Supertux Release 0.3.5 (TBA) -------------------------------- Tracking major changes in-situ: glow effects new badguys: iceflame, ghostflame, livefire, goldbomb, smartblock new bonuses: coinrain, coinexplode statistics improved icy island levels tweaked new sounds massive improvements to localization efficiency tweaks move to SDL2 menus reworked addon manager improved new tilemap- halloween new powerups: air- and earth-flower Supertux Release 0.3.4 (2013-07) -------------------------------- It's been more than three years since the last development snapshot for Milestone 2 of SuperTux, making this a bit overdue. Once again it is hard to say what the most notable changes are, but one thing players should notice is a greater wealth of levels to play through an expanded avalibility of add-ons. Additionally, SuperTux development has moved to Google Code. Check it out at: http://code.google.com/p/supertux/ If you are intersted in contribuiting to SuperTux, please do so. The more people working on the project, the faster development can continue. The hope is that this release will generate more interest which will lead to more frequent releases. You can refer to the wiki page on "Contributing" to get started: http://supertux.lethargik.org/wiki/Contributing And of course, enjoy the game and have fun! Supertux Release 0.3.3 (2010-02-26) ----------------------------------- After more than three years of development the SuperTux development team has agreed to package a development snapshot of Milestone 2 of our jump and run game. Unfortunatly, after such a long time it's hard to say what the most notable changes are. We hope that the game engine is more stable (or at least more advanced ;) and that the game is more fun to play overall. If you want to help improve SuperTux, please don't hesitate to join us. We're always looking for interested people to design levels, graphics, test the current development version and / or contribute code. To get in touch with us, please refer to the "Contact" wiki page in the SuperTux wiki, http://supertux.lethargik.org/wiki/Contact We hope you enjoy SuperTux. Now off you go, rescue Penny! ;) Supertux Release 0.3.2-SVN (2007-12-20) --------------------------------------- Just in time for Christmas, we bring you SuperTux 0.3.2-SVN, a preview of SuperTux Milestone 2. This build doesn't contain all levels planned for Milestone 2 and its story is by no means complete, but the game is already fun to play. SuperTux 0.3.2-SVN features: * new, OpenGL- and OpenAL-based engine * final boss for Icy Island * brand new Forest World with new badguys and new game objects * new and improved soundtrack, immersive sound effects * much more... The changes in more detail: The SuperTux 0.1 engine was nearly completely rewritten. The game is translatable now, a new camera algorithm allows scrolling in all four directions. Collision detection supports slopes and moving objects now. We have scripting support for dynamic level events and animations. New game objects include trampolines, switches, portable stones, upside-down levels, wind, moving platforms and particle effects. The sound system is now OpenAL-based with an improved soundtrack now played from Ogg/Vorbis-files, which were pre-rendered on a high-class synthesizer. This is also a call for artists and coders: If you like the game in its current state, join us and help us finish Milestone 2!