bonusblock can now contain custom MovingObjects, added possibility to execute script...
authorMatthias Braun <matze@braunis.de>
Wed, 18 May 2005 00:45:26 +0000 (00:45 +0000)
committerMatthias Braun <matze@braunis.de>
Wed, 18 May 2005 00:45:26 +0000 (00:45 +0000)
commitaec32b2eca58fcbe1a2730d79d500a44cf9043f1
treec3cf12d4599ded08da0ba87fb1f64d3a64c7f470
parentc6d5ce083e0e0e49f34ed81cd3850d8de4f81914
bonusblock can now contain custom MovingObjects, added possibility to execute script with powerups, created a proof of concept red/blue potion level

SVN-Revision: 2507
26 files changed:
data/images/powerups/potions/blue-potion.png [new file with mode: 0644]
data/images/powerups/potions/red-potion.png [new file with mode: 0644]
data/images/sprites.strf
data/levels/test/bonusblock.stl
data/levels/test/enemy3.stl
src/badguy/yeti.cpp
src/flip_level_transformer.cpp
src/object/block.cpp
src/object/block.h
src/object/flower.cpp
src/object/flower.h
src/object/growup.cpp
src/object/growup.h
src/object/powerup.cpp
src/object/powerup.h
src/object/specialriser.cpp
src/object/specialriser.h
src/object/tilemap.h
src/scripting/script_interpreter.cpp
src/scripting/script_interpreter.h
src/scripting/sound.h
src/scripting/wrapper.cpp
src/scripting/wrapper.interface.h
src/sector.cpp
src/trigger/scripttrigger.cpp
src/worldmap.cpp