/** * This script is loaded into the console script interpreter. * You should define shortcuts and helper functions that are useful for the * console here */ function flip() { Level.flip_vertically(); } function finish() { Level.finish(true); } function edit() { Level.edit(true); } function play() { Level.edit(false); } function worldmapfinish() { foreach(world in state.worlds) { foreach(levelname, level in world.levels) { level.solved = true; } } } function grow() { sector.Tux.add_bonus("grow"); } function fire() { sector.Tux.add_bonus("fireflower"); } function ice() { sector.Tux.add_bonus("iceflower"); } function shrink() { sector.Tux.add_bonus("none"); } function kill() { sector.Tux.kill(true); } function lifeup() { sector.Tux.add_coins(100); } /** * Display a list of functions in the roottable (or in the table specified) */ function functions(...) { local obj = this; if(vargc == 1) obj = vargv[0]; if(::type(obj) == "instance") obj = obj.getclass() while(obj != null) { foreach(key, val in obj) { if(::type(val) == "function") println(key); } obj = obj.parent; } }