SDL: Remove the alpha channel and approximate with a colorkey if the texture doesn...
authorTim Goya <tuxdev103@gmail.com>
Tue, 21 Aug 2007 16:11:33 +0000 (16:11 +0000)
committerTim Goya <tuxdev103@gmail.com>
Tue, 21 Aug 2007 16:11:33 +0000 (16:11 +0000)
commit5bd825749c3dc21471f35abc23e7a12bc4348b67
tree606208309938ef75d1f18a540a4ce7341dcecc75
parenta62a9e28229f7e1def9a32fe9d88cad4debf55d1
SDL: Remove the alpha channel and approximate with a colorkey if the texture doesn't have too many semitransparent pixels, support request.alpha in draw_surface and draw_surface_part for textures that don't have an alpha channel

SVN-Revision: 5149
src/video/sdl_renderer.cpp
src/video/sdl_texture.cpp