475) -- 2.11.0