- Worldmap scripts have their own roottable now (like sectors already have)
authorMatthias Braun <matze@braunis.de>
Sun, 23 Apr 2006 16:45:45 +0000 (16:45 +0000)
committerMatthias Braun <matze@braunis.de>
Sun, 23 Apr 2006 16:45:45 +0000 (16:45 +0000)
commitf81231933de4e2f826bd12a1433e1cef9a7fd71b
treecc8825e10b08cb8f7d4c83a8b6ba559ced387f73
parent4b9b4a4c890958d578cfe0ce9f37b85a72eee8eb
- Worldmap scripts have their own roottable now (like sectors already have)
- Make FloatingImage work for worldmaps too
- keys are now handled by squirrel scritps

SVN-Revision: 3390
data/levels/world2/default.nut
data/levels/world2/level1.stl
data/levels/world2/worldmap.stwm
data/scripts/default.nut
src/player_status.cpp
src/scripting/floating_image.cpp
src/sector.cpp
src/worldmap/worldmap.cpp
src/worldmap/worldmap.hpp