supertux.git
2015-01-22 Tobias MarkusUse field width of 9 on sscanf (fixes cppcheck portabil...
2015-01-21 Tobias MarkusUpdate to Squirrel 3.0.7 stable
2015-01-13 Tobias MarkusCopyright update to 2015
2014-12-29 Tobias MarkusUse CMake 3.1 for Travis
2014-12-29 Benjamin Leducextra symbol in cyrilic for Serbian
2014-12-28 Benjamin Leductranslation update
2014-12-24 LMHReverted a couple of graphics back to a RGB color space...
2014-12-24 LMHFixed a Segmentation Fault when mr_iceblock was kicked...
2014-12-21 LMHUgly air hat graphics for skid, duck, and worldmap
2014-12-18 LMHWoldmap images for earthtux
2014-12-17 LMHFinish out stone form with some quick-and-dirty graphics
2014-12-17 LMHFinished skid and duck actions for hardhat.
2014-12-16 Tobias MarkusDon't exit when no .git directory is present
2014-12-16 Tobias MarkusAdding my name to credits file
2014-12-16 Tobias MarkusSilence compiler warning
2014-12-14 LMHSprite action work for powerup hats: climbing, backflip.
2014-12-14 LMHImproved graphics for hardhat light
2014-12-14 LMHReduced number of needed powerup hat images
2014-12-14 LMHMiner's hardhat shakes with stone Tux during second...
2014-12-14 LMHDo not draw powerup hat if there is no action defined
2014-12-14 Benjamin LeducCredit update
2014-12-13 Benjamin Leductranslation update
2014-11-30 LMHAdded missing graphic for airflower
2014-11-30 LMHCrude attempt at a hat for airflower.
2014-11-29 LMHIcecrusher crushes bricks.
2014-11-29 LMHGenerated particles need not have any randomness in...
2014-11-29 LMHExplicitly defined the angle used by Particles, used...
2014-11-29 LMHStone form is heavy enough to break through bricks
2014-11-29 LMHAdded some vertical motion to the hard hat for when...
2014-11-29 LMHAdded missing graphic for earthflower
2014-11-29 LMHFinished up code for basic functionality of earthflower...
2014-11-28 LMHBrought back particles for bomb explosions
2014-11-28 LMHCreated a new definition for Particles.
2014-11-28 LMHChanged egg shadow draw layer so it will no longer...
2014-11-27 LMHMinimal code for earthflower active ability.
2014-11-27 LMHRemoved 'add_bullet' from Sector, moved bullet checks...
2014-11-23 Tobias MarkusRemoving unused var 'slotfile'
2014-11-23 Tobias Markus[cppcheck] Part 3: More perf fixes that were missed...
2014-11-23 Tobias Markus[cppcheck] Part 2: Some further style fixes etc.
2014-11-21 Tobias MarkusSmall style fix
2014-11-21 Tobias Markus[cppcheck] Part 1: Performance
2014-11-15 LMHTweak icecrusher draw layers to avoid objects (such...
2014-11-15 LMHRemoved some holes from standing Tux graphics
2014-11-15 LMHButt-jump stops gliding
2014-11-15 LMHBouncing on enemies and trampolines also gets a hight...
2014-11-15 LMHNew powerups added to worldmap cheat menu
2014-11-15 LMHRemoved unused graphic: effects/light_red.png
2014-11-15 LMHCompleted airflower powerup abilities.
2014-11-09 LMHGraphics for powerups: airflower and earthflower
2014-11-09 LMHNew powerups added to cheat menu
2014-11-09 LMHCode structure for basic earthflower ability: illuminat...
2014-11-09 LMHBasic airflower capabilities added: higher jumps and...
2014-11-09 LMHBasic code structure to allow for two new powerups
2014-11-03 Benjamin LeducSDL2.0.1 dep addition
2014-11-01 Tobias MarkusCode quality: Rename variable
2014-10-27 Ingo RuhnkeSome final touchup to the halloween story
2014-10-27 Ingo RuhnkeMoved intro/outro from data/levels/ to data/images/
2014-10-27 Ingo RuhnkeRenamed data/levels/halloween/ to data/levels/halloween...
2014-10-27 Tobias MarkusRemoving unneeded make directive
2014-10-27 Tobias MarkusFurther spelling fixes for intro and outro.txt
2014-10-26 Ingo RuhnkeSpelling fixes
2014-10-26 Ingo RuhnkeFleshed out the intro/outro story somewhat
2014-10-26 Ingo RuhnkeGave Halloween intro/outro a proper title
2014-10-26 Ingo RuhnkeAdded levelnames and fixed contact field in Halloween
2014-10-26 Ingo RuhnkeRemoved buggy decal
2014-10-26 Ingo RuhnkeAdded some unfinished story text
2014-10-26 Ingo RuhnkeFixed some layer sorting issues in Halloween
2014-10-25 Ingo RuhnkeAdded Halloween intro/outro images
2014-10-25 Ingo RuhnkeUse CMAKE_RC_COMPILER instead of windres.exe
2014-10-22 Ingo RuhnkeMarked secret areas and did a bit more cleanup of Hallo...
2014-10-22 Ingo RuhnkePut Halloween levels into a linear path
2014-10-22 Ingo RuhnkeDisabled confirmation dialog on Quit
2014-10-21 Ingo RuhnkeAdded pseudo intro/outro level (placeholder)
2014-10-21 Ingo RuhnkeAdded music to Halloween levels (nothing new, all recycled)
2014-10-21 Ingo RuhnkeSome finishing touched to halloween3
2014-10-21 Ingo RuhnkeFinished Halloween1 and Halloween2
2014-10-20 Ingo RuhnkeCleaned up Halloween2, added more enemies and coins
2014-10-20 Ingo RuhnkeSome more work on halloween1 and 2
2014-10-19 LMHAdded a fifth halloween level
2014-10-19 LMHAdded a halloween themed brick covered with cobwebs
2014-10-19 Ingo RuhnkeAdded vignette, fog and some background decoration
2014-10-19 Ingo RuhnkeAdded coins, enemies and a goal to Halloween3
2014-10-14 LMHAdded a new halloween level
2014-10-14 LMHSnow slope transition tiles
2014-10-13 Ingo RuhnkeAdded some enemies and smoothed some tiles
2014-10-13 Ingo RuhnkeAdded ghostforest music and smoothed some tiles
2014-10-13 Ingo RuhnkeAdded one-tile height step graphics for Halloween
2014-10-11 Tobias MarkusPrefixing squirrel output with [SQUIRREL]
2014-10-10 Ingo RuhnkePlayed a bit around with the brush tool
2014-10-09 Ingo RuhnkeAdded halloween3, just empty placeholder
2014-10-09 Ingo RuhnkeAdded gravestone graphics
2014-10-09 Ingo RuhnkeSome more work on Halloween1
2014-10-08 Ingo RuhnkeStarted shaping up Halloween2
2014-10-08 Ingo RuhnkeAdded another halloween level
2014-10-08 Ingo RuhnkeAdded torches to halloween1
2014-10-08 Ingo RuhnkeFixed compiler warning
2014-10-08 Ingo RuhnkeAdded torch code
2014-10-08 Ingo RuhnkeAdded torch graphics
2014-10-08 Ingo RuhnkeCleaned up Halloween backgrounds and expanded them...
2014-10-08 Ingo RuhnkeSplit Halloween exit into foreground and background...
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