supertux.git
17 years ago- added script that allows to upload files to the wiki from the shell
Ingo Ruhnke [Sun, 25 Jun 2006 00:49:48 +0000 (00:49 +0000)]
- added script that allows to upload files to the wiki from the shell

SVN-Revision: 3733

17 years agoAdded back tree in data/levels/bonus2/level19.stl
Arvid Norlander [Sun, 25 Jun 2006 00:29:32 +0000 (00:29 +0000)]
Added back tree in data/levels/bonus2/level19.stl

SVN-Revision: 3732

17 years agomore "Follow The Money" hints
Wolfgang Becker [Sun, 25 Jun 2006 00:29:21 +0000 (00:29 +0000)]
more "Follow The Money" hints

SVN-Revision: 3731

17 years agoFixed some branches.
Wolfgang Becker [Sun, 25 Jun 2006 00:05:30 +0000 (00:05 +0000)]
Fixed some branches.

SVN-Revision: 3730

17 years agoNew level 'Detour'. Mostly harmless.
Wolfgang Becker [Sat, 24 Jun 2006 23:40:11 +0000 (23:40 +0000)]
New level 'Detour'. Mostly harmless.

SVN-Revision: 3729

17 years agoFixed broken autoscroll in data/levels/bonus2/level2.stl and fixed ending in data...
Arvid Norlander [Sat, 24 Jun 2006 22:25:54 +0000 (22:25 +0000)]
Fixed broken autoscroll in data/levels/bonus2/level2.stl and fixed ending in data/levels/bonus2/level18.stl

SVN-Revision: 3728

17 years agoAdded "mirrored" versions of pipe ends
Arvid Norlander [Sat, 24 Jun 2006 21:26:18 +0000 (21:26 +0000)]
Added "mirrored" versions of pipe ends

SVN-Revision: 3727

17 years agoFixed darksnow and wrong edge tiles in some bonus2 levels.
Arvid Norlander [Sat, 24 Jun 2006 20:59:08 +0000 (20:59 +0000)]
Fixed darksnow and wrong edge tiles in some bonus2 levels.

SVN-Revision: 3726

17 years agoAdded some "wall" tiles for darksnow, removed tiles/darksnow/darksnow16.png as it...
Arvid Norlander [Sat, 24 Jun 2006 17:36:16 +0000 (17:36 +0000)]
Added some "wall" tiles for darksnow, removed tiles/darksnow/darksnow16.png as it is in tiles/darksnow/wall.png now

SVN-Revision: 3725

17 years agoCleaned up dark snow in several bonus1 levels (no bonus1 levels left to fix that...
Arvid Norlander [Sat, 24 Jun 2006 16:33:18 +0000 (16:33 +0000)]
Cleaned up dark snow in several bonus1 levels (no bonus1 levels left to fix that in). Also fixed edge of some normal snow in data/levels/bonus1/thompson-level1.stl and data/levels/bonus1/thompson-level2.stl

SVN-Revision: 3724

17 years agoCommitted sketch of "Two Tiny Towers"
Christoph Sommer [Sat, 24 Jun 2006 16:32:46 +0000 (16:32 +0000)]
Committed sketch of "Two Tiny Towers"

SVN-Revision: 3723

17 years agoAdded Swedish translations to supertux.desktop. Updated the english strings too after...
Arvid Norlander [Sat, 24 Jun 2006 14:42:04 +0000 (14:42 +0000)]
Added Swedish translations to supertux.desktop. Updated the english strings too after discussion in #supertux on IRC.

SVN-Revision: 3722

17 years agoUpdated svn:ignore (requested by sommer ;). Added svn:keywords "Id" to all *.cpp...
Arvid Norlander [Sat, 24 Jun 2006 13:27:29 +0000 (13:27 +0000)]
Updated svn:ignore (requested by sommer ;). Added svn:keywords "Id" to all *.cpp, *.hpp and *.h files (requested by sommer too)

SVN-Revision: 3719

17 years agoAdded the double sided darksnow tile to tiles.strf and changed a level to use it
Arvid Norlander [Sat, 24 Jun 2006 12:33:51 +0000 (12:33 +0000)]
Added the double sided darksnow tile to tiles.strf and changed a level to use it

SVN-Revision: 3717

17 years agoAdded a double sided darksnow tile.
Arvid Norlander [Sat, 24 Jun 2006 12:21:53 +0000 (12:21 +0000)]
Added a double sided darksnow tile.

SVN-Revision: 3716

17 years agoAdded tilegroups for snow and water paths in worldmap.strf
Arvid Norlander [Sat, 24 Jun 2006 11:54:34 +0000 (11:54 +0000)]
Added tilegroups for snow and water paths in worldmap.strf

SVN-Revision: 3715

17 years agoCleaned up data/images/tiles/darksnow/darksnow14.png.
Arvid Norlander [Sat, 24 Jun 2006 11:09:06 +0000 (11:09 +0000)]
Cleaned up data/images/tiles/darksnow/darksnow14.png.

SVN-Revision: 3714

17 years agoMore world2 map cleanup
Stephen Groundwater [Sat, 24 Jun 2006 10:50:38 +0000 (10:50 +0000)]
More world2 map cleanup

SVN-Revision: 3713

17 years agoFixed edge tiles of some cave levels (that use dark snow) in world1.
Arvid Norlander [Sat, 24 Jun 2006 10:48:43 +0000 (10:48 +0000)]
Fixed edge tiles of some cave levels (that use dark snow) in world1.
Editor: Changed to use tabs for indention in supertux-editor/LevelObjects/Tilemap.cs (most, but not all of the file already did that).

SVN-Revision: 3712

17 years agoFixed edge tiles of some cave levels (that use dark snow) in world1.
Arvid Norlander [Sat, 24 Jun 2006 09:36:44 +0000 (09:36 +0000)]
Fixed edge tiles of some cave levels (that use dark snow) in world1.

SVN-Revision: 3710

17 years agoFixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
Arvid Norlander [Sat, 24 Jun 2006 09:18:28 +0000 (09:18 +0000)]
Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")

SVN-Revision: 3709

17 years agoUpdated (but still not finished) data/levels/world2/airkey.stl
Arvid Norlander [Fri, 23 Jun 2006 20:01:18 +0000 (20:01 +0000)]
Updated (but still not finished) data/levels/world2/airkey.stl

SVN-Revision: 3708

17 years agoFixed background and sound paths in world2/forest1-grumbel.stl. They were broken.
Arvid Norlander [Fri, 23 Jun 2006 19:55:34 +0000 (19:55 +0000)]
Fixed background and sound paths in world2/forest1-grumbel.stl. They were broken.

SVN-Revision: 3707

17 years agoAdded (partial) swedish translations for the bonus1 island.
Arvid Norlander [Fri, 23 Jun 2006 19:24:07 +0000 (19:24 +0000)]
Added (partial) swedish translations for the bonus1 island.

SVN-Revision: 3706

17 years agoadded Christoph to level design credits as well
Marek Moeckel [Fri, 23 Jun 2006 18:22:07 +0000 (18:22 +0000)]
added Christoph to level design credits as well

SVN-Revision: 3705

17 years agoChanged my email to use (at) instead of @ in AUTHORS to prevent spam.
Arvid Norlander [Fri, 23 Jun 2006 18:04:56 +0000 (18:04 +0000)]
Changed my email to use (at) instead of @ in AUTHORS to prevent spam.

SVN-Revision: 3704

17 years agoUpdated Swedish translations.
Arvid Norlander [Fri, 23 Jun 2006 17:39:34 +0000 (17:39 +0000)]
Updated Swedish translations.

SVN-Revision: 3703

17 years agoChanged credits to include Delta for programming/level design and AnMaster for Swedis...
Stephen Groundwater [Fri, 23 Jun 2006 17:25:52 +0000 (17:25 +0000)]
Changed credits to include Delta for programming/level design and AnMaster for Swedish translation

SVN-Revision: 3702

17 years agoAdding Slovenian translation. Thanks and credit go to Marko Burjek.
Stephen Groundwater [Fri, 23 Jun 2006 16:08:56 +0000 (16:08 +0000)]
Adding Slovenian translation. Thanks and credit go to Marko Burjek.

SVN-Revision: 3700

17 years agoApplied AnMaster's patch for editor cleanup related to powerups, workaround for some...
Stephen Groundwater [Fri, 23 Jun 2006 14:27:18 +0000 (14:27 +0000)]
Applied AnMaster's patch for editor cleanup related to powerups, workaround for some problems in the editor. Fixed editor layout, several of the trees were wrong. Reorderd the tiles inside misc. Reorderd pole to be simpler to use.

SVN-Revision: 3699

17 years agoAdjusted light forest water's edge WM tiles to better match feel of the game.
Stephen Groundwater [Fri, 23 Jun 2006 14:06:45 +0000 (14:06 +0000)]
Adjusted light forest water's edge WM tiles to better match feel of the game.

SVN-Revision: 3698

17 years agoApplied AnMaster's patch to tiles.strf which cleaned up some editor groupings. Also...
Stephen Groundwater [Thu, 22 Jun 2006 22:24:19 +0000 (22:24 +0000)]
Applied AnMaster's patch to tiles.strf which cleaned up some editor groupings. Also put in his small bit of cleanup on forresttiles-5.

SVN-Revision: 3697

17 years agoUsed new forest tiles in Owl's Revenge
Christoph Sommer [Thu, 22 Jun 2006 16:16:10 +0000 (16:16 +0000)]
Used new forest tiles in Owl's Revenge

SVN-Revision: 3696

17 years agoAnMaster's patch for improved edges in fish.stl.
Wolfgang Becker [Thu, 22 Jun 2006 15:23:41 +0000 (15:23 +0000)]
AnMaster's patch for improved edges in fish.stl.

SVN-Revision: 3695

17 years agoAdded ticking sound (self-made, public domain) for Bomb
Christoph Sommer [Thu, 22 Jun 2006 14:50:56 +0000 (14:50 +0000)]
Added ticking sound (self-made, public domain) for Bomb

SVN-Revision: 3694

17 years agoEditor: accelerator keys for zoom.
Wolfgang Becker [Wed, 21 Jun 2006 23:07:14 +0000 (23:07 +0000)]
Editor: accelerator keys for zoom.

SVN-Revision: 3692

17 years agoMoved "Fish" badguy behind water, made him dip completely into water before stopping
Christoph Sommer [Wed, 21 Jun 2006 20:36:52 +0000 (20:36 +0000)]
Moved "Fish" badguy behind water, made him dip completely into water before stopping

SVN-Revision: 3691

17 years agoFixed statistics backdrop
Christoph Sommer [Wed, 21 Jun 2006 20:16:57 +0000 (20:16 +0000)]
Fixed statistics backdrop

SVN-Revision: 3690

17 years agoadded cutscene placeholder to world1 castle
Marek Moeckel [Wed, 21 Jun 2006 19:27:51 +0000 (19:27 +0000)]
added cutscene placeholder to world1 castle

SVN-Revision: 3689

17 years agoMade transition to and from boat smoother
Christoph Sommer [Wed, 21 Jun 2006 15:00:10 +0000 (15:00 +0000)]
Made transition to and from boat smoother

SVN-Revision: 3688

17 years agoNew level.
Wolfgang Becker [Wed, 21 Jun 2006 14:45:51 +0000 (14:45 +0000)]
New level.
Editor: show size of selected block.

SVN-Revision: 3687

17 years agoNew stay_group of SpriteChange objects ensures in_stay_action is synchronized, i...
Christoph Sommer [Wed, 21 Jun 2006 13:47:25 +0000 (13:47 +0000)]
New stay_group of SpriteChange objects ensures in_stay_action is synchronized, i.e. worldmap boat is only displayed in one place at a time

SVN-Revision: 3686

17 years agoMore work on Teleporter and SpriteChange /
Christoph Sommer [Tue, 20 Jun 2006 21:40:42 +0000 (21:40 +0000)]
More work on Teleporter and SpriteChange /
Removed teleport functionality of SpecialTile

SVN-Revision: 3685

17 years agoAdded "interactive" Teleporters /
Christoph Sommer [Tue, 20 Jun 2006 15:51:08 +0000 (15:51 +0000)]
Added "interactive" Teleporters /
teleporting special-tile objects should now be obsolete

SVN-Revision: 3684

17 years agoAdded Teleporters to switch between world1 and world2
Christoph Sommer [Tue, 20 Jun 2006 15:29:51 +0000 (15:29 +0000)]
Added Teleporters to switch between world1 and world2

SVN-Revision: 3683

17 years agoExperiments with new Teleporter Worldmap Tile
Christoph Sommer [Tue, 20 Jun 2006 15:24:58 +0000 (15:24 +0000)]
Experiments with new Teleporter Worldmap Tile

SVN-Revision: 3682

17 years agoFixed bad tile attribute /
Christoph Sommer [Tue, 20 Jun 2006 12:19:49 +0000 (12:19 +0000)]
Fixed bad tile attribute /
Modified foresttheme test level to have walls and longer slopes

SVN-Revision: 3681

17 years agoAdded a layer to world2 map. Paths can now go behind trees.
Stephen Groundwater [Tue, 20 Jun 2006 11:35:18 +0000 (11:35 +0000)]
Added a layer to world2 map. Paths can now go behind trees.

SVN-Revision: 3680

17 years agoAdded a layer to world2 map. Paths can now go behind trees.
Stephen Groundwater [Tue, 20 Jun 2006 11:30:01 +0000 (11:30 +0000)]
Added a layer to world2 map. Paths can now go behind trees.

SVN-Revision: 3679

17 years agoupdated -nogl patch to support fading and simple particles
Christoph Sommer [Tue, 20 Jun 2006 11:08:38 +0000 (11:08 +0000)]
updated -nogl patch to support fading and simple particles

SVN-Revision: 3678

17 years agoReorg of some forest tiles /
Christoph Sommer [Mon, 19 Jun 2006 12:11:34 +0000 (12:11 +0000)]
Reorg of some forest tiles /
Added placeholders for small earth walls /
Made fishbone tiles solid /
Updated two levels

SVN-Revision: 3677

17 years agoImproved levels a bit
Christoph Sommer [Sun, 18 Jun 2006 21:34:44 +0000 (21:34 +0000)]
Improved levels a bit

SVN-Revision: 3676

17 years agoImproved ghost mode a bit
Christoph Sommer [Sun, 18 Jun 2006 21:22:57 +0000 (21:22 +0000)]
Improved ghost mode a bit

SVN-Revision: 3675

17 years agoFixed flip level transformer
Christoph Sommer [Sun, 18 Jun 2006 20:46:54 +0000 (20:46 +0000)]
Fixed flip level transformer

SVN-Revision: 3674

17 years agoGame no longer needs to pause while Tux grows /
Christoph Sommer [Sun, 18 Jun 2006 14:36:11 +0000 (14:36 +0000)]
Game no longer needs to pause while Tux grows /
When Tux ducks and gets stuck under a ledge, he'll get hurt to shrink and be set free again (test at levels/test/glitches.stl)

SVN-Revision: 3673

17 years agoStatistics are now invalid (i.e. no displaying, no merging) after restarting a level...
Christoph Sommer [Sat, 17 Jun 2006 16:16:26 +0000 (16:16 +0000)]
Statistics are now invalid (i.e. no displaying, no merging) after restarting a level from a firefly

SVN-Revision: 3671

17 years agoAdded (inactive) code to show level pictures on worldmap
Christoph Sommer [Sat, 17 Jun 2006 11:38:43 +0000 (11:38 +0000)]
Added (inactive) code to show level pictures on worldmap

SVN-Revision: 3670

17 years agoAdded narrow snow block
Christoph Sommer [Fri, 16 Jun 2006 22:27:01 +0000 (22:27 +0000)]
Added narrow snow block

SVN-Revision: 3669

17 years agoAdjusted sources wrt localization
Christoph Sommer [Fri, 16 Jun 2006 00:24:08 +0000 (00:24 +0000)]
Adjusted sources wrt localization

SVN-Revision: 3666

17 years agoCommitted draft of "Little Venice"
Christoph Sommer [Thu, 15 Jun 2006 23:46:41 +0000 (23:46 +0000)]
Committed draft of "Little Venice"

SVN-Revision: 3664

17 years agoMore work on the Dark Forest Keep area of the WM. - Removed light forest tiles that...
Stephen Groundwater [Thu, 15 Jun 2006 02:32:11 +0000 (02:32 +0000)]
More work on the Dark Forest Keep area of the WM. - Removed light forest tiles that were out of place.

SVN-Revision: 3661

17 years agoAdded AnMaster's airkey world2 level. Added AnMaster - Arvid Norlander - to the credi...
Stephen Groundwater [Thu, 15 Jun 2006 02:09:48 +0000 (02:09 +0000)]
Added AnMaster's airkey world2 level. Added AnMaster - Arvid Norlander - to the credits. More work on the light forest area of the WM.

SVN-Revision: 3660

17 years agoChanging the worldmap to better meet the design specifications for light and dark...
Stephen Groundwater [Wed, 14 Jun 2006 12:36:43 +0000 (12:36 +0000)]
Changing the worldmap to better meet the design specifications for light and dark forest layout.

SVN-Revision: 3659

17 years agoChanging the worldmap to better meet the design specifications for light and dark...
Stephen Groundwater [Wed, 14 Jun 2006 03:38:34 +0000 (03:38 +0000)]
Changing the worldmap to better meet the design specifications for light and dark forest layout.

SVN-Revision: 3658

17 years agoAdjuusting the world2 map to have shorter paths, making the map more like an island.
Stephen Groundwater [Tue, 13 Jun 2006 12:18:10 +0000 (12:18 +0000)]
Adjuusting the world2 map to have shorter paths, making the map more like an island.

SVN-Revision: 3657

17 years agoAdded temporary level dots for world 2 levels, to help aid in map placement.
Stephen Groundwater [Tue, 13 Jun 2006 03:36:27 +0000 (03:36 +0000)]
Added temporary level dots for world 2 levels, to help aid in map placement.

SVN-Revision: 3656

17 years agoSome additional fixes by Arvid Norlander
Christoph Sommer [Mon, 12 Jun 2006 20:25:59 +0000 (20:25 +0000)]
Some additional fixes by Arvid Norlander

SVN-Revision: 3655

17 years agoChecked in levels/bonus2 fixes by Arvid Norlander
Christoph Sommer [Mon, 12 Jun 2006 20:06:31 +0000 (20:06 +0000)]
Checked in levels/bonus2 fixes by Arvid Norlander

SVN-Revision: 3653

17 years agoChecked in levels/bonus1/ fixes by Arvid Norlander
Christoph Sommer [Mon, 12 Jun 2006 20:04:31 +0000 (20:04 +0000)]
Checked in levels/bonus1/ fixes by Arvid Norlander

SVN-Revision: 3652

17 years agoAdded key level dots graphics to the worldmap, to help in placing the final levels...
Stephen Groundwater [Sun, 11 Jun 2006 12:47:16 +0000 (12:47 +0000)]
Added key level dots graphics to the worldmap, to help in placing the final levels which will contain keys.

SVN-Revision: 3651

17 years agoChecked in sketch of new tree branch tiles
Christoph Sommer [Sun, 11 Jun 2006 02:49:43 +0000 (02:49 +0000)]
Checked in sketch of new tree branch tiles

SVN-Revision: 3650

17 years agoFadeout textscroller only once or it will never quit.
Wolfgang Becker [Sat, 10 Jun 2006 23:44:39 +0000 (23:44 +0000)]
Fadeout textscroller only once or it will never quit.

SVN-Revision: 3649

17 years agoIn Down The Rabbit Hole, level2.sts. - Replaced all spikes with dangerous pogonia...
Stephen Groundwater [Sat, 10 Jun 2006 18:37:54 +0000 (18:37 +0000)]
In Down The Rabbit Hole, level2.sts. - Replaced all spikes with dangerous pogonia flowers. Added a gate/hill near the fish platter so Tux can not get to the fish platter a second time, after using the firefly.

SVN-Revision: 3648

17 years agoIn Down The Rabbit Hole, level2.sts. - Added a warning sign near one hole that is...
Stephen Groundwater [Sat, 10 Jun 2006 16:03:18 +0000 (16:03 +0000)]
In Down The Rabbit Hole, level2.sts. - Added a warning sign near one hole that is too dangerous for Tux to jump into

SVN-Revision: 3647

17 years agoRemoved a few slopes that were causing CD problems when Tux was flipped and he touche...
Stephen Groundwater [Sat, 10 Jun 2006 15:40:20 +0000 (15:40 +0000)]
Removed a few slopes that were causing CD problems when Tux was flipped and he touched them.

SVN-Revision: 3646

17 years agoMore work on creating a Tux finds key -Tada Dance Flip Dance- sprite, still WIP....
Stephen Groundwater [Sat, 10 Jun 2006 14:01:13 +0000 (14:01 +0000)]
More work on creating a Tux finds key -Tada Dance Flip Dance- sprite, still WIP. See world2/key1.stl

SVN-Revision: 3645

17 years agoGlued some "Jungle" tiles together to reduce texture size
Christoph Sommer [Sat, 10 Jun 2006 13:24:26 +0000 (13:24 +0000)]
Glued some "Jungle" tiles together to reduce texture size
Reorganized "Snow" tilegroup layout

SVN-Revision: 3644

17 years agoUsing Grumbel's original Tux flip, this is a start on creating a Tux finds key -Tada...
Stephen Groundwater [Fri, 9 Jun 2006 23:37:30 +0000 (23:37 +0000)]
Using Grumbel's original Tux flip, this is a start on creating a Tux finds key -Tada Dnace Flip Dance- sprite, still WIP. See world2/key1.stl

SVN-Revision: 3643

17 years agoAdded 3 part background for the forest. See test/BackGround.stl
Stephen Groundwater [Fri, 9 Jun 2006 20:51:48 +0000 (20:51 +0000)]
Added 3 part background for the forest. See test/BackGround.stl

SVN-Revision: 3642

17 years agoNew Wind object: gently pushes players in one direction /
Christoph Sommer [Thu, 8 Jun 2006 01:22:13 +0000 (01:22 +0000)]
New Wind object: gently pushes players in one direction /
ATTN: changes were made to the handle_input section of player.cpp, need testing!

SVN-Revision: 3640

17 years agoEnableKeyRepeat while console is open.
Wolfgang Becker [Wed, 7 Jun 2006 20:53:19 +0000 (20:53 +0000)]
EnableKeyRepeat while console is open.

SVN-Revision: 3638

17 years agoCleaned up exit tree layers so the edge of the portal entrance looks more natural...
Stephen Groundwater [Tue, 6 Jun 2006 00:25:14 +0000 (00:25 +0000)]
Cleaned up exit tree layers so the edge of the portal entrance looks more natural when Fire Tux enters. -Hides helment and sparkles.

SVN-Revision: 3634

17 years agoadded the start of a small animation for the exit tree
Stephen Groundwater [Mon, 5 Jun 2006 12:08:19 +0000 (12:08 +0000)]
added the start of a small animation for the exit tree

SVN-Revision: 3633

17 years agoCreated a new (better?) exit tree. See tree-exit.stl. Still needs work.
Stephen Groundwater [Mon, 5 Jun 2006 02:28:04 +0000 (02:28 +0000)]
Created a new (better?) exit tree. See tree-exit.stl. Still needs work.

SVN-Revision: 3632

17 years agoMore work on forest map. Added a can of fish in the powerups, not sure what this...
Stephen Groundwater [Sun, 4 Jun 2006 02:31:20 +0000 (02:31 +0000)]
More work on forest map. Added a can of fish in the powerups, not sure what this is to be used for. Added Daniel's photo to credits.

SVN-Revision: 3631

17 years agoAdjusted background positions
Christoph Sommer [Sat, 3 Jun 2006 15:35:32 +0000 (15:35 +0000)]
Adjusted background positions

SVN-Revision: 3630

17 years agoCandle can now be turned on and off via squirrel scripting
Christoph Sommer [Fri, 2 Jun 2006 23:46:39 +0000 (23:46 +0000)]
Candle can now be turned on and off via squirrel scripting

SVN-Revision: 3627

17 years agoCentered smoke sprite
Christoph Sommer [Fri, 2 Jun 2006 23:43:41 +0000 (23:43 +0000)]
Centered smoke sprite

SVN-Revision: 3626

17 years agoSpriteParticle constructor now takes an AnchorPoint for positioning the sprite
Christoph Sommer [Fri, 2 Jun 2006 23:42:27 +0000 (23:42 +0000)]
SpriteParticle constructor now takes an AnchorPoint for positioning the sprite

SVN-Revision: 3625

17 years agoUploaded some screenshots for later use
Christoph Sommer [Fri, 2 Jun 2006 21:35:26 +0000 (21:35 +0000)]
Uploaded some screenshots for later use

SVN-Revision: 3624

17 years agoRe-indented whole tiles.strf
Christoph Sommer [Fri, 2 Jun 2006 15:12:59 +0000 (15:12 +0000)]
Re-indented whole tiles.strf

SVN-Revision: 3623

17 years agoAdded dart fire and dart hit sound (selfmade, PD) /
Christoph Sommer [Fri, 2 Jun 2006 15:01:02 +0000 (15:01 +0000)]
Added dart fire and dart hit sound (selfmade, PD) /
Added two colored signs for pointing out triggers

SVN-Revision: 3622

17 years ago#define fix
Christoph Sommer [Thu, 1 Jun 2006 23:09:26 +0000 (23:09 +0000)]
#define fix

SVN-Revision: 3621

17 years agoForgot <stdexcept>... again.
Christoph Sommer [Thu, 1 Jun 2006 23:00:19 +0000 (23:00 +0000)]
Forgot <stdexcept>... again.

SVN-Revision: 3620

17 years agoNew trigger object "Switch" using public domain images from "mmiikkee12"
Christoph Sommer [Thu, 1 Jun 2006 22:54:36 +0000 (22:54 +0000)]
New trigger object "Switch" using public domain images from "mmiikkee12"

SVN-Revision: 3619

17 years agoAdded horizontal pole, pole crossing, earth floor, 1-tile wooden platform
Christoph Sommer [Thu, 1 Jun 2006 19:06:00 +0000 (19:06 +0000)]
Added horizontal pole, pole crossing, earth floor, 1-tile wooden platform

SVN-Revision: 3618

17 years agoNew level "Countercurrent"
Christoph Sommer [Thu, 1 Jun 2006 14:43:30 +0000 (14:43 +0000)]
New level "Countercurrent"

SVN-Revision: 3617

17 years agoReset to release memory.
Wolfgang Becker [Wed, 31 May 2006 17:28:54 +0000 (17:28 +0000)]
Reset to release memory.

SVN-Revision: 3615

17 years agoStop flame sound if flame gets deactivated.
Wolfgang Becker [Wed, 31 May 2006 17:07:55 +0000 (17:07 +0000)]
Stop flame sound if flame gets deactivated.

SVN-Revision: 3614

17 years agoStalactites no longer fall while Tux is more than 400px below them
Christoph Sommer [Tue, 30 May 2006 21:22:44 +0000 (21:22 +0000)]
Stalactites no longer fall while Tux is more than 400px below them

SVN-Revision: 3613