supertux.git
9 years agoReverted a couple of graphics back to a RGB color space from grayscale color space...
LMH [Wed, 24 Dec 2014 22:28:04 +0000 (12:28 -1000)]
Reverted a couple of graphics back to a RGB color space from grayscale color space, for some reason the grayscale images are not always being drawn.

9 years agoFixed a Segmentation Fault when mr_iceblock was kicked into a brick containing coins...
LMH [Wed, 24 Dec 2014 22:18:11 +0000 (12:18 -1000)]
Fixed a Segmentation Fault when mr_iceblock was kicked into a brick containing coins due to earthflower related changes

9 years agoUgly air hat graphics for skid, duck, and worldmap
LMH [Sun, 21 Dec 2014 09:12:35 +0000 (23:12 -1000)]
Ugly air hat graphics for skid, duck, and worldmap

9 years agoWoldmap images for earthtux
LMH [Thu, 18 Dec 2014 18:45:14 +0000 (08:45 -1000)]
Woldmap images for earthtux

9 years agoFinish out stone form with some quick-and-dirty graphics
LMH [Wed, 17 Dec 2014 01:11:04 +0000 (15:11 -1000)]
Finish out stone form with some quick-and-dirty graphics

9 years agoFinished skid and duck actions for hardhat.
LMH [Wed, 17 Dec 2014 00:21:10 +0000 (14:21 -1000)]
Finished skid and duck actions for hardhat.
Also completed all light for hardhat.

9 years agoDon't exit when no .git directory is present
Tobias Markus [Tue, 16 Dec 2014 01:42:02 +0000 (02:42 +0100)]
Don't exit when no .git directory is present

9 years agoAdding my name to credits file
Tobias Markus [Tue, 16 Dec 2014 00:35:51 +0000 (01:35 +0100)]
Adding my name to credits file

9 years agoSilence compiler warning
Tobias Markus [Tue, 16 Dec 2014 00:31:40 +0000 (01:31 +0100)]
Silence compiler warning

9 years agoSprite action work for powerup hats: climbing, backflip.
LMH [Sun, 14 Dec 2014 14:57:18 +0000 (04:57 -1000)]
Sprite action work for powerup hats: climbing, backflip.

Still need to finish sprite actions for duck and skid.  Note that climbing action for Tux really needs some work in general.

9 years agoImproved graphics for hardhat light
LMH [Sun, 14 Dec 2014 13:29:22 +0000 (03:29 -1000)]
Improved graphics for hardhat light

9 years agoReduced number of needed powerup hat images
LMH [Sun, 14 Dec 2014 12:40:28 +0000 (02:40 -1000)]
Reduced number of needed powerup hat images

9 years agoMiner's hardhat shakes with stone Tux during second prior to end of stone form
LMH [Thu, 4 Dec 2014 06:11:04 +0000 (20:11 -1000)]
Miner's hardhat shakes with stone Tux during second prior to end of stone form

9 years agoDo not draw powerup hat if there is no action defined
LMH [Thu, 4 Dec 2014 06:10:15 +0000 (20:10 -1000)]
Do not draw powerup hat if there is no action defined

9 years agoCredit update
Benjamin Leduc [Sun, 14 Dec 2014 01:13:49 +0000 (01:13 +0000)]
Credit update

9 years agotranslation update
Benjamin Leduc [Sat, 13 Dec 2014 23:48:32 +0000 (23:48 +0000)]
translation update

9 years agoAdded missing graphic for airflower
LMH [Sun, 30 Nov 2014 18:08:01 +0000 (08:08 -1000)]
Added missing graphic for airflower

9 years agoCrude attempt at a hat for airflower.
LMH [Sun, 30 Nov 2014 01:07:32 +0000 (15:07 -1000)]
Crude attempt at a hat for airflower.
At least it gets the idea across.

9 years agoIcecrusher crushes bricks.
LMH [Sat, 29 Nov 2014 22:58:22 +0000 (12:58 -1000)]
Icecrusher crushes bricks.

9 years agoGenerated particles need not have any randomness in either angle or velocity.
LMH [Sat, 29 Nov 2014 22:41:37 +0000 (12:41 -1000)]
Generated particles need not have any randomness in either angle or velocity.

9 years agoExplicitly defined the angle used by Particles, used new definition for particles...
LMH [Sat, 29 Nov 2014 22:31:48 +0000 (12:31 -1000)]
Explicitly defined the angle used by Particles, used new definition for particles generated by skid and buttjump.

9 years agoStone form is heavy enough to break through bricks
LMH [Sat, 29 Nov 2014 21:52:35 +0000 (11:52 -1000)]
Stone form is heavy enough to break through bricks

9 years agoAdded some vertical motion to the hard hat for when walking.
LMH [Sat, 29 Nov 2014 21:23:53 +0000 (11:23 -1000)]
Added some vertical motion to the hard hat for when walking.

9 years agoAdded missing graphic for earthflower
LMH [Sat, 29 Nov 2014 18:21:49 +0000 (08:21 -1000)]
Added missing graphic for earthflower

9 years agoFinished up code for basic functionality of earthflower powerup.
LMH [Sat, 29 Nov 2014 02:27:44 +0000 (16:27 -1000)]
Finished up code for basic functionality of earthflower powerup.

9 years agoBrought back particles for bomb explosions
LMH [Fri, 28 Nov 2014 20:47:55 +0000 (10:47 -1000)]
Brought back particles for bomb explosions

9 years agoCreated a new definition for Particles.
LMH [Fri, 28 Nov 2014 20:19:49 +0000 (10:19 -1000)]
Created a new definition for Particles.

Previously, the parameters used to define particles were not very intuitive. Specifically, the angles and initial velocity were very muddled. It appeared that the angle parameters were being used to randomize both angle and velocity, but in some bizarre manner.  The new definition allows the bounds for both the actual angle of trajectory and magnitude of the initial velocity to be defined, and a random value between those bounds is what is used for each particle.

In a nutshell: the new definition uses trigonometry in a physically correct and intuitive manner.

Since the old definition is called in a manner that makes particles which look good, it has not yet been replaced. However, these calls should probably be reworked under the new definition to produce the same behavior before removing the old definition.

9 years agoChanged egg shadow draw layer so it will no longer appear in front of bonusblocks...
LMH [Fri, 28 Nov 2014 18:50:50 +0000 (08:50 -1000)]
Changed egg shadow draw layer so it will no longer appear in front of bonusblocks before the egg is out.

9 years agoMinimal code for earthflower active ability.
LMH [Thu, 27 Nov 2014 03:18:20 +0000 (17:18 -1000)]
Minimal code for earthflower active ability.
To activate stone form, press DOWN while holding the ACTION key.  Player does not take damage while in stone form, and ability can be use offensively to crush enemies- including those that cannot be squished.
Still needs timers set up to limit the ability, and a ton of sprite work.

9 years agoRemoved 'add_bullet' from Sector, moved bullet checks into Player
LMH [Thu, 27 Nov 2014 02:02:11 +0000 (16:02 -1000)]
Removed 'add_bullet' from Sector, moved bullet checks into Player

9 years agoRemoving unused var 'slotfile'
Tobias Markus [Sun, 23 Nov 2014 21:25:31 +0000 (22:25 +0100)]
Removing unused var 'slotfile'

9 years ago[cppcheck] Part 3: More perf fixes that were missed during non-verbose run for whatev...
Tobias Markus [Sun, 23 Nov 2014 20:53:20 +0000 (21:53 +0100)]
[cppcheck] Part 3: More perf fixes that were missed during non-verbose run for whatever reason

9 years ago[cppcheck] Part 2: Some further style fixes etc.
Tobias Markus [Sun, 23 Nov 2014 20:44:52 +0000 (21:44 +0100)]
[cppcheck] Part 2: Some further style fixes etc.

9 years agoSmall style fix
Tobias Markus [Fri, 21 Nov 2014 00:46:01 +0000 (01:46 +0100)]
Small style fix

9 years ago[cppcheck] Part 1: Performance
Tobias Markus [Fri, 21 Nov 2014 00:22:54 +0000 (01:22 +0100)]
[cppcheck] Part 1: Performance

9 years agoTweak icecrusher draw layers to avoid objects (such as coins) from appearing inside...
LMH [Sat, 15 Nov 2014 23:45:46 +0000 (13:45 -1000)]
Tweak icecrusher draw layers to avoid objects (such as coins) from appearing inside the eyes.
Also removed excess debug line.

9 years agoRemoved some holes from standing Tux graphics
LMH [Sat, 15 Nov 2014 23:33:00 +0000 (13:33 -1000)]
Removed some holes from standing Tux graphics

9 years agoButt-jump stops gliding
LMH [Sat, 15 Nov 2014 23:17:02 +0000 (13:17 -1000)]
Butt-jump stops gliding

9 years agoBouncing on enemies and trampolines also gets a hight bonus from airflower
LMH [Sat, 15 Nov 2014 23:10:37 +0000 (13:10 -1000)]
Bouncing on enemies and trampolines also gets a hight bonus from airflower

9 years agoNew powerups added to worldmap cheat menu
LMH [Sat, 15 Nov 2014 22:25:34 +0000 (12:25 -1000)]
New powerups added to worldmap cheat menu

9 years agoRemoved unused graphic: effects/light_red.png
LMH [Sat, 15 Nov 2014 21:22:22 +0000 (11:22 -1000)]
Removed unused graphic: effects/light_red.png

9 years agoCompleted airflower powerup abilities.
LMH [Sat, 15 Nov 2014 20:34:59 +0000 (10:34 -1000)]
Completed airflower powerup abilities.
Airflower is meant to be a powerup geared to speed runs and sky levels.  It makes Tux light on his feet, with a passive ability of faster max run speed and greater attainable jump height.
In addition, airflower has an active ability which allows Tux to glide for a short period of time after jumping.  The duration that Tux can glide increases with additional airflower powerups.  To glide, the user only needs to hold the jump key while falling.  Every time the player jumps they may glide for a set amount of time which is reset upon Tux touching the ground.
Tux sprites still need to be done, and it may be worth considering replacing the backflip with a launching jump when Tux has this powerup.  Of course tweaks to the values used will also likely be needed.

9 years agoGraphics for powerups: airflower and earthflower
LMH [Sun, 9 Nov 2014 21:14:32 +0000 (11:14 -1000)]
Graphics for powerups: airflower and earthflower

9 years agoNew powerups added to cheat menu
LMH [Sun, 9 Nov 2014 20:35:29 +0000 (10:35 -1000)]
New powerups added to cheat menu

9 years agoCode structure for basic earthflower ability: illumination in the dark
LMH [Sun, 9 Nov 2014 20:25:00 +0000 (10:25 -1000)]
Code structure for basic earthflower ability: illumination in the dark

9 years agoBasic airflower capabilities added: higher jumps and faster max run speed
LMH [Sun, 9 Nov 2014 20:02:40 +0000 (10:02 -1000)]
Basic airflower capabilities added: higher jumps and faster max run speed

9 years agoBasic code structure to allow for two new powerups
LMH [Sun, 9 Nov 2014 19:15:30 +0000 (09:15 -1000)]
Basic code structure to allow for two new powerups

9 years agoSDL2.0.1 dep addition
Benjamin Leduc [Mon, 3 Nov 2014 15:51:27 +0000 (15:51 +0000)]
SDL2.0.1 dep addition

9 years agoCode quality: Rename variable
Tobias Markus [Sat, 1 Nov 2014 23:37:54 +0000 (00:37 +0100)]
Code quality: Rename variable

9 years agoSome final touchup to the halloween story
Ingo Ruhnke [Mon, 27 Oct 2014 09:58:41 +0000 (10:58 +0100)]
Some final touchup to the halloween story

9 years agoMoved intro/outro from data/levels/ to data/images/
Ingo Ruhnke [Mon, 27 Oct 2014 09:32:05 +0000 (10:32 +0100)]
Moved intro/outro from data/levels/ to data/images/

9 years agoRenamed data/levels/halloween/ to data/levels/halloween2014/
Ingo Ruhnke [Mon, 27 Oct 2014 08:59:12 +0000 (09:59 +0100)]
Renamed data/levels/halloween/ to data/levels/halloween2014/

9 years agoRemoving unneeded make directive
Tobias Markus [Mon, 27 Oct 2014 09:51:32 +0000 (10:51 +0100)]
Removing unneeded make directive

9 years agoFurther spelling fixes for intro and outro.txt
Tobias Markus [Mon, 27 Oct 2014 09:48:16 +0000 (10:48 +0100)]
Further spelling fixes for intro and outro.txt

9 years agoSpelling fixes
Ingo Ruhnke [Sun, 26 Oct 2014 20:55:18 +0000 (21:55 +0100)]
Spelling fixes

9 years agoFleshed out the intro/outro story somewhat
Ingo Ruhnke [Sun, 26 Oct 2014 18:54:15 +0000 (19:54 +0100)]
Fleshed out the intro/outro story somewhat

9 years agoGave Halloween intro/outro a proper title
Ingo Ruhnke [Sun, 26 Oct 2014 16:32:04 +0000 (17:32 +0100)]
Gave Halloween intro/outro a proper title

9 years agoAdded levelnames and fixed contact field in Halloween
Ingo Ruhnke [Sun, 26 Oct 2014 16:24:47 +0000 (17:24 +0100)]
Added levelnames and fixed contact field in Halloween

9 years agoRemoved buggy decal
Ingo Ruhnke [Sun, 26 Oct 2014 15:32:09 +0000 (16:32 +0100)]
Removed buggy decal

9 years agoAdded some unfinished story text
Ingo Ruhnke [Sun, 26 Oct 2014 15:02:30 +0000 (16:02 +0100)]
Added some unfinished story text

9 years agoFixed some layer sorting issues in Halloween
Ingo Ruhnke [Sun, 26 Oct 2014 15:01:23 +0000 (16:01 +0100)]
Fixed some layer sorting issues in Halloween

9 years agoAdded Halloween intro/outro images
Ingo Ruhnke [Sat, 25 Oct 2014 17:37:37 +0000 (19:37 +0200)]
Added Halloween intro/outro images

9 years agoUse CMAKE_RC_COMPILER instead of windres.exe
Ingo Ruhnke [Sat, 25 Oct 2014 11:42:30 +0000 (13:42 +0200)]
Use CMAKE_RC_COMPILER instead of windres.exe

9 years agoMarked secret areas and did a bit more cleanup of Halloween levels
Ingo Ruhnke [Wed, 22 Oct 2014 08:28:49 +0000 (10:28 +0200)]
Marked secret areas and did a bit more cleanup of Halloween levels

9 years agoPut Halloween levels into a linear path
Ingo Ruhnke [Wed, 22 Oct 2014 08:28:16 +0000 (10:28 +0200)]
Put Halloween levels into a linear path

9 years agoDisabled confirmation dialog on Quit
Ingo Ruhnke [Wed, 22 Oct 2014 08:27:17 +0000 (10:27 +0200)]
Disabled confirmation dialog on Quit

9 years agoAdded pseudo intro/outro level (placeholder)
Ingo Ruhnke [Tue, 21 Oct 2014 16:23:33 +0000 (18:23 +0200)]
Added pseudo intro/outro level (placeholder)

9 years agoAdded music to Halloween levels (nothing new, all recycled)
Ingo Ruhnke [Tue, 21 Oct 2014 11:50:55 +0000 (13:50 +0200)]
Added music to Halloween levels (nothing new, all recycled)

9 years agoSome finishing touched to halloween3
Ingo Ruhnke [Tue, 21 Oct 2014 11:48:29 +0000 (13:48 +0200)]
Some finishing touched to halloween3

9 years agoFinished Halloween1 and Halloween2
Ingo Ruhnke [Tue, 21 Oct 2014 09:11:36 +0000 (11:11 +0200)]
Finished Halloween1 and Halloween2

9 years agoCleaned up Halloween2, added more enemies and coins
Ingo Ruhnke [Mon, 20 Oct 2014 14:45:38 +0000 (16:45 +0200)]
Cleaned up Halloween2, added more enemies and coins

9 years agoSome more work on halloween1 and 2
Ingo Ruhnke [Mon, 20 Oct 2014 13:04:19 +0000 (15:04 +0200)]
Some more work on halloween1 and 2

9 years agoAdded a fifth halloween level
LMH [Sun, 19 Oct 2014 22:38:44 +0000 (12:38 -1000)]
Added a fifth halloween level

9 years agoAdded a halloween themed brick covered with cobwebs
LMH [Sat, 18 Oct 2014 00:51:03 +0000 (14:51 -1000)]
Added a halloween themed brick covered with cobwebs

9 years agoAdded vignette, fog and some background decoration
Ingo Ruhnke [Sun, 19 Oct 2014 12:58:54 +0000 (14:58 +0200)]
Added vignette, fog and some background decoration

9 years agoAdded coins, enemies and a goal to Halloween3
Ingo Ruhnke [Sun, 19 Oct 2014 10:47:50 +0000 (12:47 +0200)]
Added coins, enemies and a goal to Halloween3

9 years agoAdded a new halloween level
LMH [Tue, 14 Oct 2014 07:51:13 +0000 (21:51 -1000)]
Added a new halloween level

(Placed arbitrarily on the worldmap)

9 years agoSnow slope transition tiles
LMH [Tue, 14 Oct 2014 06:46:50 +0000 (20:46 -1000)]
Snow slope transition tiles
Contributed by Forty-Two
Resolves bug #1065

9 years agoAdded some enemies and smoothed some tiles
Ingo Ruhnke [Mon, 13 Oct 2014 12:27:19 +0000 (14:27 +0200)]
Added some enemies and smoothed some tiles

9 years agoAdded ghostforest music and smoothed some tiles
Ingo Ruhnke [Mon, 13 Oct 2014 08:58:18 +0000 (10:58 +0200)]
Added ghostforest music and smoothed some tiles

9 years agoAdded one-tile height step graphics for Halloween
Ingo Ruhnke [Mon, 13 Oct 2014 08:57:39 +0000 (10:57 +0200)]
Added one-tile height step graphics for Halloween

9 years agoPrefixing squirrel output with [SQUIRREL]
Tobias Markus [Sat, 11 Oct 2014 22:08:50 +0000 (00:08 +0200)]
Prefixing squirrel output with [SQUIRREL]

9 years agoPlayed a bit around with the brush tool
Ingo Ruhnke [Fri, 10 Oct 2014 09:18:06 +0000 (11:18 +0200)]
Played a bit around with the brush tool

9 years agoAdded halloween3, just empty placeholder
Ingo Ruhnke [Thu, 9 Oct 2014 14:39:30 +0000 (16:39 +0200)]
Added halloween3, just empty placeholder

9 years agoAdded gravestone graphics
Ingo Ruhnke [Thu, 9 Oct 2014 14:35:53 +0000 (16:35 +0200)]
Added gravestone graphics

9 years agoSome more work on Halloween1
Ingo Ruhnke [Thu, 9 Oct 2014 11:21:46 +0000 (13:21 +0200)]
Some more work on Halloween1

9 years agoStarted shaping up Halloween2
Ingo Ruhnke [Wed, 8 Oct 2014 17:08:24 +0000 (19:08 +0200)]
Started shaping up Halloween2

9 years agoAdded another halloween level
Ingo Ruhnke [Wed, 8 Oct 2014 14:29:15 +0000 (16:29 +0200)]
Added another halloween level

9 years agoAdded torches to halloween1
Ingo Ruhnke [Wed, 8 Oct 2014 14:29:03 +0000 (16:29 +0200)]
Added torches to halloween1

9 years agoFixed compiler warning
Ingo Ruhnke [Wed, 8 Oct 2014 14:28:45 +0000 (16:28 +0200)]
Fixed compiler warning

9 years agoAdded torch code
Ingo Ruhnke [Wed, 8 Oct 2014 14:28:38 +0000 (16:28 +0200)]
Added torch code

9 years agoAdded torch graphics
Ingo Ruhnke [Wed, 8 Oct 2014 14:28:25 +0000 (16:28 +0200)]
Added torch graphics

9 years agoCleaned up Halloween backgrounds and expanded them to proper size (i.e. 1280x800)
Ingo Ruhnke [Wed, 8 Oct 2014 10:57:20 +0000 (12:57 +0200)]
Cleaned up Halloween backgrounds and expanded them to proper size (i.e. 1280x800)

9 years agoSplit Halloween exit into foreground and background layer
Ingo Ruhnke [Wed, 8 Oct 2014 09:52:00 +0000 (11:52 +0200)]
Split Halloween exit into foreground and background layer

9 years agoAdded roads to Halloween worldmap
Ingo Ruhnke [Tue, 7 Oct 2014 15:31:38 +0000 (17:31 +0200)]
Added roads to Halloween worldmap

9 years agoAdded water splash, darkwater and vignette to halloween worldmap
Ingo Ruhnke [Tue, 7 Oct 2014 13:22:59 +0000 (15:22 +0200)]
Added water splash, darkwater and vignette to halloween worldmap

9 years agoTurned home and scarecrow into decal, added trees, copied water tiles from ice-world
Ingo Ruhnke [Tue, 7 Oct 2014 11:18:13 +0000 (13:18 +0200)]
Turned home and scarecrow into decal, added trees, copied water tiles from ice-world

9 years agoReplaced Halloween worldmap grass texture with a better looking one, resized pumpkin...
Ingo Ruhnke [Tue, 7 Oct 2014 10:01:41 +0000 (12:01 +0200)]
Replaced Halloween worldmap grass texture with a better looking one, resized pumpkin-home and scarecrow by 2x

9 years agoAdded Halloween worldmap properly into the game
Ingo Ruhnke [Tue, 7 Oct 2014 08:48:56 +0000 (10:48 +0200)]
Added Halloween worldmap properly into the game

9 years agoRemoved Kirby badguy code, use simple sprite replacement in the level instead
Ingo Ruhnke [Tue, 7 Oct 2014 08:48:21 +0000 (10:48 +0200)]
Removed Kirby badguy code, use simple sprite replacement in the level instead