more adjustments to collision detection, tux is correctly placed above badguys again...
authorMatthias Braun <matze@braunis.de>
Thu, 29 Dec 2005 23:52:29 +0000 (23:52 +0000)
committerMatthias Braun <matze@braunis.de>
Thu, 29 Dec 2005 23:52:29 +0000 (23:52 +0000)
commit6ae2d154b976957d8e209bb991672b0c12c503c7
tree04e503585838733916e1509d3740f9f520ff438b
parentc19b70de7bb0010f6f5a06518863750748bbb4c6
more adjustments to collision detection, tux is correctly placed above badguys again and doesn't die by jumping on mriceblocks and yeti

SVN-Revision: 2967
19 files changed:
data/images/tiles.strf
data/levels/test/script.stl
data/levels/world2/level2.stl
src/badguy/badguy.cpp
src/badguy/badguy.hpp
src/badguy/stalactite.cpp
src/collision_grid.cpp
src/collision_hit.hpp
src/game_object.hpp
src/moving_object.hpp
src/object/player.cpp
src/object/player.hpp
src/object/powerup.cpp
src/sector.cpp
src/sector.hpp
src/textscroller.cpp
src/tile.cpp
src/tile.hpp
tools/tilemanager/Tile.cs