2 // Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "supertux/menu/contrib_menu.hpp"
21 #include "gui/menu_manager.hpp"
22 #include "supertux/menu/contrib_world_menu.hpp"
23 #include "supertux/title_screen.hpp"
24 #include "supertux/world.hpp"
25 #include "util/gettext.hpp"
27 ContribMenu::ContribMenu()
29 /** Generating contrib levels list by making use of Level Subset */
30 std::vector<std::string> level_worlds;
31 char** files = PHYSFS_enumerateFiles("levels/");
32 for(const char* const* filename = files; *filename != 0; ++filename) {
33 std::string filepath = std::string("levels/") + *filename;
34 if(PHYSFS_isDirectory(filepath.c_str()))
35 level_worlds.push_back(filepath);
37 PHYSFS_freeList(files);
40 add_label(_("Contrib Levels"));
44 for (std::vector<std::string>::const_iterator it = level_worlds.begin(); it != level_worlds.end(); ++it)
48 std::auto_ptr<World> world (new World());
49 world->load(*it + "/info");
50 if (!world->hide_from_contribs)
52 add_entry(i++, world->get_title());
53 m_contrib_worlds.push_back(world.release());
56 catch(std::exception& e)
58 log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
66 ContribMenu::~ContribMenu()
68 for(std::vector<World*>::iterator i = m_contrib_worlds.begin(); i != m_contrib_worlds.end(); ++i)
72 m_contrib_worlds.clear();
76 ContribMenu::check_menu()
81 World* world = m_contrib_worlds[index];
83 if (!world->is_levelset)
85 TitleScreen::start_game(world);
89 m_contrib_world_menu.reset(new ContribWorldMenu(*world));
90 MenuManager::push_current(m_contrib_world_menu.get());