changed worldmap format a bit to be more consistent with level format
authorMatthias Braun <matze@braunis.de>
Tue, 10 May 2005 11:29:58 +0000 (11:29 +0000)
committerMatthias Braun <matze@braunis.de>
Tue, 10 May 2005 11:29:58 +0000 (11:29 +0000)
commit523d415707de9f777729534f467779d4c5acdf6e
treebd34e295095af00ecd6ec223b90e8e6efa1a6a8a
parentdd55cca1a8ee48e2c74ae9e62893bc2c124244b4
changed worldmap format a bit to be more consistent with level format

SVN-Revision: 2458
99 files changed:
data/credits.txt
data/images/sprites.strf
data/levels/bonus1/worldmap.stwm
data/levels/world1/worldmap.stwm
src/badguy/badguy.cpp
src/badguy/badguy.h
src/badguy/bomb.cpp
src/badguy/bomb.h
src/badguy/dispenser.cpp
src/badguy/dispenser.h
src/badguy/flame.cpp
src/badguy/flame.h
src/badguy/flyingsnowball.cpp
src/badguy/flyingsnowball.h
src/badguy/jumpy.cpp
src/badguy/jumpy.h
src/badguy/mriceblock.cpp
src/badguy/mriceblock.h
src/badguy/mrrocket.cpp
src/badguy/mrrocket.h
src/badguy/nolok_01.cpp
src/badguy/nolok_01.h
src/badguy/rocketexplosion.cpp
src/badguy/rocketexplosion.h
src/badguy/spike.cpp
src/badguy/spike.h
src/badguy/stalactite.cpp
src/badguy/stalactite.h
src/badguy/yeti.cpp
src/badguy/yeti.h
src/badguy/yeti_stalactite.cpp
src/badguy/yeti_stalactite.h
src/control/joystickkeyboardcontroller.cpp
src/game_object.h
src/game_session.cpp
src/game_session.h
src/gui/menu.cpp
src/gui/menu.h
src/gui/mousecursor.h
src/object/ambient_sound.cpp
src/object/ambient_sound.h
src/object/background.cpp
src/object/background.h
src/object/bell.cpp
src/object/bell.h
src/object/block.cpp
src/object/block.h
src/object/bullet.cpp
src/object/bullet.h
src/object/camera.cpp
src/object/camera.h
src/object/coin.cpp
src/object/coin.h
src/object/display_effect.cpp
src/object/display_effect.h
src/object/fireworks.cpp
src/object/fireworks.h
src/object/flower.cpp
src/object/flower.h
src/object/gameobjs.cpp
src/object/gameobjs.h
src/object/growup.cpp
src/object/growup.h
src/object/oneup.cpp
src/object/oneup.h
src/object/particlesystem.cpp
src/object/particlesystem.h
src/object/platform.cpp
src/object/platform.h
src/object/player.cpp
src/object/player.h
src/object/rock.cpp
src/object/rock.h
src/object/scripted_object.cpp
src/object/scripted_object.h
src/object/specialriser.cpp
src/object/specialriser.h
src/object/star.cpp
src/object/star.h
src/object/text_object.cpp
src/object/text_object.h
src/object/tilemap.cpp
src/object/tilemap.h
src/object/unstable_tile.cpp
src/object/unstable_tile.h
src/scripting/Jamfile
src/scripting/script_interpreter.cpp
src/scripting/script_interpreter.h
src/sector.cpp
src/sector.h
src/title.cpp
src/trigger/door.cpp
src/trigger/door.h
src/trigger/hatch.cpp
src/trigger/hatch.h
src/trigger/trigger_base.cpp
src/trigger/trigger_base.h
src/worldmap.cpp
src/worldmap.h